Your SlideShare is downloading. ×
Modeling NOT measuring engagement in games
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Modeling NOT measuring engagement in games

1,646
views

Published on

Presentation at Games Learning Society 7 (June 2011) during the 2nd Hall of Failure session

Presentation at Games Learning Society 7 (June 2011) during the 2nd Hall of Failure session

Published in: Education

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,646
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
7
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Malone &LepperHeeterLazarroFlow
  • Transcript

    • 1. Modeling but NOT Measuring Engagement in Computer Games
      Mark Chen
      with Beth Kolko, Elisabeth Cuddihy, Eliana Medina
      @mcdanger | markchen@uw.edu
      markdangerchen.net
    • 2.
    • 3. Methods
      Compare two games:
      The Curse of Monkey Island
      89.9% metascore on gamerankings.com
      The Oregon Trail 5th Edition
      assumed worse than a successful commercial game
    • 4.
    • 5. Methods
      Lab studies
      Immersive Tendencies Questionnaire
      e.g., Do you ever become so involved in doing something that you lose all track of time?
      Gaming Engagement Questionnaire
      e.g.,Wereyou involved in the game to the extent that you lost track of time?
      (based on Witmer & Singer, 1998, Presence Questionnaire)
      observation
      during-game flow questions (Csikszentmihalyi, 1990)
      post-game interviews
    • 6. Big Heap o’ Fail
      Adrian Bruce http://adrianbruce.com/teacher-toolbox/the-fail-whale/
    • 7. Big Heap o’ Fail
      The Oregon Trail >The Curse of Monkey Island !!
      Curse’s score didn’t reflect metascore
      Pilot test participants were frustrated with Curse much more so than with The Oregon Trail
    • 8. What happened?
      Wrong assumptions:
      metascore from game reviews = engagement
      reviews done after hours of play
      reviewers have deep knowledge of gaming culture and game genres
      educational titles must be worse than commercial titles
      didn’t select The Oregon Trail based on metascore
      testing methods over emphasize immersion and usability
      We were noobs.
    • 9. (de)motivation
      conference win, paper fail (guilt/shame)
      presented at DiGRA, but not a full paper
      never completed study or full paper
      group parted ways (re: noobness)
    • 10. It’s still useful!
      not that bad; our model is still useful and relevant, our questionnaires still useful
      (Bianchi-Berthouze, Kim, & Patel, 2007)
    • 11. What now?
      Hall of Fail as win-win!
      need to include ecologically valid methods to studying engagement
      capture affective aspects of engagement
    • 12. Modeling but NOT Measuring Engagement in Computer Games
      Mark Chen
      with Beth Kolko, Elisabeth Cuddihy, Eliana Medina
      @mcdanger | markchen@uw.edu
      markdangerchen.net

    ×