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5 Things about Games and Learning
 

5 Things about Games and Learning

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Presented at the Seattle Ed Tech Meetup's Game Jam for Learning event, June 20, 2012.

Presented at the Seattle Ed Tech Meetup's Game Jam for Learning event, June 20, 2012.

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    5 Things about Games and Learning 5 Things about Games and Learning Presentation Transcript

    • Seattle Ed Tech Game Jamhttp://www.meetup.com/EdTechSeattle/Framing and Game Plan June 20, 2012 Mark Chen @mcdanger markdangerchen.net Organizers: Amy Lin, Steven Siden, Lindsey Own
    • 5 Things about Games and Learning (since I have a captive audience...)
    • 1. Gaming is necessarily subversive.Games are systems of constraints and goals.Gaming is exploring these systems.Expert gaming is pushing at the boundaries.There is therefore tension in traditional schoolstructure and gaming culture.(Id love to see courses that reframe "cheating" as "hacking" and rewards it.)
    • 2. Gamification sucks.uses reward system of games, not actualgameplaySebastian Deterdings keynote from GamesLearning Society 2012:http://codingconduct.cc/Paideia-as-Paidia
    • 3. Assessment in games is absurd.Data analytics can be useful, but focusingsolely on it ignores gamings biggest potential.cf. Stevens, Stawicz, McCarthys "In-game, In-room, In-world" paper:http://mitpress.mit.edu/books/chapters/026269364Xchap3.pdfcf. James Paul Gees keynote from this morning at Games4 Change: http://new.livestream.com/g4c/jamespaulgee
    • 4. Game designers and gamers needto do better.regarding representation, inclusion, bullying,etc.cf. Feminist Frequencys recent Kickstarter campaign for video series onTropes vs. Women in Video Games:http://www.themarysue.com/the-all-too-familiar-harassment-against-feminist-frequency-and-what-the-gaming-community-can-do-about-it/(But theres a tension between making games challengingvs. inclusion, esp. in classroom contexts.)
    • 5. Educators who use games need toplay and make games.A lot of why gamification and assessment is in tension withgaming comes from misunderstanding of gaming.Thus: Game Jam for Learning!
    • One Hour Game Jam!Pick a playful theme. Small groups of 4 or 5.Four 15 minute phases:1. Brainstorm2. First prototype of game completed3. Test and iterate4. Refine, create rulesheet, name, etc.Debrief.(Well provide bits and pieces, dice, playing cards, paper, index cards, pencils, markers, etc.)