The Amazing Adventures of Educators in Second Life

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    The Amazing Adventures of Educators in Second Life - Presentation Transcript

    1. @peggysheehy @mccormick62 #COTL http://ramapoislands.edublogs.org http://www.klrn.org
    2. The Amazing Adventures of Educators in Second Life
    3. Today’s Map… • A brief rationale • Second Life overview • Professional development • Curriculum connections • Future vision
    4. The Correct Lens... “A MILLION COMPUTERS CANNOT REPLACE ONE GOOD TEACHER”
    5. There are over 150 virtual worlds presently available for kids under 18… Virtual Worlds Management 2008 Metaverse Tour
    6. QuickTime™ and a decompressor are needed to see this picture.
    7. SHIFTED LITERACY David Warlick Don Tapscott & Anthony Williams Howard Gardner Henry Jenkins Daniel Pink
    8. Information Experience
    9. The Shifted Learner •Sensory-based •Personality-based •Aptitude-based •Media-based •Active learning based on immersive experiences •In school “powered-down”
    10. Shifted Paradigm • Disruptive Innovation • Extrinsic and Intrinsic motivation • Computer based QuickTime™ and a learning decompressor are needed to see this picture. • Playful • Billions spent have yielded…
    11. To Make the Shift • What will teachers let go? •When will administrators start trusting their teachers? • When will universities prepare new teachers? • The community will need to embrace the change • Disruptive innovation • Design the curriculum to meet the needs of the student
    12. What are Virtual Worlds?
    13. Second Life... • Multi…User…Virtual…Environment • Supports constructivist learning • Participatory culture • Conveys a sense of presence • REFLECTION! 17
    14. A Look at Second Life • Customization of avatars • Thriving online economy conducting millions USD in transactions a month • Simple building tools to create • Scripting for complex simulations • 100% user created content
    15. SL For Educators • a supplement to traditional classroom environments • extend learning • introduce & explore concepts •demonstrate mastery & create new meaning "Over 13,000,000 residents. How can we ignore that?” - David Warlick
    16. Main Grid ~ Teen Grid
    17. Safety & Security on Ramapo Islands • private islands: no on or off • adults = rigorous background check • no access to TG residents or content • constant adult supervision
    18. Teacher Intro • teachers created Main Grid accounts • basic navigation • communication options (Chat, IM, Voice) • tour educational locations • join groups to develop PLN (ISTE, PBS, DEN, NMC, RezEd) • a second Ramapo Island Avatar
    19. Curriculum Connections
    20. Science
    21. Math
    22. Social Studies
    23. Health & Wellness • 10 week Block • 8th-grade students • inclusion class • four 55-minute classes
    24. Body Image • media literacy Qui ckT ime ™ • explore self-image a re ne e d eco mp a n d a de d to s r e sso r e e th is pictu re . • reflection • support each other
    25. MediaPortrait “Beauty” Comparison Self
    26. Comparison MediaPortrait Self “Beauty”
    27. English
    28. Family & Consumer Science Entrepreneur Research, Interviews, Business Proposals
    29. Of Mice and Men • read novel • assign roles • research • conduct trial • reflect
    30. Multimedia Island • Music Studio • Soundstage • Machinima QuickTime™ and a decompressor are needed to see this picture. QuickTime™ and a decompressordecompressor a QuickTime™ and are needed to see this picture. this picture. are needed to see • Music Store • Marketing • Branding
    31. Foreign Language • Cultural Investigations • Voice Immersion • Authentic Artifacts QuickTime™ and a decompressor QuickTime™ and a are needed to see this picture. decompressor QuickTime™ and a are neededdecompressor to see this picture. are needed to see this picture. • Shared Experience
    32. Essential Question What are the best practices that have emerged from an d a QuickTime™ or deco mpress tu re . se e th is pic are ne eded to the Ramapo Islands project?
    33. Peer Coaches
    34. Listen to Your Students
    35. Self-Directed Learning
    36. Challenges… • Broadband • Hardware • Cost • The Hype • Haves & Have Nots • Time, time, time!
    37. What Students Say “In Second Life, no one knows who has the Hollister clothing, or who the “popular” kids are!” “I can talk without being embarrassed or afraid of sounding stupid.” “I like it because I’m just as smart as everyone else and now they know it.” “In Second Life people think I’m an expert cause I act like one.”
    38. “Psychosocial Moratorium” Allows internet users to explore alternate identities without repercussions Supports Erickson’s theory that teens need to try on different roles with minimal consequences more info--Eric Erikson, James Paul Gee, Sarah Robbins (Intellagirl Tully in SL)
    39. Exploring Identity Real: Who you actually are in your real life Virtual: Your avatar identity (the role you play) Projective: The real as the virtual. The real we bring to our avatar
    40. Professional Development • ISTE • ARC • NMC • Jokaydia • Lighthouse Learning Island • PBS Teachers Connect inSL • Discovery Educator Network • Educators Coffee House • Google for Educators • Virtual Pioneers • RezEd
    41. An Invitation
    42. Second Life Educator Portal https://secure-web14.secondlife.com/join/ISTE/
    43. ISTE Educators Pilot Program
    44. Atlantis Rising Campus • In-world professional development • Rigorous content & playful delivery • Pepperdine credits • Varied Content http://atantisrisingcampus.us
    45. NMC The New Media Consortium
    46. Jokaydia The Island of jokaydia is designed to provide a flexible and dynamic space for educators in Second Life which includes informal and formal meeting spaces, plus a range of interesting objects and tools to explore. Our space is designed to assist new residents to gain competency and confidence in using the Second Life interface - whilst they are having fun! We also support mixed reality events, professional development activities and a number of other projects.
    47. Lighthouse Learning Island
    48. Discovery Educator Network
    49. Educator’s Coffee House
    50. Google Educators
    51. Virtual Pioneers History Educators in SL
    52. RezEd “an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning”
    53. Explore and Engage
    54. Thank you! See you in your Second Life… mmccormick@klrn.org http://www.klrn.org
    55. Joie Despres In Second Life
    56. Thank you! See you in your Second Life… peggysheehy@mac.com 62 http://ramapoislands.edublogs.org
    57. Maggie Marat In Second Life
    58. The future is now. Class is in session.

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