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Real Time Design

From mbalara, 2 months ago

Leisa Reichelt & Matt Balara present 2 quite different perspective more

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Slideshow transcript

Slide 1: real time design next08 Hamburg May 15th, 2008 Leisa Reichelt & Matt Balara

Slide 2: our plan 3 speakers 1 + 2 + 3 Leisa Matt You Reichelt Balara Photo “You” by http://flickr.com/photos/peterjlambert/

Slide 3: real time design? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience

Slide 4: 1 designing “agile”

Slide 5: agency Photo by http://flickr.com/photos/slowmotionlandscape/

Slide 6: agency + client

Slide 7: agency agile? Client partnership Stay rough as long as possible First function & structure, then aesthetics

Slide 16: why agile agency? explore solutions together less effort, less commitment, less waste design as problem solving

Slide 19: ref: ‘Adapting Usability Investigations for Agile User Centred Design’ by Desiree Sy. http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html

Slide 20: why work agile? lower risk better project outcomes a better way to work together

Slide 21: 2 guerilla research tactics

Slide 22: design research: takes too long? too time consuming?

Slide 23: guerilla research hacks - one macbook - participants recruited from friends/family (often via FaceBook, Twitter, LinkedIn etc.) - low fidelity prototypes - venue: in the field (often Starbucks) - collaborative analysis

Slide 24: cool tools

Slide 25: 3 designing for a “live” audience

Slide 26: agency Photo by http://flickr.com/photos/slowmotionlandscape/

Slide 27: the wall

Slide 28: designing for a “live” audience launch concept user interaction design development

Slide 29: the web is not a book

Slide 30: http://www.experience159.com

Slide 31: http://www.gettheglass.com

Slide 32: http://www.stellaartois.com/lecourage http://www.gettheglass.com

Slide 33: the web is a garden

Slide 34: designing for a “live” audience

Slide 35: a designer’s wishes “live” audience feedback & participation

Slide 37: XING Screenshot

Slide 38: a designer’s wishes “live” audience feedback & participation regular reviews & fine-tuning post-launch clients

Slide 39: designing for a “live” audience 1 the impact of design on community 2 is ‘beta’ feedback enough? 3 research tools for social systems

Slide 40: the impact of design on community

Slide 43: is ‘beta’ feedback enough? i don’t think so.

Slide 44: research tools for social systems longitudinal group analysis

Slide 45: and you? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience

Slide 46: that’s time!

Slide 47: and that’s the end.

Slide 48: thank you. Leisa Reichelt leisa.reichelt@gmail.com disambiguity.com Matt Balara hello@mattbalara.com mattbalara.com