Real Time Design

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

3 comments

Comments 1 - 3 of 3 previous next Post a comment

Post a comment
Embed Video
Edit your comment Cancel

7 Favorites & 1 Event

Real Time Design - Presentation Transcript

  1. real time design next08 Hamburg May 15th, 2008 Leisa Reichelt & Matt Balara
  2. our plan 3 speakers 1 + 2 + 3 Leisa Matt You Reichelt Balara Photo “You” by http://flickr.com/photos/peterjlambert/
  3. real time design? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience
  4. 1 designing “agile”
  5. agency Photo by http://flickr.com/photos/slowmotionlandscape/
  6. agency + client
  7. agency agile? Client partnership Stay rough as long as possible First function & structure, then aesthetics
  8. why agile agency? explore solutions together less effort, less commitment, less waste design as problem solving
  9. ref: ‘Adapting Usability Investigations for Agile User Centred Design’ by Desiree Sy. http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html
  10. why work agile? lower risk better project outcomes a better way to work together
  11. 2 guerilla research tactics
  12. design research: takes too long? too time consuming?
  13. guerilla research hacks - one macbook - participants recruited from friends/family (often via FaceBook, Twitter, LinkedIn etc.) - low fidelity prototypes - venue: in the field (often Starbucks) - collaborative analysis
  14. cool tools
  15. 3 designing for a “live” audience
  16. agency Photo by http://flickr.com/photos/slowmotionlandscape/
  17. the wall
  18. designing for a “live” audience launch concept user interaction design development
  19. the web is not a book
  20. http://www.experience159.com
  21. http://www.gettheglass.com
  22. http://www.stellaartois.com/lecourage http://www.gettheglass.com
  23. the web is a garden
  24. designing for a “live” audience
  25. a designer’s wishes “live” audience feedback & participation
  26. XING Screenshot
  27. a designer’s wishes “live” audience feedback & participation regular reviews & fine-tuning post-launch clients
  28. designing for a “live” audience 1 the impact of design on community 2 is ‘beta’ feedback enough? 3 research tools for social systems
  29. the impact of design on community
  30. is ‘beta’ feedback enough? i don’t think so.
  31. research tools for social systems longitudinal group analysis
  32. and you? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience
  33. that’s time!
  34. and that’s the end.
  35. thank you. Leisa Reichelt leisa.reichelt@gmail.com disambiguity.com Matt Balara hello@mattbalara.com mattbalara.com

+ Matt BalaraMatt Balara, 2 years ago

custom

2191 views, 7 favs, 1 embeds more stats

Leisa Reichelt & Matt Balara present 2 quite differ more

More info about this document

© All Rights Reserved

Go to text version

  • Total Views 2191
    • 2190 on SlideShare
    • 1 from embeds
  • Comments 3
  • Favorites 7
  • Downloads 79
Most viewed embeds
  • 1 views on http://tiagosartor.blogspot.com

more

All embeds
  • 1 views on http://tiagosartor.blogspot.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories

Groups / Events