Slideshow transcript
Slide 1: real time design next08 Hamburg May 15th, 2008 Leisa Reichelt & Matt Balara
Slide 2: our plan 3 speakers 1 + 2 + 3 Leisa Matt You Reichelt Balara Photo “You” by http://flickr.com/photos/peterjlambert/
Slide 3: real time design? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience
Slide 4: 1 designing “agile”
Slide 5: agency Photo by http://flickr.com/photos/slowmotionlandscape/
Slide 6: agency + client
Slide 7: agency agile? Client partnership Stay rough as long as possible First function & structure, then aesthetics
Slide 16: why agile agency? explore solutions together less effort, less commitment, less waste design as problem solving
Slide 19: ref: ‘Adapting Usability Investigations for Agile User Centred Design’ by Desiree Sy. http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html
Slide 20: why work agile? lower risk better project outcomes a better way to work together
Slide 21: 2 guerilla research tactics
Slide 22: design research: takes too long? too time consuming?
Slide 23: guerilla research hacks - one macbook - participants recruited from friends/family (often via FaceBook, Twitter, LinkedIn etc.) - low fidelity prototypes - venue: in the field (often Starbucks) - collaborative analysis
Slide 24: cool tools
Slide 25: 3 designing for a “live” audience
Slide 26: agency Photo by http://flickr.com/photos/slowmotionlandscape/
Slide 27: the wall
Slide 28: designing for a “live” audience launch concept user interaction design development
Slide 29: the web is not a book
Slide 30: http://www.experience159.com
Slide 31: http://www.gettheglass.com
Slide 32: http://www.stellaartois.com/lecourage http://www.gettheglass.com
Slide 33: the web is a garden
Slide 34: designing for a “live” audience
Slide 35: a designer’s wishes “live” audience feedback & participation
Slide 37: XING Screenshot
Slide 38: a designer’s wishes “live” audience feedback & participation regular reviews & fine-tuning post-launch clients
Slide 39: designing for a “live” audience 1 the impact of design on community 2 is ‘beta’ feedback enough? 3 research tools for social systems
Slide 40: the impact of design on community
Slide 43: is ‘beta’ feedback enough? i don’t think so.
Slide 44: research tools for social systems longitudinal group analysis
Slide 45: and you? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience
Slide 46: that’s time!
Slide 47: and that’s the end.
Slide 48: thank you. Leisa Reichelt leisa.reichelt@gmail.com disambiguity.com Matt Balara hello@mattbalara.com mattbalara.com



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