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Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
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Real Time Design
Real Time Design
Real Time Design
Real Time Design
Real Time Design
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Real Time Design
Real Time Design
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Real Time Design
Real Time Design
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Real Time Design
Real Time Design
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Real Time Design
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Real Time Design

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Leisa Reichelt & Matt Balara present 2 quite different perspectives on agile design, guerilla research tactics & designing for a live audience.

Leisa Reichelt & Matt Balara present 2 quite different perspectives on agile design, guerilla research tactics & designing for a live audience.

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  • 1. real time design next08 Hamburg May 15th, 2008 Leisa Reichelt & Matt Balara
  • 2. our plan 3 speakers 1 + 2 + 3 Leisa Matt You Reichelt Balara Photo “You” by http://flickr.com/photos/peterjlambert/
  • 3. real time design? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience
  • 4. 1 designing “agile”
  • 5. agency Photo by http://flickr.com/photos/slowmotionlandscape/
  • 6. agency + client
  • 7. agency agile? Client partnership Stay rough as long as possible First function & structure, then aesthetics
  • 8. why agile agency? explore solutions together less effort, less commitment, less waste design as problem solving
  • 9. ref: ‘Adapting Usability Investigations for Agile User Centred Design’ by Desiree Sy. http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html
  • 10. why work agile? lower risk better project outcomes a better way to work together
  • 11. 2 guerilla research tactics
  • 12. design research: takes too long? too time consuming?
  • 13. guerilla research hacks - one macbook - participants recruited from friends/family (often via FaceBook, Twitter, LinkedIn etc.) - low fidelity prototypes - venue: in the field (often Starbucks) - collaborative analysis
  • 14. cool tools
  • 15. 3 designing for a “live” audience
  • 16. agency Photo by http://flickr.com/photos/slowmotionlandscape/
  • 17. the wall
  • 18. designing for a “live” audience launch concept user interaction design development
  • 19. the web is not a book
  • 20. http://www.experience159.com
  • 21. http://www.gettheglass.com
  • 22. http://www.stellaartois.com/lecourage http://www.gettheglass.com
  • 23. the web is a garden
  • 24. designing for a “live” audience
  • 25. a designer’s wishes “live” audience feedback & participation
  • 26. XING Screenshot
  • 27. a designer’s wishes “live” audience feedback & participation regular reviews & fine-tuning post-launch clients
  • 28. designing for a “live” audience 1 the impact of design on community 2 is ‘beta’ feedback enough? 3 research tools for social systems
  • 29. the impact of design on community
  • 30. is ‘beta’ feedback enough? i don’t think so.
  • 31. research tools for social systems longitudinal group analysis
  • 32. and you? 1 designing “agile” 2 guerilla research tactics 3 designing for a “live” audience
  • 33. that’s time!
  • 34. and that’s the end.
  • 35. thank you. Leisa Reichelt leisa.reichelt@gmail.com disambiguity.com Matt Balara hello@mattbalara.com mattbalara.com

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