Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…


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Existing 
social
 processes,
design 
&

 the
 coordination 
of
 media…
 - Presentation Transcript

  1. Exis%ng
social
 processes,
design
&

 the
coordina%on
of
 media…
 with
Dr
Mariann
Hardey

  2. CONTEXT
 PRESENCE
 THINKING


  3. rise
of
the

 mobile
internet
 Connec%vity
as
ubiquity

 Mobililty
for
dominant
global
plaKorms
 Produc%ve
(Pro)
consumer
e.g.
‘electronic
 wallets’,
informed
purchasing
–
‘buy
anywhere
 at
any%me’
 The
‘responsible’
ci%zen,
Ci%zenship2.0
e.g.
social
 surveillance
Facebook
SNS
 THINKING


  4. rise
of
social
presence
 Openness
=
unprecedented
access
‘to
me,
to
you’
 Produc%ve:
Blogs,
social
networks
e.g.
Twi[er,
 LinkedIn,
Facebook,
PRIVACY

 Data
IS
constantly
‘out
there’
e.g.
Facebook

 MEDIA
DISTRIBUTION
AND
PRODUCTION

 New
streams
of
delivery
&
convergence
of
 broadcast,
publishing
etc.
 PRESENCE

  5. strides
against
a
digital
 CONTEXT
 divide
 Expecta%ons
of
users:
e.g.
cheap
mobile
 technology
&
ubiquitous
 INFORMATIONS
OF
SCALE

 ‘Digital
fa,gue’
Vs
digital
noise
 Focus
on
developing
filters
&
aggregators
to
 ‘switch‐off’
 Rise
of
an%‐digital
movements
a
‘get
back
to
 basics’
approach

  6. MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
 everyone
as
a
media
 par%cipator
 Barrier
to
entry
in
descent
 Rise
of
the
reader
&
the
consumer
/
the
 ‘Amateur’
and
‘Power
of
With’
 Publishers
&
broadcasters
/
Compe%tors
&
 collaborators

  7. MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
 fragmented
media
 surroundings
 Increasingly
difficult
for
‘non‐media’
par%cipants
 Media
environment
indica%ve
of
a
new
‘way
of
life’
 Modern
dilemma:
Produc%on
of
user‐generrated
 content
–
e.g.
Keen’s
Cult
of
the
Amateur
Vs
 Leadbe[er’s
power
of
With…

  8. MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
 Mixture
of
new
aesthe%cs,
tools
and
 architecture


 DESIGN
&
Media
 Need
for
intui%ve,
simple
and
 immersive
resources
 Poten%al
project:
 

 A
theme
of
self‐portraiture.
 

 The
brief:
Representa%on
–
 inner
thoughts
&
self‐reflec%on.
 U%lising
situated
soiware
‐
 integra%ng
exis%ng
systems

 (e.g.
GoogleMaps);
opportunity
 for
custom
development
with
 open
source
technologies

 
 


  9. Media
Narra%ve
 &
Gaming
 MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
MEDIA
 Gamesifica%on:
cross‐over
‐
film
to
 game
play
e.g.
Tomb
Raider,
Harry
 Po[er
etc.


 Game
culture
as
a
collec%ve
‐
Play,
living
 roles,
iden%ty,
fantasy,
WITH
 Significance
of
plaKorms
e.g.
wii
–
 intui%ve

 Collabora%on:
WIG
Women
In
Games,
2010
 Genera%ons
–
history
of
gaming
 Target
consumers/audience




 Designer
MashUps
–
visual
style,
mobile
 integra%on
e.g.
Li[leBigPlanet
(LBP)
‘art
 game’
–
a
game
crea%on
tool


  10. Media
 processes
 NOW
&
the
 future
 Seman%c
web
entrenched
 Use
of
ar%ficial
intelligence
 Personalisa%on
of
content
 Loca%on‐based/mapping
&
mobile
 visualisa%on
services
eg:
TrustedPlaces
 ‘reviews
on
the
move’
 Commercial
sector
collabora%on
 The
Web
20.0???...

  11. thank
you
&
ques%ons
 also
available
@
 h[p://mariannhardey.googlepages.com/aboutme
 contact

 mariann@mariannhardey.net
 :‐)


+ Dr Mariann  HardeyDr Mariann Hardey, 2 months ago

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