Digital Media Marketing             3rd year seminar 1 0f 2 2012 Max Ramaciotti            Creative Commons — Attribuzione...
Maxrama
The Course - WHAT    http://blog.dtdigital.com.au/insight/post/the-first-steps-in-making-your-business-social-online_25/
The RACE Digital Marketing Improvement Framework   Introducing RACE = A practical framework to improve your digitalDave Ch...
Internet Usage Predictions [infographic] | Daily Infographic
Gartner Hype cycle   Gartner Hype Cycle for 2012 — Motiviti
Gartner Hype cycle 2012    The Gartner Hype Cycle 2012 | social business development
The Gamified World - YouTube
Gamification
Gamification Wiki | Gamification.org15 Brand Examples of Gamification « iMediaConnection Blog
Level Up! Gamification and the Fashion Industry - SF FASHION+TEC                                                        as ...
Consumerization - Wikipedia, the free encyclopedia                                                 Consumerization is an i...
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Ramaciotti digital marketing seminar 1of2

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Ramaciotti digital marketing seminar 1of2

  1. 1. Digital Media Marketing 3rd year seminar 1 0f 2 2012 Max Ramaciotti Creative Commons — Attribuzione - Condividi allo stesso modo 3.0
  2. 2. Maxrama
  3. 3. The Course - WHAT http://blog.dtdigital.com.au/insight/post/the-first-steps-in-making-your-business-social-online_25/
  4. 4. The RACE Digital Marketing Improvement Framework Introducing RACE = A practical framework to improve your digitalDave Chaffey.
  5. 5. Internet Usage Predictions [infographic] | Daily Infographic
  6. 6. Gartner Hype cycle Gartner Hype Cycle for 2012 — Motiviti
  7. 7. Gartner Hype cycle 2012 The Gartner Hype Cycle 2012 | social business development
  8. 8. The Gamified World - YouTube
  9. 9. Gamification
  10. 10. Gamification Wiki | Gamification.org15 Brand Examples of Gamification « iMediaConnection Blog
  11. 11. Level Up! Gamification and the Fashion Industry - SF FASHION+TEC as new technologies continue to develop, including gesture-based systems, augmented reality, and real-world game environments, fashion brands and retailers will have more reason to participate, especially in more “natural” ways. So if you’re a fashion brand, retailer, or startup, dip your toe in the gamified world. Start small by offering exclusive content and other access points to those who engage with your brand or company. Or go big and create a multi-faceted game level approach that addresses your engagement, brand, loyalty, and sales objectives. Fashion and gaming are meeting and interacting in different ways and there are plenty of platforms to support it. Level up, and don’t be left behind. Stylmee
  12. 12. Consumerization - Wikipedia, the free encyclopedia Consumerization is an increasingly accepted term used to describe the growing tendency for new information technology to emerge first in the consumer market and then spread into business and government organizations. The emergence of consumer markets as the primary driver of information technology innovation is seen as a major IT industry shift, as large business and government organizations dominated the early decades of computer usage and development.

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