Gamiﬁcation Wiki | Gamiﬁcation.org15 Brand Examples of Gamiﬁcation « iMediaConnection Blog
Level Up! Gamiﬁcation and the Fashion Industry - SF FASHION+TEC as new technologies continue to develop, including gesture-based systems, augmented reality, and real-world game environments, fashion brands and retailers will have more reason to participate, especially in more “natural” ways. So if you’re a fashion brand, retailer, or startup, dip your toe in the gamiﬁed world. Start small by offering exclusive content and other access points to those who engage with your brand or company. Or go big and create a multi-faceted game level approach that addresses your engagement, brand, loyalty, and sales objectives. Fashion and gaming are meeting and interacting in different ways and there are plenty of platforms to support it. Level up, and don’t be left behind. Stylmee
Consumerization - Wikipedia, the free encyclopedia Consumerization is an increasingly accepted term used to describe the growing tendency for new information technology to emerge ﬁrst in the consumer market and then spread into business and government organizations. The emergence of consumer markets as the primary driver of information technology innovation is seen as a major IT industry shift, as large business and government organizations dominated the early decades of computer usage and development.