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Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
Game design for beginners
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Game design for beginners

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Transcript

  • 1. Game Design Document Game Development
  • 2. Design Document  Once you have an idea for your game, it is time to get it down on paper • GAME OVERVIEW/GAME IDEA • POSITIONING OF THE GAME • GAME FEATURES • GAME FLOW • CHARACTERS • USER INTERFACE • GAMEPLAY • GAME ENGINE • SCHEDULE AND BUDGET
  • 3. Game Overview/Idea  Executive summary of the design document  Reasonably complete description of the goals of the game, storyline  Simple game layout chart  Game requirements/platform  Game statement sentence
  • 4. Game statement sentence  _____ is a ______ for ______ with _____ where _____. • STARTS WITH A TITLE • DEFINE THE TYPE AND GENRE OF THE GAME • INTENDED PLATFORM OF THE GAME • WHAT THE GAME HAS • ABOUT THE CHARACTERS AND THE GAME OBJECTIVE
  • 5. Positioning of the Game  What is the genre?  Who is the target customer?  What are the key benefits of the game? • The “cool” aspects, what makes it special  Who is the competition? • Identify other games that are within your genre  What makes your game stand out?
  • 6. Game Features  Detail of the game • Game flow – describes how the game is played • The Game World • For example: (But not limited to..) Camera angle, modes of play, motion, in game progress, timers, clocks, replays, report card, trophies, levels
  • 7. Game Flow  Flow chart  Storyboards  Cinematic Sequences of the game  Level layout  navigation
  • 8. Character and Model Development  Simple drawings or computer generated  2D or 3D  Multiple main characters  Heroes and enemies  Other characters or assets  Music and sound effects  Game engine
  • 9. Game Play  Stuff that is key to the game playing experience.  Single, multi player  Elements of the game  Technical considerations
  • 10. Business Considerations  Real Example • Team construction • Members and their qualifications • Schedule and deadlines • budgets
  • 11. THANK YOU !!!

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