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Unreal gaming design kit basic concepts

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Transcript

  • 1. THE UNREAL TECHNOLOGY THE UNREAL DEVELOPMENT KIT
  • 2. Xbox, PS3, PC Physically Game Engine Unreal Engine
  • 3. WHY TO USE UDK? You don't have to start from scratch Just tweak the engine behavior Stuff will be finished fast
  • 4. WHAT'S UDK? A system that assets your   characters, weapons,  sounds, props, etc. Into a  visual interactive form.
  • 5. Graphics Engine Sound Engine Physics Engine Input Manager Network Infrastructure Engine Components
  • 6. HOW DOES IT WORK? CORE
  • 7. Game  Initialization Game  Launch Game  Play Initialize  components Ready for  user Input Load maps Assets routing Sending info to core Game loop starts
  • 8. CREATING WORLDS Game Assets All data the Unreal Engine uses is stored in packages  that contain the game assets Maps Textures and Materials Static Meshes Skeletal Meshes
  • 9. GAME DEVELOPMENT Huge, hard process Should be iterative Should accept sacrifice ITERATION Get the idea Story treatment Scheduling Tight team
  • 10.   NON­VISUAL SIDE You can write Unreal Script It's Like Java and C++ Engine Physics are written in it
  • 11. Start your first level
  • 12. Build a game that has morales  Respect the human brain