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Game design for beginners
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Game design for beginners

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Transcript

  • 1. Game Design Document Game Development
  • 2. Design Document  Once you have an idea for your game, it is time to get it down on paper • GAME OVERVIEW/GAME IDEA • POSITIONING OF THE GAME • GAME FEATURES • GAME FLOW • CHARACTERS • USER INTERFACE • GAMEPLAY • GAME ENGINE • SCHEDULE AND BUDGET
  • 3. Game Overview/Idea  Executive summary of the design document  Reasonably complete description of the goals of the game, storyline  Simple game layout chart  Game requirements/platform  Game statement sentence
  • 4. Game statement sentence  _____ is a ______ for ______ with _____ where _____. • STARTS WITH A TITLE • DEFINE THE TYPE AND GENRE OF THE GAME • INTENDED PLATFORM OF THE GAME • WHAT THE GAME HAS • ABOUT THE CHARACTERS AND THE GAME OBJECTIVE
  • 5. Positioning of the Game  What is the genre?  Who is the target customer?  What are the key benefits of the game? • The “cool” aspects, what makes it special  Who is the competition? • Identify other games that are within your genre  What makes your game stand out?
  • 6. Game Features  Detail of the game • Game flow – describes how the game is played • The Game World • For example: (But not limited to..) Camera angle, modes of play, motion, in game progress, timers, clocks, replays, report card, trophies, levels
  • 7. Game Flow  Flow chart  Storyboards  Cinematic Sequences of the game  Level layout  navigation
  • 8. Character and Model Development  Simple drawings or computer generated  2D or 3D  Multiple main characters  Heroes and enemies  Other characters or assets  Music and sound effects  Game engine
  • 9. Game Play  Stuff that is key to the game playing experience.  Single, multi player  Elements of the game  Technical considerations
  • 10. Business Considerations  Real Example • Team construction • Members and their qualifications • Schedule and deadlines • budgets
  • 11. THANK YOU !!!

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