Gaming technology
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Gaming technology

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Includes Everything About The Basics Of Gaming And Gaming Consoles xD

Includes Everything About The Basics Of Gaming And Gaming Consoles xD

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Gaming technology Gaming technology Presentation Transcript

  • INDEX What is a Game? Different Genres Origin Of Gaming What Is A Gaming Console? Origin Of Consoles Different Gaming Consoles Mobile Gaming Advantages Disadvantages Question Time
  • GAME An Electronic Game That Involves Human Interaction With A User Interface To Generate Visual Feedback On A Video Device.
  • GENRES Adventure  Action Role-Playing  Puzzle Game(RPG)  Simulation (MMORPG)  Turn-Based Strategy First Person Shooter Game (TBS) (FPS)  Real Time Strategy Third Person (RTS) Shooter(TPS)  Stealth-Based Game Sports  Tactical shooter  Racing
  • ADVENTURE
  • ROLE PLAYING GAME
  • RACING
  • FIRST PERSON SHOOTER
  • THIRD PERSON SHOOTER
  • REAL TIME STRATEGY
  • ORIGIN OF GAMINGThe earliest known interactive electronic game wasby Thomas T. Goldsmith Jr. and Estle Ray Mann ona cathode ray tube in 1947. The game was a missilesimulator inspired by radar displays from World WarII. It used analog circuitry to control the CRT beamand position a dot on the screen.
  • TIC-TAC-TOE,MOUSE MAZE In 1957–1961, a collection of interactive graphical programs were created at MIT. Mouse in the Maze allowed users to use a light pen to place maze walls, dots that represented bits of cheese. Tic-Tac-Toe used the light pen as well to play a simple game of noughts and crosses against the computer.
  • GAMING CONSOLE A Video Game Console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game.
  • INSIDE GAME SYSTEMS USER CONTROL INTERFACE Allows the player to interact with the video game Without it, a video game would be a passive medium, like cable TV• CPU Reads The Input,Processes It,And Carries Out The Instructions Most Important Component Of The Gaming Console
  •  RAM Provides Temporary Storage Of Games As Theyre Being Played. Without RAM, even the fastest CPU could not provide the necessary speed for an interactive gaming experience. SOFTWARE KERNEL The Consoles operating system. Provides the interface between the various pieces of hardware.
  •  GRAPHIC PROCESSORS Provides Specialized Mapping, Texturing And Geometric Functions Controls Video Output
  • ORIGIN OF GAMING CONSOLES Magnavox released the first home video game console which could be connected to a TV set— the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey uses a type of removable printed circuit board card that inserts into a slot similar to a ROM cartridge slot. Was Powered By Batteries Moderately Successful
  • ATARI 2600 The Atari 2600 is a video game console released in October 1977 by Atari, Inc. The CPU was the MOS Technology 6507, running at 1.19 MHz Had A 128 Byte RAM Wildly Successful ―The Console The Entire Industry Is Built On‖
  • SOME CONSOLES PLAYSTATION 3 Sony,Toshiba,IBM designed Microprocessor as CPU Graphics processing is handled by the NVIDIA RSX Reality Synthesizer. Has Bluetooth 2.0,Gigabit Ethernet,USB 2.0,HDMI 1.4. Except The 20GB models,Others Have WIFI Can Read Blu-Ray Disks
  • XBOX-360 Triple-core IBM designed Xenon Microprocessor as its CPU. Graphics processing is handled by the ATI Xenos Does not have WIFI,Bluetooth Has USB 2.0,HDMI 1.4 Can Not Read BLU-RAY Cheaper Than A PS3
  • MOBILE GAMING Gaming On The Move Most Demanded Form Of Gaming
  • NINTENDO DSHas Two Microprocessors One For Processing Gameplay mechanisms and video rendering The Other Processes Sound Output, Wi-Fi Support Has A Rechargeable 850mAh Lithium Ion Battery
  • PLAYSTATION VITA• Quad-Core ARM Cortex-A9 MPCore Processor Is Its CPU• Six Axis Motion Sensing System• 512 Mb Ram• Bluetooth,Wifi,3G, Built In GPS Recei- ver
  • TOP GAMES ON ANDROID,IOS ANGRY BIRDS TEMPLE RUN
  •  ASPHALT 7:HEAT CUT THE ROPE
  • SMALL WONDERS
  •  Shravan Kumaran,12-Youngest President Of A Gaming Firm Sanjay Kumaran,10-Youngest CEO Both Started ―GO DIMENSIONS‖ First Product-Catch Me Cop 2000 Downloads In 2 Weeks Earned 100$ in 2 Months Through ADS
  • ADVANTAGES Help Gain Self Confidence Help Overcome Depression Improves Hand-Eye Coordination Teaches Problem Solving Skills Increases Self Esteem Improved Social Life Increases Thinking Capabilities
  • DISADVANTAGES Violent Games Lead To Aggressive Behavior Single Player Games Isolate People From Family Constant Use May Lead To Eye Strain, Headaches And Other Physical Problems Some Games Make You Unfit Can Cause A Fall In Academic Performance
  • CONCLUSION Everything Has Pros And Cons-LAW OF NATURE Learn To Maintain Balance Get The Best Out Of It Have Fun But Not At The Cost Of Your LIFE