Your SlideShare is downloading. ×
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Oh my god! I'm playing games!
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Oh my god! I'm playing games!

182

Published on

My own experience of playing Dangerous Highschool GIrls in Trouble and Halo. Course: Digital Game Theory, ITU

My own experience of playing Dangerous Highschool GIrls in Trouble and Halo. Course: Digital Game Theory, ITU

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
182
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • why choosing them girly hishschool girls... manly, almost hardcore but yet playable halo two very different things, two different experiences different expectations
  • more differences between them - platform
  • Transcript

    • 1.  
    • 2.  
    • 3.  
    • 4.  
    • 5. different experiences vs
    • 6. player experience
      • personality
      • skill
      • game literacy
      • taste
      • gaming platform
      • environment
      • culture
      • expectations
    • 7. different expectations
    • 8. Thank You spring 2011 | Maura Bouça

    ×