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Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
Non-Players, Master Thesis Presentation
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Non-Players, Master Thesis Presentation

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A thesis about why people don't play and the prejudices against videogames. According to the majority of interviewees, games take up too much time, they cause addiction and they are childish. Thesis …

A thesis about why people don't play and the prejudices against videogames. According to the majority of interviewees, games take up too much time, they cause addiction and they are childish. Thesis title: Non-players, a study of their reasons, time and identity

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  • 1. Non-players A study of their reasons, time and identityMaster thesis presentationMaura BouçaMSc Games - AnalysisIT University of Copenhagen2012
  • 2. Summary- non-players in this study- 5 reasons not to play video games- time- non-player identity
  • 3. Non-players in this study- portuguese immigrants in Copenhagen- ages 17-52 (average age 40.5)- Denmark: 4 months - 30 years
  • 4. Non-players“I don’t waste much time playing” “I don’t play anything” “I’m not keen on games” “I’m not an assiduous player”
  • 5. Non-players, the term jogador player gamer non-player non-gamer
  • 6. Non-players, the term jogador player gamer non-player non-gamer
  • 7. Non-players, the term jogador player gamer non-player non-gamer
  • 8. Non-players, the term jogador player gamer non-player non-gamergambling, child-play,arcade games, boardgames, sports, etc.
  • 9. Non-players don’t play Reason 1: “I don’t have time” Reason 2: “I’m not of the digital generation” Reason 3: “Games are for kids” Reason 4: “Games cause addiction” Reason 5: “Games foster social isolation”
  • 10. Digital natives Digital immigrantsElectronic literacy Social Isolation Information overload Education Addiction Frivolity of play high engagement
  • 11. TimeSome rights reserved by ToniVChttp://www.flickr.com/photos/tonivc/2283676770/in/photostream/
  • 12. “I don’t have time” “Games are for kids”“I’m not of the digital generation” Time “Games foster social isolation” “Games cause addiction”
  • 13. TimeAutobiographical Non-Autobiographical Reason 1: “I don’t have time” Reason 2: “I’m not of the digital generation” Reason 3: “Games are for kids” Reason 4: “Games cause addiction” Reason 5: “Games foster social isolation” timing time use
  • 14. Non-player Identity Building non-player identity Non-players play. relationship with players - in the past “games are for kids” - with children electronic literacy - family reunionsmedia personality interests parenting responsibilitiesexperience ... social and nostalgic value
  • 15. Non-player Identity Non-player dilemma frivolity increase electronic literacy childish sign of one’s modernitywaste of time skill to guide children
  • 16. The “New” Digital Divide Players Non-Players Digital natives Digital immigrantsElectronic literacy Social Isolation Information overload Education Addiction Frivolity of play high engagement WorkNon-Autobiographical Autobiographical time time Timing Time use Identity
  • 17. The “New” Digital Divide Players Non-Players Digital natives Digital immigrantsElectronic literacy Social Isolation Information overload Education Addiction Frivolity of play high engagement WorkNon-Autobiographical Autobiographical time time Timing Time use Thank you IT University of Copenhagen Autumn semester 2012 Identity Maura Bouca

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