Your SlideShare is downloading. ×
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Presentation on game music Matt Shepherd
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Presentation on game music Matt Shepherd

180

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
180
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Grand Theft Auto - IV
  • 2. Music within Grand Theft Auto 4 - Radio19 different radio stations, 16 music and 3 talk based.The music fits era of which the game is set. Vice City = 80s, San Andreas = 90s and GTA 4 =modern day.Over 200 tracks in the original game and more added via add on packs.Different vehicles start with different stations on and will play from a random point.Various genre theme stations from Rock and Metal to Hip Hop and House.Many famous artist’s and band’s tracks are used such as Deadmau5 and The ChemicalBrothers.
  • 3. Music within Grand Theft Auto 4 – StationsMusic Stations TalkStations1.1 The Beat 102.7 2.1 Integrity 2.01.2 The Classics 104.1†† 2.2 PLR – Public Liberty Radio1.3 Electro-Choc 2.3 WKTT – We Know The Truth1.4 Fusion FM††1.5 IF99 – International Funk††1.6 JNR – Jazz Nation Radio 108.5††1.7 The Journey††1.8 K109 The Studio1.9 LCHC – Liberty City Hardcore1.10 Liberty Rock Radio 97.81.11 Massive B Sound System 96.9††1.12 Radio Broker1.13 San Juan Sounds1.14 Tuff Gong Radio††1.15 The Vibe 98.8††1.16 Vladivostok FM1.17 RamJam FM†1.18 Self-Actualization FM†1.19 Vice City FM†1.20 Independence FM
  • 4. Music within Grand Theft Auto 4 – Composed musicBecause most of the music comes from the radio, it means that most of the music isdiegetic, with the only bits of non diegetic music being:•The opening credits - remix of Soviet Connection (Main Theme)•Saving Screen – Short version of Soviet Connection•Loading Screen - Short version of Soviet Connection•Mission Completion - Short version of Soviet Connection•20 seconds of end of multiplayer match – Remix of Soviet Connection•Other little incidental bits of musicThese were produced by Scottish Composer Michael HunterPrevious workGrand Theft Auto – San AndreasGrand Theft Auto - IV
  • 5. Music within Grand Theft Auto 4 – Other musicWhilst walking through different buildings in the game the following songs can be heard:•Rick James – "Come Into My Life"•Rick Ross – "Hustlin"•Goldfrapp – "Ooh La La"•Mystikal – "Shake Ya Ass"•Niall Toner – "A Real Real"•Killians Angels – "Celtic High Step”Radio commercials also use the following songs:•Murderdolls – "Dead in Hollywood" (Played during Liberty Rock Radio ad)•Type O Negative – "I Dont Wanna Be Me" (Played during the opening of the Liberty Rock Radio ad)Ringtones are also used through out the game•Drive – Fictional “Rockstar” Band•Pager tone from GTA 3
  • 6. Advances In Technology
  • 7. Advances In TechnologyVideo games emerge 1970s, Music is still stored via Tape or Vinyl making it expensive to use in Arcades.Ways of storing the music digitally came available using a dedicated processor.Sound capabilities were limited; the Atari 2600 home system, was capable of generating only two tones at a time.Cost of silicon chips come down, leading to the next generation of consoles having Yamaha chips allowing for more tones (Channels) to be played. (Up to 8)1981, Frogger was the first game to feature 11 different gameplay tracks that change according to what the player does.
  • 8. Advances In Technology1982: Commadore 64 released, able to play 4 bit sounds via a fourth sound channel.1985: Commadore Amiga released, handles 8 bit sound.1988: Sega Mega Drive released, had 10 channels in total for tone generation with one for PCM samples.1994: Playstation released, had 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality.Modern Day : Xbox 360, has Dolby Digital software, sampling and playback rate of 16-bit @ 48 kHz (internal; with 24-bit hardware D/A converters), hardware codec streaming, and potential of 256 audio simultaneous channels.
  • 9. Advances In Technology - ProductionMidi on PC.Advancement of Digital Audio Workstations.More Channels to play with.More people able to compose and produce from their bedroom.Emulation of real instruments.
  • 10. Future of Game Music
  • 11. Future of Game MusicGame soundtracks becoming more like film soundtracks.• Halo• Gears of War• Resident Evil
  • 12. Future of Game Music• Development into 5.1 surround sound as standard.• Music becoming more controlled by what the player does.• Game sound improving in kHz• Budget increases for Composition leading to real orchestrasbeing used more often.

×