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PhD <ul><li>My PhD will look at the design of medical products, specifically  how  users could be involved in their design...
PhD <ul><li>This PhD is a work in progress </li></ul><ul><li>Appreciative of feedback! </li></ul>
design in health <ul><li>Design an unknown quantity… </li></ul><ul><li>‘ Spray-on aesthetics?’ </li></ul><ul><ul><li>Cramp...
Van der Puup , fictional ‘elite designer’ for Ikea advertising campaign created by UK consultancy Karmarama Pervasive idea...
participatory design <ul><li>What methodology? </li></ul><ul><ul><li>User consultation </li></ul></ul><ul><ul><li>Co desig...
user consultation <ul><li>Shah et al (2009) talk about involving users </li></ul><ul><ul><li>Traditional ‘focus group’ </l...
co design <ul><li>Design  with  people, rather than  for  people </li></ul><ul><li>Challenges the ‘sole practitioner’ role...
open design <ul><li>Open design is: </li></ul><ul><li>“ The internet-enabled collaborative creation of artifacts by a disp...
previously
now
social
created & shared created using phone, camera etc uploaded, shared, curated, reblogged… 3g, WiFi, ADSL
open design – in practice mass production open design designer factory standardised products maker / co designer consumer ...
 
 
examples Open design business
 
 
open design <ul><li>Presents interesting challenges </li></ul><ul><li>Product design ‘no longer safe’ </li></ul><ul><ul><l...
methodology… <ul><li>Practice-based </li></ul><ul><ul><li>Knowledge through action </li></ul></ul><ul><li>Case study basis...
 
Serious Play™ <ul><ul><li>“ A major challenge in user-centred design is to organise and facilitate user workshops that are...
structure <ul><li>PhD funded by: </li></ul><ul><li>User-centred Healthcare Design </li></ul><ul><ul><li>Via CLAHRC SY </li...
conclusion <ul><li>Is there a role for open design in medical product design? </li></ul><ul><li>Are there any barriers to ...
 
references <ul><li>Crampton-Smith, G. (1996). The Role Of The Artist-Designer. In: Terry Winograd, Bringing Design To Soft...
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Matt dexter d4_h

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This presentation was delivered for the 1st Design 4 Health conference, held in Sheffield (in the UK) in July 2011.

This presentation introduces my PhD in design as a work in progress- the presentation's aim was to invite feedback and act as a springboard for more conversation.

Published in: Design, Technology, Business
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  • Acknowledged need
  • Shah talks about a framework for involving users. Doesn’t specify a methodology. -However, name checks SSI &amp; Focus groups. Alun runs an elite PD consultancy. In his interview, this type of empathic work is done, to a degree. Stephen talks about the usefulness of working with those who will use / consume your service, and demonstrates the usefulness of this using prototyping
  • Challenges the commonly held notion of ‘designer as auteur’ or genius. In direct contravention of the socially held view of a designer shown before. Noble &amp; Robinson talk in their paper about involving users as emancipation; empowering those users through their inclusion in design practice.
  • Open design is a relatively new practice. A good analogy is that of photography.
  • Previously had to buy film, that was developed in a lab. The film and processing was complicated, and too expensive for everyone to have a print lab at home.
  • Now, with digital cameras, photos can be taken, edited and printed even without the involvement of a computer. Notice that even the complicated photo-manipulation software is automated now (turning an image B&amp;W, removing red-eye).
  • Photography is social- although photos that have been physically printed can be shared by mail, the majority of photos are shared electronically.
  • The photos are taken by camera or phone, and can be uploaded to photo sharing / blogging sites. This allows other users to edit, curate or reblog the images.
  • This diagram is adapted from Orchestral Manoeuvres In Design , Atkinson, 2011. Traditional mass production model – all familiar with this. Open design means the maker / consumer both participate in the process – note however that the consumer could also be the maker; creating or modifying plans directly from the internet.
  • RepRap Mendel.
  • MakerBot Thing-O-Matic
  • Examples of current open design business practice.
  • OpenIDEO Formed a community based off of Facebook (go where people are). The community participates across distinct stages of a project… from background research, concepts, development and then delivery. Users gain recognition for the different amounts they contribute at different stages. The projects put forward can be from NGOs, companies… and they can tackle quite open-ended questions and problems.
  • Local motors produce cars by crowd-sourcing the design and engineering of the cars to their community. The community participates in design challenges, ultimately choosing which cars to build. Anyone is invited to participate – and indeed if you buy a car you have to participate in the building process.
  • Case study basis – different topics to hone mix of methods / tools Design together, working towards a goal… entering the ‘Diabetes Mine’ competition
  • Tools for reflection and creativity Serious Play… tool for creatively reflecting through the creation of artifacts Uses a shared design language… Lego bricks for instance. This projective quality is important, the artifacts created tell a personal story
  • Transcript of "Matt dexter d4_h"

    1. 2. PhD <ul><li>My PhD will look at the design of medical products, specifically how users could be involved in their design. </li></ul><ul><li>Some elite design consultancies understand and practice tight user involvement- but are there more emancipatory methods? What emerging practices (or ideas) cannot be ignored? </li></ul>
    2. 3. PhD <ul><li>This PhD is a work in progress </li></ul><ul><li>Appreciative of feedback! </li></ul>
    3. 4. design in health <ul><li>Design an unknown quantity… </li></ul><ul><li>‘ Spray-on aesthetics?’ </li></ul><ul><ul><li>Crampton-Smith, 1996 </li></ul></ul><ul><li>… or simply AWOL? </li></ul><ul><ul><li>Pullin, 2009 </li></ul></ul>
    4. 5. Van der Puup , fictional ‘elite designer’ for Ikea advertising campaign created by UK consultancy Karmarama Pervasive idea of a designer?
    5. 6. participatory design <ul><li>What methodology? </li></ul><ul><ul><li>User consultation </li></ul></ul><ul><ul><li>Co design </li></ul></ul><ul><ul><li>Open design </li></ul></ul><ul><li>Moral and pragmatic- those affected by something are entitled to have a say; also, directly involving users the chances of success are improved </li></ul><ul><ul><li>Carroll and Rosson (2007) </li></ul></ul>
    6. 7. user consultation <ul><li>Shah et al (2009) talk about involving users </li></ul><ul><ul><li>Traditional ‘focus group’ </li></ul></ul><ul><ul><li>Semi-structured interviews </li></ul></ul><ul><li>‘ How it was done 20 years ago’ </li></ul><ul><ul><li>Alun Wilcox, PDD </li></ul></ul><ul><li>Parallel prototyping, rather than serial prototyping..? </li></ul><ul><ul><li>Dow, 2011 </li></ul></ul>
    7. 8. co design <ul><li>Design with people, rather than for people </li></ul><ul><li>Challenges the ‘sole practitioner’ role of a designer </li></ul><ul><ul><li>Noble & Robinson, 2000 </li></ul></ul><ul><li>“ Design is a personal activity and springs from the creative impulse of an individual. Group design or design by committee, although occasionally useful, deprives the designer of the distinct pleasure of personal accomplishment and self-realisation. It may even hinder his or her thought processes, because work is not practiced under natural, tension-free conditions…” Rand, 1993 </li></ul>
    8. 9. open design <ul><li>Open design is: </li></ul><ul><li>“ The internet-enabled collaborative creation of artifacts by a dispersed group of otherwise unrelated individuals.” </li></ul><ul><li>Atkinson 2011 </li></ul>
    9. 10. previously
    10. 11. now
    11. 12. social
    12. 13. created & shared created using phone, camera etc uploaded, shared, curated, reblogged… 3g, WiFi, ADSL
    13. 14. open design – in practice mass production open design designer factory standardised products maker / co designer consumer / co designer interactive digital design process personalised products adapted from Orchestral Manoeuvres In Design , Atkinson, 2011 3D Printer
    14. 17. examples Open design business
    15. 20. open design <ul><li>Presents interesting challenges </li></ul><ul><li>Product design ‘no longer safe’ </li></ul><ul><ul><li>Rise of 3D printing </li></ul></ul><ul><li>Intellectual Property </li></ul><ul><ul><li>Fundamental changes required… </li></ul></ul><ul><ul><ul><li>KTN Open Source Report 2011 </li></ul></ul></ul><ul><li>Community </li></ul><ul><ul><li>Vital </li></ul></ul><ul><ul><li>Who? Where? Do they want to participate? </li></ul></ul>
    16. 21. methodology… <ul><li>Practice-based </li></ul><ul><ul><li>Knowledge through action </li></ul></ul><ul><li>Case study basis </li></ul><ul><ul><li>First, diabetes </li></ul></ul>
    17. 23. Serious Play™ <ul><ul><li>“ A major challenge in user-centred design is to organise and facilitate user workshops that are engaging and productive for all participants – and to make them work in industrial practice” Petersen & Burr, 2000 </li></ul></ul><ul><ul><li>Creative reflection – Shared design language – Tells a personal story </li></ul></ul>
    18. 24. structure <ul><li>PhD funded by: </li></ul><ul><li>User-centred Healthcare Design </li></ul><ul><ul><li>Via CLAHRC SY </li></ul></ul><ul><li>Gives access to wide range of practitioners, patients and resources in the NHS & Industry </li></ul>
    19. 25. conclusion <ul><li>Is there a role for open design in medical product design? </li></ul><ul><li>Are there any barriers to open design in the medical product design business? </li></ul><ul><li>How can open design be held in tension with regulatory requirements, and safety checks? </li></ul>
    20. 27. references <ul><li>Crampton-Smith, G. (1996). The Role Of The Artist-Designer. In: Terry Winograd, Bringing Design To Software. Boston, Addison Wesley, 45. </li></ul><ul><li>Pullin, G. (2009). Design Meets Disability. Cambridge, MA, MIT Press. </li></ul><ul><li>Carroll, J. M., & Rosson, M. B. (2007). Participatory design in community informatics. Design Studies, 28(3), 243-261. Retrieved from http://www.sciencedirect.com/science/article/B6V2K-4NBRYGX-1/2/2cf92ed64e1bf24e18df6ce95f687129. Last accessed 12/07/2011 </li></ul><ul><li>D eveloping medical device technologies from users' perspectives: a theoretical framework for involving users in the development process . International journal of technology assessment in health care. 2009;25(4):514-21. Available at: http://www.ncbi.nlm.nih.gov/pubmed/19845981 Last accessed 10/06/2011. </li></ul><ul><li>Wilcox, A (2010). Medical Product Design: Yesterday, Today and Tomorrow. [online]. Last accessed 12/07/2011 at http://www.emdt.co.uk/article/medical-product-design-yesterday-today-and-tomorrow </li></ul><ul><li>Dow, Stephen, (2011). How prototyping practices affect design results [online]. interactions, 18 , (3), 54–59. Article from ACM last accessed 12/07/2011 at http://portal.acm.org/citation.cfm?id=1962451 </li></ul><ul><li>Noble, A & Robinson, C (2000). For The Love Of The People: Participatory Design In A Community Context. In: Stephen A. R. Scrivener (et al), Collaborative Design. London, Springer-Verlag, 81. </li></ul><ul><li>Atkinson, P (2011). Orchestral Manoeuvres In Design. In: Van Abel, B (et al), Open Design Now Amsterdam, BIS Publishers. </li></ul><ul><li>OpenIDEO. (2011). [online]. Last accessed 12/07/2011 at http://www.openideo.com/ </li></ul><ul><li>Local Motors. (2011). [online]. Last accessed 12/07/2011 at http://www.local-motors.com/ </li></ul><ul><li>Knowledge Transfer Network (2011) Beacon 10 IP & Open Source Final Report. Swansea, The Creative Industries Knowledge Transfer Network. </li></ul><ul><li>Diabetes Mine. (2011). [online]. Last accessed 12/07/2011 at http://www.diabetesmine.com/ </li></ul><ul><li>Lego Serious Play (2010) LSP Open Source. Denmark, Lego Serious Play. [online]. Last accessed 12/07/2011 at http://www.seriousplay.com/19483/HOW%20TO%20GET%20I </li></ul><ul><li>Pedersen, J & Buur, J (2000). Gamesand Movies: Towards Innovative Co-design with Users. In: Stephen A. R. Scrivener (et al), Collaborative Design. London, Springer-Verlag, 93. </li></ul>
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