The Library as a Public Playground
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The Library as a Public Playground



Lotte Duwe Nielsen & Steen Nielsen's presentation from CounterPlay '14

Lotte Duwe Nielsen & Steen Nielsen's presentation from CounterPlay '14



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The Library as a Public Playground The Library as a Public Playground Presentation Transcript

  • The Library as a public playground Steen Nielsen, Gamebrarian, Lotte Duwe Nielsen, Library Transformer, 3 April 2014 Main Library, Aarhus
  • Play and games at the Library
  • Gaming – When the Library Joins in Examples: Network Talks Nordic Game Day/ International game day Workshop
  • Reaching out to the Community Arcade Culture Board Games Game Expo Tournament at the mall
  • The Library as a public Playground Games, bringing stories to life! Games as catalyst for interaction! Gaming as a Social experience! Facilitated by the library The Library as a safe place to explore play and games! The Library provides inspiration and context
  • Lotte: • Play is part of the strategic agenda for the library • More snapshots of experiments on play in the library • Lots of Play opportunities in the future library in Aarhus; Dokk1
  • Strategic agenda: Recommendation from Danish Minister of Culture: Children play - at the library • A report with 10 recommendations for concrete actions and suggestions as to how the children’s libraries and their services can be made more attractive to children • Play and culture of playing can be a central activity in the library.
  • Play in the library: Goals: • Playware and toys for use in the library and to loan • Playful activities • Space design • Guidance on play and playware
  • Methods: • User involvements • Experiments • Service design • Design Thinking • Competence development • Inspiration from other • Planning Future Library, Dokk1
  • Previous projects – play elements • Families at Play at the Library • Mobile Probes • Idea lab for children about the future of libraries • Unleash the Library Users • Mindspot • Transformationlab + Transformationlab II
  • Idea lab for children
  • Families at Play at the Library Family treasurehunt – storytelling and interactive game for children age 5-10 years. Partners: Codura (technology), Figuramus (animation), Freja (storyteller), a publisher, 3 public libraries in DK
  • Service design – user experience
  • Design Thinking experiment play to be a librarian
  • Transformation Lab 2 Let us pretend we are in the Library of the future • Testing services, installations, programs • Involving users, staff and partners • Evaluation focus: - let’s do it now - further investigation - important for the future library
  • Play: exchange your toys
  • Tech lab
  • Creativity, learning: Crypty Party
  • Jewellery workshop
  • 6th grade presents project about play and gaming for staff and library users
  • 6th grade presents project about play and gaming for staff and library users
  • 6th grade presents project about play and gaming for staff and library users
  • 6th grade presents project about play and gaming for staff and library users
  • 6th grade presents project about play and gaming for staff and library users
  • Maker space – People’s lab
  • Maker space – People´s lab
  • Constructing robots out of brushes
  • Maker space - autumn holiday
  • Test: We play at the library – Construction place
  • The simple concept worked: • 3 -4 different kind of bricks; lego mindstorm • computers for gaming • sofas & coffee for the adults
  • Users: Super! More of this in the future. Sofas and coffee for the adults is great. It makes til library visit more relaxed
  • User: In this way the library becomes a meeting place, every day. Thanks for the coffee
  • What a wonderful day to be met when you enter a library The times when a library was only shelves of books and when you were not allowed to talk , only whisper – and certainly no play! – are finally conjured. 20 seconds after we arrived Pippi is well under way.
  • Parents: nice that there are things to play with for children of different ages
  • Play, learning: Parkour in the library
  • Parkour in the library
  • Urban Mediaspace Aarhus, Dokk1 Kilde:
  • Mediaspace 16.500 m2 Rental areas10.000 m2 Parking 1.000 cars Revealing of the stream Urban harbourspace Trafic regulation Ligth Rail tracé Climate securing of the center of the city Largest construction project in the history of Aarhus
  • Budget DKK - 2011 1.939.000.000 Financing DKK- 2011 Realdania og Realdania Byg 721.000.000 Sale of the current library building, rental 403.000.000 The Municipality of Aarhus 815.000.000 I alt 1.939.000.000
  • Kilde:
  • Kilde:
  • Central elevators Reading room Project spaces Study spaces Entrance, level 1 Citizens’ Services Café Rooms for meetings Large Room and Children
  • Children & families Learning and meeting rooms Media ramp Central elevators Læring og møder
  • Spaces for play, creativity & learning Various oasis for staying in the library Level 1: 700 – 850 seats (400 – 500 in open spaces) Level 2: 250 – 400 seats ( 200 – 300 in open spaces)
  • Interior design draft level 1
  • Interior design draft level 2 Signal
  • Feature zone
  • The Play Library
  • Children´s theater; space for play & performance
  • Design draft: Chill-out zone – Children &families Enjoy the view
  • Design draft: Play, creativity and learning for 4-8 year olds and their families
  • Breastfeeding space Blackboard paint Eating space Design draft: Play & creativity
  • Kilde:
  • Playground on the terasse around the building Kilde:
  • • Visit the construction site of Dokk1 • Admission free • Saturday 31. May & Sunday 1. June 10 am – 4 pm10–16
  • Thank you for listening