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Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
Mindy Seto, the 11th annual Human Factors IUW workshop
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Mindy Seto, the 11th annual Human Factors IUW workshop

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Transcript

  • 1. Designing Digital Tabletop Menus for Public Settings Mindy Seto University of Waterloo
  • 2. Agenda  Background  Challenges with Tabletop User Interfaces  Research Focus  Design Methodology
  • 3. Touch apple.com webdesignstrategy.co.nz www.scansource.com blackberry.com
  • 4. Digital Tabletops Large-scale Horizontal Multi-Touch Multi-User microsoft.com/surface smarttech.com Natural User Interface
  • 5. Challenges with Tabletop UIs  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  • 6. Challenges with Tabletop UIs  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  • 7. Challenges with Tabletop UIs ABC ABC ABC ABC  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  • 8. Challenges with Tabletop UIs  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  • 9. Menus Linear Menus www.askdavetaylor.com
  • 10. Research Focus  How do we communicate to users how they can interact with the digital tabletop menu?  Menu Invocation  Menu Navigation  How can the use of visual affordances and self-revealing gestures guide users’ interaction with the menu?
  • 11. Design Methodology Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes from Sharp, Rogers, & Preece (2007) User Centered Design
  • 12. Needs & Requirements  Literature review  Existing menu designs  Interaction techniques for touch / digital tabletops  Information organization  On-site work with Infusion  Microsoft Surface projects Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  • 13. Design Considerations What?  Direct-Touch Digital Tabletop Where?  Public Setting / Walk-Up-and-Use Who?  Novice Users How?  Support Collaboration Why?  Data Exploration / Discoverability Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  • 14. Design Alternatives  Menu Invocation  Menu Navigation Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  • 15. Prototyping  Low Fidelity  Wireframes / Sketches  Medium Fidelity  Prototype programmed using Windows Presentation Framework (WPF) / C#  High Fidelity (planned)  WPF application on digital tabletop Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  • 16. Evaluation (planned)  User study in public setting (i.e. The Museum)  System Usability Scale (SUS)  Data analysis Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  • 17. Acknowledgements Dr. Stacey Scott (Supervisor) Justin Lin (Undergraduate Research Assistant)
  • 18. Thank You for Listening! ?

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