Designing Digital Tabletop
Menus for Public Settings
Mindy Seto
University of Waterloo
Agenda
 Background
 Challenges with Tabletop User Interfaces
 Research Focus
 Design Methodology
Touch
apple.com
webdesignstrategy.co.nz
www.scansource.com blackberry.com
Digital Tabletops
Large-scale
Horizontal
Multi-Touch
Multi-User
microsoft.com/surface
smarttech.com
Natural User Interface
Challenges with Tabletop UIs
 Multi-User
 Screen Size & Real-Estate
 Orientation
 Touch
Challenges with Tabletop UIs
 Multi-User
 Screen Size & Real-Estate
 Orientation
 Touch
Challenges with Tabletop UIs
ABC
ABC
ABC
ABC
 Multi-User
 Screen Size & Real-Estate
 Orientation
 Touch
Challenges with Tabletop UIs
 Multi-User
 Screen Size & Real-Estate
 Orientation
 Touch
Menus
Linear Menus
www.askdavetaylor.com
Research Focus
 How do we communicate to users how they can interact
with the digital tabletop menu?
 Menu Invocation
 ...
Design Methodology
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototypes
Evaluate
Prototypes
from Sharp, Ro...
Needs & Requirements
 Literature review
 Existing menu designs
 Interaction techniques for touch / digital tabletops
 ...
Design Considerations
What?
 Direct-Touch Digital Tabletop
Where?
 Public Setting / Walk-Up-and-Use
Who?
 Novice Users
...
Design Alternatives
 Menu Invocation
 Menu Navigation
Identify Needs
&
Requirements
Design
Alternatives
Develop
Prototyp...
Prototyping
 Low Fidelity
 Wireframes / Sketches
 Medium Fidelity
 Prototype programmed using Windows Presentation
Fra...
Evaluation (planned)
 User study in public setting (i.e. The Museum)
 System Usability Scale (SUS)
 Data analysis
Ident...
Acknowledgements
Dr. Stacey Scott (Supervisor)
Justin Lin (Undergraduate Research Assistant)
Thank You for Listening!
?
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Mindy Seto, the 11th annual Human Factors IUW workshop

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Mindy Seto, the 11th annual Human Factors IUW workshop

  1. 1. Designing Digital Tabletop Menus for Public Settings Mindy Seto University of Waterloo
  2. 2. Agenda  Background  Challenges with Tabletop User Interfaces  Research Focus  Design Methodology
  3. 3. Touch apple.com webdesignstrategy.co.nz www.scansource.com blackberry.com
  4. 4. Digital Tabletops Large-scale Horizontal Multi-Touch Multi-User microsoft.com/surface smarttech.com Natural User Interface
  5. 5. Challenges with Tabletop UIs  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  6. 6. Challenges with Tabletop UIs  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  7. 7. Challenges with Tabletop UIs ABC ABC ABC ABC  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  8. 8. Challenges with Tabletop UIs  Multi-User  Screen Size & Real-Estate  Orientation  Touch
  9. 9. Menus Linear Menus www.askdavetaylor.com
  10. 10. Research Focus  How do we communicate to users how they can interact with the digital tabletop menu?  Menu Invocation  Menu Navigation  How can the use of visual affordances and self-revealing gestures guide users’ interaction with the menu?
  11. 11. Design Methodology Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes from Sharp, Rogers, & Preece (2007) User Centered Design
  12. 12. Needs & Requirements  Literature review  Existing menu designs  Interaction techniques for touch / digital tabletops  Information organization  On-site work with Infusion  Microsoft Surface projects Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  13. 13. Design Considerations What?  Direct-Touch Digital Tabletop Where?  Public Setting / Walk-Up-and-Use Who?  Novice Users How?  Support Collaboration Why?  Data Exploration / Discoverability Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  14. 14. Design Alternatives  Menu Invocation  Menu Navigation Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  15. 15. Prototyping  Low Fidelity  Wireframes / Sketches  Medium Fidelity  Prototype programmed using Windows Presentation Framework (WPF) / C#  High Fidelity (planned)  WPF application on digital tabletop Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  16. 16. Evaluation (planned)  User study in public setting (i.e. The Museum)  System Usability Scale (SUS)  Data analysis Identify Needs & Requirements Design Alternatives Develop Prototypes Evaluate Prototypes
  17. 17. Acknowledgements Dr. Stacey Scott (Supervisor) Justin Lin (Undergraduate Research Assistant)
  18. 18. Thank You for Listening! ?

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