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Knowledge building with Web 2.0


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W4CC projekti koolitus Helsingis 30.10

W4CC projekti koolitus Helsingis 30.10

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  • 1. Web 2.0 and knowledge building Mart Laanpere , head of the Centre for Educational Technology [email_address]
  • 2. Roadmap
    • Network society
    • Collaborative knowledge building
    • Social software: knowledge recycling
    • Web2.0 and IPR
    • CC:between copyright and copyleft
  • 3. Rise of the network society
    • Manuel Castells: the new type of society, structural transformations in relationships of power, production and experience
    • The Space of Places vs. Space of Flows, binary time and space
    • Power of identity: the Self vs. the Net
    • Three types of identity: legitimizing, resistance and project identity
  • 4. Communities of practice
    • Praxis: knowledge hidden in action
    • Lave & Wenger: “knowledge immersion” in communities of practice
    • Apprenticeship learning
    • Legitimate peripheral participation
    • Web 2.0 and community building
    • Examples: Plone developers, FLOSSE-POSSE, participatory design
  • 5.
    • Kolb: experiential learning cycle
    • Dialogic knowledge
    • Bereiter: problem-based, collaborative knowledge building
    Knowledge building
  • 6. Internalization of explicit structures Coding of intuitive knowledge to explicit structures Based on Teemu Arina Private Public
  • 7. Internalization of explicit structures Coding of intuitive knowledge to explicit structures Teemu Arina põhjal Private Public Informal Situated Tacit Process Formal Model Defined Product Rigid Static Rituals Turbulence Dynamic Learning
  • 8. Decrease of productivity and organisation, uncertainty Decrease of flexibility and capacity of change, security Based on Teemu Arina Public Private Informal Situated Tacit Process Formal Model Defined Product Rigid Static Rituals Turbulence Dynamic Learning
  • 9.
  • 10. Web 2.0 in nutshell
    • Web 2.0: back to the beginning of the Web
    • Read-only WWW >> Read-write WWW
    • Personal publishing of thoughts, moments, experiences (blogs, Wikis, Flickr, YouTube)
    • Distributed architecture creates new problems that are solved by tagging, social recommendation systems (, Furl), RSS aggregators (Technorati), syndication of content, interoperability of tools
  • 11. Web 2.0: SOCIAL software
    • Information technology >> Interaction technology
    • From consumer to co-author: Web 2.0 helps involving clients in design, testing, marketing
    • Culture of sharing and re-mixing
    • On half-way from buzzword to normal practice
  • 12. Collaborative sense-making
    • Another Web 2.0: Semantic Web
    • Hard ontology vs. soft ontology
    • Example: iCampFolio
    • Affordance: we perceive objects in terms of the possibilities for action they offer, or afford , us
    • Activity structure: digital schema-based representation of activity, relates it to people, tools, artefacts and events (activity patterns)
    • Unified Activity Management framework by IBM: people select the tools they like for activities
  • 13. Web 2.0 and knowledge management in our university
    • E-learning environment IVA:
    • E-portfolio:
    • learning object authoring tool
    • TATS: test authoring and conduction service
    • iCamp Space: distributed learning environment consisting of Web 2.0 tools
    • Taggin Tallinn: mobile tourist guide and community building environment
  • 14. Intellectual Property Rights
    • Copyright and Copyleft
    • Predecessors of open licenses:
      • 1969 RFC (Request For Comments)
      • 1971 Project Gutenberg
    • 1998 Open Content license (David Wiley)
    • 1999 GNU Free Documentation License (FDL)
    • 2001 Creative Commons (
  • 15. Creative Commons
    • CC license grants five basic rights to user:
      • copying
      • distributing
      • displaying or performing in public
      • migrating to another type of media
      • creating derivates
    • BY: attribution
    • NC: non-commercial
    • SA: share-alike
  • 16.  
  • 17. Feedback ?
  • 18. Aitäh kuulamast!