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Group 8 teamwork about TEN Competence Tube - Proving Hypothesis

Group 8 teamwork about TEN Competence Tube - Proving Hypothesis

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    TenC Tube TenC Tube Presentation Transcript

    • Proving Hypothesis TEN Competence Winter School Workshop result Group 8 Rosy, Milos, Rory, Martin
    • 1. What should be the criteria for success?
      • the number of system users (ratio from total)
      • the number of contributions (added videos, tags, communication [comments, chat entries, e-mails])
      • the number of game plays (person hours)
      • growing of network (videos, users, links, ...)
      • ratio between uploaded video and the number of feedback on it
      • ratio between recall and precession
    • similar system
      • One similar system for making networks between users and tags and
      • bookmarks:del.icio.us visualization
      • http ://www.cs.kuleuven.ac.be/~hmdb/infovis/delicious/del.icou.us%20visualization.html
    • del.icio.us visualization
    • 2. How can we prove that adding content or a game increases connections?
      • Not the connections in the system but connections IRL.
      • Track the behavior in the system and interview users IRL. Do they really use the content? Do they really collaborate with other users?
      • Does users get connected after the playing the game?
      • How fast the agent get people connected (fast = amount of new connections)
    • 3. How can we prove that connectedness will motivate them to participate more actively
      • We will compare the interactions in the system during the longer period. interactions are presented according to timescale. Are interactions increasing or decreasing during the progress of time?
      • Compare the time spent for creating relations and the amount of relations. What is the trend?
      • We can take all answers to the first question and compare them in the longer time period - analyze the trends.