siLang
Upcoming SlideShare
Loading in...5
×
 

siLang

on

  • 527 views

Serious game for language learning

Serious game for language learning

Statistics

Views

Total Views
527
Slideshare-icon Views on SlideShare
527
Embed Views
0

Actions

Likes
0
Downloads
1
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution-ShareAlike LicenseCC Attribution-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    siLang siLang Presentation Transcript

    • Serious Games on LanguageLearningMartin Sillaots14.05.2013
    • siLang Summary• Framework: Life Long Learning• Start: 1 Dec 2012• Finish: 30 Now 2014• Duration: 2 Y• Budget: ~ € 0.4 M• Partners: 6
    • siLang Partners• UTH - University of Thessaly (Greece)• HCT - HiST Contract Research (Norway)• CERETETH - Centre for Research and TechnologyThessaly (Greece)• Università degli Studi “Guglielmo Marconi” (Italy)• TLU - Tallinn University (Estonia)• EWF - European Welding Federation (Portugal)
    • siLang Content• Serious games on language learning• Used in army to train soldiers rapidly• Working language - vehicular language - bridgelanguage - lingua franca - third language• Cultural issues, non-native speakers, field ofengineering– e.g Greek use English in Spain - specificpronunciation, cultural practices that affectcommunication, …
    • Who SaysVideogames don’t pay off in real life?Motifake.com
    • siLang Goal• Develop serious game for learning vehicularlanguages (lingua franca) in the work place(taking into account cultural aspects)
    • siLang Tasks• Analyze current status of language learning• Develop sound game-based didactical framework• Technical implementation of the game• Learning activities• Validation of the game• Dissemination• Exploitation
    • siLang Concept Phase• Game idea – learn language through workplace conversation– E.g. asking orders or guidelines• Players role - interact with environment– Read, listen, type• Main gameplay mode – dialogue with NPC’s• Genre – adventure + puzzle• Target group –20 – 65 year old engineers• Platform - Desktop and tablets• Competition mode – single player, no competition• Game world - desktop• Selling point – funny scenarios
    • siLang Scenario Starting Points• Most common errors Estonians make in English– Prepositions (in, on, …)– Articles (the, a)– Numbers (60, 16)– Gender (he, she)– Spelling (A, E, I, …)– Wrong words (aktuaalne – not actual not but current, …)• Estonian Cultural aspects– Gesticulation– Eye contact– Personal Space– Starting the conversation– Greetings
    • More Informationsi-lang.net
    • Game Over