Serious
Games
Network
  Mar$n
Sillaots
02.11.2012

Terminology
•  Serious
Games
  –  Games
for
serious
purpose
  –  Not
only
for
entertainment
  –  E.g:
educa$on,
defense,
h...
Goal
of
the
Presenta8on
Share
Tallinn
University
experiences
           in
serious
games

A:
Jump,
B:
Shoot
What
more
could
you
need
     Wery
Demo$va$onal.com

Tallinn
University
Experiences                                 
•  Past
   –  Seleag
and
Time
Mesh
   –  PayTec
and
Intera...
2009
–
2011
www.seleag.eu


SELEAG
Goal
Develop
educa$onal
game
for
teaching
history
of

Europe
•  12‐15
age
students
•  1400
‐
2000
period
of
Europea...
www.timemesh.eu
Goals
of
the
History
Curriculum
•    Rise
the
interest
•    Understand
main
terminology
of
history
•    Acquire
chronologi...
Important
Processes
that
Shaped

Europe
         During
Last
600
Years
 •    Reforma$on
 •    French
revolu$on
 •    Indus...
Scenario
of
the
Game
•  Something
went
wrong
in
the
history
•  Game
reality
is
different
from
the
real
reality
•  Player
ha...
Interac8ve
Learning
Desktop
 Tool
for
suppor$ng
kids
development
                 2011
     Enterprise
Estonia
Innova$on
v...
Problem:
small
kids
are
not
able
  to
use
keyboard
and
mouse

  Solu$on:
use
RFID
for
star$ng
soware
  and
touch
screen
fo...
PayTec
Goal                        
Create
interac$ve
desk
for
making
connec$on
  between
computer
environment
and
real
 w...
How
it
Works
•  RFID
card
is
glued
to
the
toy
•  Kid
is
placing
the
toy
on
   RFID
reader
•  RF
signal
starts
the
soware
•...
Final
Outcome
www.paytek.eu/en/our-products/kidstable
Serious
Games
Network
      2011
‐
2014

SEGAN
Summary
•    Start:
01.12.2011
•    Finish:
31.11.2014
•    Dura$on:
36
m
•    Budget:
~
€
0.6
m
•    Partners:
13
=...
SEGAN
Partners                                
•    ISEP
‐
Ins$tuto
Superior
de
Engenharia
do
Porto

•    VC
‐
Virtual
Cam...
SEGAN
Goals
                        
•  Systema$ze
the
European
approaches
to
   Serious
Games
•  Crea$on
of
European
Asso...
SEGAN
Tasks                           
•    Combine
theory,
research
and
prac$ce
•    Coordinate
communica$on
between
proj...
SEGAN
Methods                            
•  Virtual
communica$on
     –  seriousgamesnet.eu/community
     –  www.faceboo...
seriousgamesnet.eu/community

SEGAN
Tallinn
Summer
School                             
•  Integrated
with
Tallinn
Summer
School
   –  summerschool.tlu.e...
summerschool.tlu.ee

Innova8ve
Technologies
for
an
     Engaging
Classroom
           Learning
Scenario:                            
 Students
...
iTEC
Summary
•  Innova$ve
Technologies
for
an
Engaging
   Classroom
•  Framework:
7
FP
•  Start:
01.09.2010
•  Finish:
31....
itec.eun.org

iTEC
Goal                 
Develop
engaging
scenarios
for
learning
in
the
future
classroom

iTEC
Ac8vi8es                          
•  Design
innova$ve
learning
scenarios
•  Develop
tools
that
support
scenarios
•  ...
iTEC
Scenarios
itec.aalto.fi/scenarios                                    

Students
Developing
Educa8onal
Games                                   
•    Introduc$on
of
educa$onal
games
•    Evalua$o...
e‐adventure.e‐ucm.es                   

iTEC
Game
Scenario
Pilo8ng
•  May
2012
–
pre‐pilot
  –  In
Estonia
1
teacher
•  Oct
–
Dec
2012
–
pilot

•  Jan
–
Feb
2013
...
Games
Introduced
by
Students
During
Pre‐Pilot                                            
  •    Estonia
board
game
  •   ...
Pre‐pilot
Student’s
Game
Designs                                    
•  Escape
from
the
Zoo
•  Angry
Dog
•  Dog
board
game

siLang
Project                     
Serious
Games
on
Language
Learning
           2012
‐
2014

siLang
Summary
•    Framework:
Life
Long
Learning
•    Start:
1
Dec
2012
•    Finish:
30
Now
2014
•    Dura$on:
24
mo
•   ...
siLang
Partners                            
•  UTH
‐
University
of
Thessaly
(Greece)
•  HCT
‐
HiST
Contract
Research
(Norw...
siLang
Content                           
•  Serious
games
on
language
learning
•  Used
in
army
to
train
soldiers
rapidly
...
Who
Says
Videogames
don’t
pay
off
in
real
life?
             Mo$fake.com

siLang
Goal                          
•  Develop
serious
game
for
learning
vehicular
   languages
(lingua
franca)
in
the
w...
siLang
Tasks                            
•    Analyze
current
status
of
language
learning
•    Develop
sound
game‐based
di...
Game
Interac8ons
Course
          2013

Course
Summary
•  Previously
taught
by
Ulf
Hagen
•  Belongs
to
master
curriculums:
  –  Interac$ve
Media
and
Knowledge
Env...
Course
Goals                         
•  Game
research
and
theory
•  Game
design
•  Game
implementa$on

Game
Interac8ons
Course
Design
•  Gamifica$on
or
Game
Based
Course
Design
  –  Using
game
mechanics
and
elements
for
course...
Game
Mechanics
as
Course
Elements                                
 •    Luck
–
random
exercises
 •    Leadership
–
team
an...
Game
Elements
in
Course
•    Learning
environment
–
Game
World
•    Students
–
Avatars,
players
•    Teacher
–
Game
master...
Game
Over
 Demo$va$onal.com

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Serious Games Network

  1. 1. Serious
Games
Network
 Mar$n
Sillaots
02.11.2012

  2. 2. Terminology
•  Serious
Games
 –  Games
for
serious
purpose
 –  Not
only
for
entertainment
 –  E.g:
educa$on,
defense,
health
care,
…
•  Network
 –  Share
informa$on
and
prac$ces
 –  Not
to
produce
something

  3. 3. Goal
of
the
Presenta8on
Share
Tallinn
University
experiences
 in
serious
games

  4. 4. A:
Jump,
B:
Shoot
What
more
could
you
need
 Wery
Demo$va$onal.com

  5. 5. Tallinn
University
Experiences 
•  Past
 –  Seleag
and
Time
Mesh
 –  PayTec
and
Interac$ve
Learning
Desktop
•  Present
 –  SEGAN
–
Serious
Games
Network
 –  iTec
scenario
‐
Students
designing
educa$onal
games
•  Future
 –  siLang
project
 –  Game
Interac$ons
course

  6. 6. 2009
–
2011
www.seleag.eu


  7. 7. SELEAG
Goal
Develop
educa$onal
game
for
teaching
history
of

Europe
•  12‐15
age
students
•  1400
‐
2000
period
of
European
history
•  Mul$disciplinary:
history,
geography,
economics,
 social
and
cultural
aspects
•  Mul$lingual
and
Mul$player
•  Online
•  Extendable

  8. 8. www.timemesh.eu
  9. 9. Goals
of
the
History
Curriculum
•  Rise
the
interest
•  Understand
main
terminology
of
history
•  Acquire
chronological
framework
•  Know
the
map
•  Understand
the
connec8ons
between
present
and
past
•  See
the
connec$ons
between
different
historical
events
•  Understand
that
one
event
can
be
interpreted
differently
•  Develop
skills
needed
for
jus$fying
personal
opinion
•  Put
learners
in
the
posi$on
of
people
lived
in
the
past
•  Defines
itself
as
a
member
of
Europe

  10. 10. Important
Processes
that
Shaped

Europe
 During
Last
600
Years
 •  Reforma$on
 •  French
revolu$on
 •  Industrial
revolu8on
 •  The
born
of
na$on
based
countries
 •  Mari8me
History
and
Colonial
countries
 •  I
World
war
 •  II
World
war
 •  Cold
war
 •  European
Union
 •  Collapse
of
the
Soviet
Union

  11. 11. Scenario
of
the
Game
•  Something
went
wrong
in
the
history
•  Game
reality
is
different
from
the
real
reality
•  Player
has
to
go
back
in
$me
and
find
out
what
 went
wrong
•  Fix
it
through
several
tasks
•  Get
to
know
the
history
•  Pass
the
game

  12. 12. Interac8ve
Learning
Desktop
 Tool
for
suppor$ng
kids
development
 2011
 Enterprise
Estonia
Innova$on
voucher
grant
 PayTek

  13. 13. Problem:
small
kids
are
not
able
 to
use
keyboard
and
mouse

 Solu$on:
use
RFID
for
star$ng
soware
 and
touch
screen
for
manipula$ng
the
 applica$ons

  14. 14. PayTec
Goal 
Create
interac$ve
desk
for
making
connec$on
 between
computer
environment
and
real
 world
and
support
kids
mental
and
physical
 development 

  15. 15. How
it
Works
•  RFID
card
is
glued
to
the
toy
•  Kid
is
placing
the
toy
on
 RFID
reader
•  RF
signal
starts
the
soware
•  Applica$on
is
manipulated
 from
the
touch
screen

  16. 16. Final
Outcome
www.paytek.eu/en/our-products/kidstable
  17. 17. Serious
Games
Network
 2011
‐
2014

  18. 18. SEGAN
Summary
•  Start:
01.12.2011
•  Finish:
31.11.2014
•  Dura$on:
36
m
•  Budget:
~
€
0.6
m
•  Partners:
13
=
10
Universi$es
+
3
SME’s
•  seriousgamesnet.eu
•  Segan
group
in
FB
•  seriousgamesnet.eu

  19. 19. SEGAN
Partners 
•  ISEP
‐
Ins$tuto
Superior
de
Engenharia
do
Porto

•  VC
‐
Virtual
Campus
Lda.
‐
Portugal
SME
•  UoL‐FEUL
‐
University
of
Ljubljana
•  UCLAN
‐
University
of
Central
Lancashire
•  KAHO
‐
Katholieke
Hogeschool
St.
Lieven
•  UNIZAR
‐
Universidad
de
Zaragoza
•  Tallinn
University
•  UTH
‐
University
of
Thessaly
•  AET
‐
Andamio
Educa$on
and
Technology
‐
Spain
SME
•  Accord
‐
Accord
Interna$onal
s.r.o.
‐
Czech
SME
•  Corda
‐
Cordia
a.s.
‐
Slovakia
SME
•  CIT
‐
Cork
Ins$tute
of
Technology

•  UCM
‐
Universidad
Complutense
de
Madrid
(Baltasar)

  20. 20. SEGAN
Goals
 
•  Systema$ze
the
European
approaches
to
 Serious
Games
•  Crea$on
of
European
Associa$on
of
Game
 Based
Learning

  21. 21. SEGAN
Tasks 
•  Combine
theory,
research
and
prac$ce
•  Coordinate
communica$on
between
projects
•  Promote
community
of
prac$ce
•  Evaluate
exis$ng
project
and
results
•  Exchange
ideas
and
exper$se


  22. 22. SEGAN
Methods 
•  Virtual
communica$on
 –  seriousgamesnet.eu/community
 –  www.facebook.com/groups/segan

•  Face
to
face
mee$ngs
•  Publica$ons
•  Conferences
•  Summer
schools
 –  2012
–
Zaragoza
 –  2013
–
Tallinn
 –  2014
–
Cork

  23. 23. seriousgamesnet.eu/community

  24. 24. SEGAN
Tallinn
Summer
School 
•  Integrated
with
Tallinn
Summer
School
 –  summerschool.tlu.ee

•  15‐20
July
2013
(1w)
•  In
English
•  Target
groups:
 –  teachers
interested
in
GBL
 –  interna$onal
students
interested
in
game
development
•  Schedule
 –  1st
day
–
intro
lectures
 –  2
–
4
day
–
developing
educa$onal
games
 –  5th
day
–
closing
conference

  25. 25. summerschool.tlu.ee

  26. 26. Innova8ve
Technologies
for
an
 Engaging
Classroom
 Learning
Scenario: 
 Students
Developing
Educa$onal
Games 

  27. 27. iTEC
Summary
•  Innova$ve
Technologies
for
an
Engaging
 Classroom
•  Framework:
7
FP
•  Start:
01.09.2010
•  Finish:
31.11.2014
•  5
cycles
•  Partners:
27
from
15
countries
•  Main
contractor:
European
Schoolnet
•  From
Estonia:
Tiger
Leap
Founda$on
•  itec.eun.org

  28. 28. itec.eun.org

  29. 29. iTEC
Goal 
Develop
engaging
scenarios
for
learning
in
the
future
classroom

  30. 30. iTEC
Ac8vi8es 
•  Design
innova$ve
learning
scenarios
•  Develop
tools
that
support
scenarios
•  Pilot
scenarios
and
tools
in
schools

  31. 31. iTEC
Scenarios
itec.aalto.fi/scenarios 

  32. 32. Students
Developing
Educa8onal
Games 
•  Introduc$on
of
educa$onal
games
•  Evalua$on
criteria
for
games
•  Selec$on
of
the
curriculum
topic
•  Game
design
•  Develop
e.g.
with
<eAdventure>
•  Involving
experts
•  Published
games
in
Internet
•  Evalua$on
of
games
•  Younger
students
test
games

  33. 33. e‐adventure.e‐ucm.es 

  34. 34. iTEC
Game
Scenario
Pilo8ng
•  May
2012
–
pre‐pilot
 –  In
Estonia
1
teacher
•  Oct
–
Dec
2012
–
pilot

•  Jan
–
Feb
2013
‐
evalua$on
 –  In
Estonia
~20
teachers
 –  Teachers
from
12
countries

  35. 35. Games
Introduced
by
Students
During
Pre‐Pilot 
 •  Estonia
board
game
 •  Listen
CD
dame
for
learning
words
 •  Domino
board
game
 •  Professor
Layton
adventure
hqp://professorlayton.nintendo.com
 •  L.A
Noire
detec$ve
hqp://www.rockstargames.com/lanoire
 •  Sims
3
hqp://www.thesims3.com
 •  LiWle
Big
Planet
puzzle
hqp://www.liqlebigplanet.com
 •  NBA
2k12
sports
hqp://www.2ksports.com/games/nba2k12
 •  FIFA11
sports
hqp://www.ea.com/soccer/fifa
 •  Portal
2
puzzle
hqp://www.thinkwithportals.com


  36. 36. Pre‐pilot
Student’s
Game
Designs 
•  Escape
from
the
Zoo
•  Angry
Dog
•  Dog
board
game

  37. 37. siLang
Project 
Serious
Games
on
Language
Learning
 2012
‐
2014

  38. 38. siLang
Summary
•  Framework:
Life
Long
Learning
•  Start:
1
Dec
2012
•  Finish:
30
Now
2014
•  Dura$on:
24
mo
•  Kick
off:
10‐11
Dec
2012
Volos
•  Workload:
1502
D
•  Budget:
399
071
€
•  Partners:
6

  39. 39. siLang
Partners 
•  UTH
‐
University
of
Thessaly
(Greece)
•  HCT
‐
HiST
Contract
Research
(Norway)
•  CERETETH
‐
Centre
for
Research
and
Technology
 Thessaly
(Greece)
•  Università
degli
Studi
“Guglielmo
Marconi”
(Italy)
•  TLU
‐
Tallinn
University
(Estonia)
•  EWF
‐
European
Welding
Federa$on
(Belgium)

  40. 40. siLang
Content 
•  Serious
games
on
language
learning
•  Used
in
army
to
train
soldiers
rapidly
•  Working
language
‐
vehicular
language
‐
bridge
 language
‐
lingua
franca
‐
third
language
•  Cultural
issues,
non‐na$ve
speakers,
field
of
 engineering
 –  e.g

Greek
use
English
in
Spain
‐
specific
 pronuncia$on,
cultural
prac$ces
that
affect
 communica$on,
…

  41. 41. Who
Says
Videogames
don’t
pay
off
in
real
life?
 Mo$fake.com

  42. 42. siLang
Goal 
•  Develop
serious
game
for
learning
vehicular
 languages
(lingua
franca)
in
the
work
place
 (taking
into
account
cultural
aspects)

  43. 43. siLang
Tasks 
•  Analyze
current
status
of
language
learning
•  Develop
sound
game‐based
didac$cal
framework
•  Technical
implementa$on
of
the
game
•  Learning
ac$vi$es
•  Valida$on
of
the
game
•  Dissemina$on
•  Exploita$on

  44. 44. Game
Interac8ons
Course
 2013

  45. 45. Course
Summary
•  Previously
taught
by
Ulf
Hagen
•  Belongs
to
master
curriculums:
 –  Interac$ve
Media
and
Knowledge
Environments
 imke.tlu.ee
 –  Bal$c
Film
and
Media
‐
Cross
Media
 www.bfm.ee/programmes/crossmedia

•  Feb
–
May
2013
•  3
EAP

  46. 46. Course
Goals 
•  Game
research
and
theory
•  Game
design
•  Game
implementa$on

  47. 47. Game
Interac8ons
Course
Design
•  Gamifica$on
or
Game
Based
Course
Design
 –  Using
game
mechanics
and
elements
for
course
 design
 –  Mul$‐player
real
world
educa$onal
game
•  PhD
thesis
 –  Research
project
for
designing
and
running
the
 course

  48. 48. Game
Mechanics
as
Course
Elements 
 •  Luck
–
random
exercises
 •  Leadership
–
team
and
produc$on
management
 •  Strategy
–
planning
ac$vi$es
 •  Compe$$on
–
vo$ng,
reviews
 •  Diplomacy
–
interac$on
with
students
 •  Resource
management
–
collec$ng
study
 materials

  49. 49. Game
Elements
in
Course
•  Learning
environment
–
Game
World
•  Students
–
Avatars,
players
•  Teacher
–
Game
master
•  Grades
–
Points
and
Levels
•  Tasks
 –  Quests
 –  Defeat
NPCs
 –  Collect
items
 –  Cra
items
•  Exam
‐
Boss
Fight

  50. 50. Game
Over
 Demo$va$onal.com


×