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SEGAN

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  • Other terms: (digital) game based learning, gamefication
  • Transcript

    • 1. Serious Games Network
    • 2. Serious Games • Games for serious purpose • Not only for entertainment • E.g.: education, defense, health care, scientific exploration, emergency management, city planning, engineering, religion, politics, …
    • 3. SEGAN Summary • • • • • • • • Framework: Life Long Learning Start: 01.12.2011 Finish: 31.11.2014 Duration: 3 Y Budget: ~ € 0.6 M Partners: 13 = 10 Universities + 3 SME’s seriousgamesnet.eu www.facebook.com/groups/segan
    • 4. • • • • • • • • • • • • • SEGAN Partners ISEP - Instituto Superior de Engenharia do Porto VC - Virtual Campus Lda. - Portugal SME UoL-FEUL - University of Ljubljana UCLAN - University of Central Lancashire KAHO - Katholieke Hogeschool St. Lieven UNIZAR - Universidad de Zaragoza TLU - Tallinn University UTH - University of Thessaly AET - Andamio Education and Technology - Valencia Spain SME Accord - Accord International s.r.o. – Prague Czech SME Corda - Cordia a.s. - Slovakia SME CIT - Cork Institute of Technology UCM - Universidad Complutense de Madrid (Baltasar)
    • 5. SEGAN Goals • Systematize the European approaches to Serious Games • Creation of European Association of Game Based Learning
    • 6. SEGAN Tasks • • • • • Combine theory, research and practice Coordinate communication between projects Promote community of practice Evaluate existing project and results Exchange ideas and expertise
    • 7. SEGAN Methods • • • • • Virtual communication Face to face meetings Publications Conferences Summer schools – 2012 – Zaragoza – 2013 … – Tallinn – 2014 – Cork
    • 8. SEGAN Tallinn Summer School 2014 • • • • • Course in Tallinn Summer School 14-19 July 2014 (1w) In English To teachers, designers, developers, writers, artists, … summerschool.tlu.ee/design-of-serious-games
    • 9. SEGAN Summer School Program • • • • • • • • • • Serious Games and Game Based Learning Game design process and roles Finding idea and defining goal for the serious game Gameplay: challenges and actions Game core mechanics: objects and conditions Design of game world Character design Interactive storytelling Game development in eAdventure Game prototype presentation
    • 10. More Information summerschool.tlu.ee/design-of-serious-games www.facebook.com/groups/segan seriousgamesnet.eu
    • 11. Game Over Demotivational.com

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