Augmented reality kdp2013

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Integrating Augumented Reality and Mobile Devices into Teaching. Presented by Dr.Joseph Martinelli @ Dr. Lauren McFadden and KDP Convo 2013, Dallas, Texas.

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Augmented reality kdp2013

  1. 1. Integrating Augmented Reality and Mobile Devices into Teaching Dr. Joseph Martinelli Dr. Lauren McFadden College of Education & Human Services Seton Hall University October 26, 2013
  2. 2. Discussion Points O How it is being used at Seton Hall O Define Augmented Reality O What Tools are Involved O Getting Started O Samples O Educational Applications O Experiences and Outcomes
  3. 3. At SHU O Production II Course O Produce Three AUGMENTED REALITY PRODUCTS “Auras” Required Elements: O O Each Aura must have a brief “concept statement” In addition, to a detailed flow-chart for each Aura. O Aura Specifics O O O O O O O One Aura Must be used as a component in one of you Multimedia Rich Lessons One Aura must be created as a Virtual Tour of a location on the Seton Hall University Campus. You will need to work in small Groups with the available iPad devices and take pictures of locations around campus that will serve as trigger images and overlays. Information or data about locations may be created in PowerPoint and saved as a PNG/JPG Image. These images can be used as Overlays in your Aura. You may also create a movie using Animoto or Windows Movie Maker and upload the finished video to Aurasma as an Overlay. One Aura must be created profiling a historical figure or event. This Aura should include an image of the figure that you are focusing on… A web link to additional information (website, video, or Prezi) At least one original graphic detailing additional information…this should be created in PowerPoint and saved as a PNG Image.
  4. 4. At SHU O Life in the Diverse Classroom O Elementary Education Students O Create Auras that enable students to enrich presentations or course products through the use of mobile devices. Includes video, narration, instructions and virtual tours.
  5. 5. v. aug·ment·ed To make (something already developed or well under way) greater, as in size, extent, or quantity
  6. 6. What is Augmented Reality enhance the information we can perceive with our senses. • Augmented reality aims to do just that as a means to • can be used for visual and highly interactive forms learning, allowing the overlay of data onto the real world. • Augmented reality is an active, not a passive technology; students can use it to construct new understanding based on bring of interactions with virtual objects that underlying data to life as it responds to user input. • Students find connections between their lives and their education through the addition of a contextual layer. “Auras”
  7. 7. What is Augmented Reality O knowledge transfer…inversion of the original educational hierarchy. O augmented reality environment O includes elements of the real world O the virtual world at the same time, O and be interactive in real time. virtual objects… either manipulated or stationary.
  8. 8. Augmented reality uses technology to blend the real world with interactive and enhanced content. When a student uses an augmented reality application while looking through a mobile device such as a tablet, the student will experience an overlay of interactive elements that enhance the “normal” scene. For instance, using an augmented reality app while hovering a tablet in front of a historical landmark could call up videos of important historical reenactments, important facts, or more. Laura Devaney, Augmented reality snags a coveted spot in classrooms eSchool news
  9. 9. Aurasma O Aurasma is the world’s leading augmented reality platform. O Auras can be as simple as a video and a link to a web page or as complex as a lifelike 3D animation. O Offers both a free and upgraded versions.
  10. 10. Getting Started Signing Up https://studio.aurasma.com/register
  11. 11. Creating an Aura in 3 easy steps
  12. 12. Types of Auras
  13. 13. Language Arts
  14. 14. Historical Figure
  15. 15. Biography Figure
  16. 16. Dramatic Arts
  17. 17. Educational Applications O Can also be used to enhance collaborative tasks O Enrich the real world experience O Used to blend the real world with interactive and enhanced content. O Enables the teacher to use mobile devices as interactive learning tools
  18. 18. Experiences & Outcomes O Use in parent teacher conferences O Guided research and language arts assignments. O Teacher Guided O Technology background & training O Technology enriched collaborative learning O Taps into the students creative process O Bridges theory and practical learning O Drawbacks & Positives
  19. 19. Applications Used O Aurasma - http://www.aurasma.com/ O Animoto – http://www. http://animoto.com/ O Google Images O Powerpoint O Presentation is available for download at http://www.slideshare.net/martinjj/augmented-reality-kdp2013-27600692 O Contact Information: Joseph.martinelli@shu.edu lauren.mcfadden@shu.edu
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