APPLY SERIOUS GAME ‘09 Using serious games to deliver business value ……when the world has gone “all pear-shaped”! Kevin Corti, CEO, PIXELearning LIMITED APPLY SERIOUS GAME ‘09 What Qualities, Metrics and Platform Considerations Make a Serious Game Successful? Kevin Corti, CEO, PIXELearning LIMITED
Introduction
Co-founder & CEO
‘ Serious games’/ILS specialist
Established 6 years
International ‘blue chip’ clients
Based at Serious Games Institute
50+ projects (US$2.5m) to date
Adult/training focus (90%)
Internet technology focus
What is happening in the market?
The PIXELearning experience…
Clear change in sales pipeline in last 6 months
Common theme: “ We want to achieve the same (or more) for less $$$!”
Much more explicit about cost-cutting
Large corporations (65% US, 35% EU)
Budgets range from £25k to £250k
Must have definable business case/ROI
A lot of opportunities to partner/gain IP
90% revenue is custom projects
10% OTS product
What is happening in the market?
Examples (last 6 months)
Compliance/regulatory training (financial services)
Leadership development (telecom, financial services & defence)
Customer service (sales, support & retention)
Professional (audit technical skills development )
Sales training (cross-sector, role play to managing sales cycle)
Drivers / ROI / Metrics
Making the budget go (a lot) further: using technology to reach out to larger audiences
Deliver mix of business and technology courses
Traditionally F2F in EMEA and AsiaPac
Through training partners
HP MEAI Limited by time & resources
Audiences limited by time, travel etc
The Accelerate Security and Get IT games are:
easily accessed (web-based )
can be replayed (reuse)
easily updated (Flash)
Approx £100k contract
Drivers / ROI / Metrics
Delivering productivity gains: (15x ROI)
Technical audit training
US audience (approx 1,000/yr)
1:3 the simulation:instructor blend
Desire to ‘do’ rather than ‘learn about’
Assessed to Kirkpatrick L4 / Phillips ROI
The KPMG simulation enables learners to:
‘ Game the skill’
Practice both technical & soft (client-facing) skills
Be better prepared for real world
Total project cost US$750k
Drivers / ROI / Metrics
Delivering effective learning to all staff: (where eLearning could not)
Almost compliance (major cost of failure)
F2F costs impossible
Very sensitive subject (diversity)
Staff apathy / reluctance
Makrini (the diversity game):
Easily accessed (web-based )
Is fun & interesting (people will use it)
Very practical (recognisable tasks)
$200k development cost (partnership)
Assumes average costs/employee for classroom training at $200 Assumes initial Sim solution investment of $750K and internal variable costs of $2/employee. Inclusion of lost time and productivity would increase the savings as less time is spent using the serious game than in classroom training. Costs for Classroom Training vs. Serious Game Solution Drivers / ROI / Metrics
Platform considerations
Practicality, practicality, practicality! (don’t give ‘em a reason not to buy!)
Clients demand technology that is appropriate for their environment which:
Achieves primary requirements
Fits budget & timeline
Avoids undue vendor tie-in
Allows ‘easy’ updates/extensions
Authoring/editors?
Minimal implementation issues
Works with enterprise IT systems (e.g. LMS)
Only uses 3D when 3D is needed
+44 (0) 24 7623 6971 Kevin Corti, CEO [email_address] Company web: www.pixelearning.com Blog: http://theevilnumber27.wordpress.com Linkedin: www.linkedin.com/in/kevincorti PIXELearning Ltd The Serious Games Institute, Coventry Innovation Village, Cheetah Road, Coventry CV1 2TL
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