Videogames: Raising Interactive Digital Entertainment Industry

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    Videogames: Raising Interactive Digital Entertainment Industry - Presentation Transcript

    1. Videogames: raising interactive digital entertainment industry Marlin Sugama IGDA Indonesia Chapter www.inaigda.org www.igda.org
    2. Section 1- Introduction to Videogames
      • Wider understanding of videogames
      • Definitions in Videogames
      • Opportunities in developing games
    3. What is video game
      • A  video game  is a game that involves interaction with a user interface to generate visual feedback on a video device.
    4. Playing Video Games Can Take Away Your Life
    5. Wider Understanding of Games Universal Fun Competitive New Media Interactivity Relationship
    6. Platforms and Genres
      • The term "platform" refers to the specific combination of electronic or computer hardware which, in conjunction with low-level software, allows a video game to operate. The term "system" is also commonly used.
      • Genres are dependent on content for definition, genres have changed and evolved as newer styles of video games are created (ex MMORPG)
    7. Platform
      • Arcade
      • PC
      • Consoles (Nintendo, Playstation, Xbox)
      • Handheld Devices (Mobile phone, PDA, MP4 player, etc)
      • Customized Hardware (machine in amusement center)
    8. Arcades
    9. Consoles
    10. Handhelds
    11. Market Research:
      • DFC Intelligence Estimates Worldwide Portable Game Market to Exceed $10 Billion in 2007
      • March 21, 2007
      • http://www.dfcint.com
    12. Other Handhelds
      • MP4, iPhone, whatever……
    13. Genres
      • Action
      • Action Adventures
      • Adventures
      • Construction and Management Simulation
      • Life Simulation
      • Role Playing
      • Strategy
      • Vehicle Simulation
      • Music, Party, Programming, Puzzle, Sport, Traditional
    14.  
    15. Who is this?
    16. SIM City, The Sims, Sims Theme Park, etc SIMS
      • Will Wright
    17. Wright’s Unified Grand Theory, 2004
    18. Spore
    19. Types
      • Advergames
      • Edutainment
      • Propaganda Games (Militainment)
      • Games for Change (Social)
      • Games for Health (Health Care Application)
      • Exergaming (non entertainment purposes)
    20. There are a lot more than just MMORPG MAIN STREAM GAMES (MMO, Actions) Mobile Community Games Casual Games Advergames Mods Serious Games Edugames
    21. Advertising + Games
      • Advergames Example
    22. InGame Product Placement
      • Sponsor Logo
    23. Edugames
    24. Casual Games
    25. Market Research
      • 2007: The Year the Video Game Industry Went Casual?
      • January 30, 2008
      • http://www.dfcint.com/wp/?p=204
    26. Community Games
    27. Section 2- Game Industry
      • Business Model
      • Options to enter the industry
      • Closer look to Game Developers
      • Challenge in developing games
    28. Industry Overview
      • Business Model
      Developers Publishers Gamers Distributors/ Retailers
    29. Options
      • Start a career
        • Developer
        • Publisher
      • Start a new company
        • Developer
        • Publisher
        • Aggregator
    30. Developers Overview
      • Profession
      • Engine Programmer
      • Tools Programmer
      • Graphic Programmer
      • AI Programmer
      • Game Play Programmer
      • UI Programmer
      • Network Programmer
      • Porting Programmer
      • Character Concept
      • Background/Level Concept
      • Digital Painters
      • 3D Modeler
      • 2D/3D Animator
      • Compositor
      • Audio
      • Executive Producers
      • Line Producers
      • Producers
      • Studio Head
      TECH ART BIZ
    31. Careers in Game Development
      • Business
        • Executive producer
        • Line producer
        • Licensing Producer
        • Project Manager
    32. Careers in Game Development
      • Art
        • Character designer
        • Environment designer
        • Sound engineer
        • UI Designer
        • 2D Digital Artist
        • 3D Modeler
        • 3D Animator
    33. Careers in Game Development
      • Technical
        • Lead programmer
        • UI programmer
        • Database programmer
        • Game mechanic programmer
        • VFX programmer
    34. Challenge
      • The art of making game
      • The business of making game
    35. Art of Making Games
      • Several issues to address:
      • Talents
      • Relevance in the global market
      • Culture of gaming
      • Collaboration and Network
    36. Culture of Gaming?
    37. Culture of Gaming
    38. Culture of Gaming
    39.  
    40.  
    41. Business of Making Game
      • Episodic contents (make more money)
      • Additional feature IP: adding competitive advantage
      • Licensing
      • Merchandising
      • Ability to “bootstrapping” (earn revenue and grow at the same time )
    42. Section 3- A Closer Look to the Market
      • Market Survey Exercise
      • Questions:
      • What device are “IN” now?
      • What is the regional market focus?
      • What gamers looking for in games?
      • Answers
      • What are the implications ?
    43.  
    44. What device are you play games on?
      • Asia Pacific still
      • very PC focused
      Mobile phones started to appear as gaming platform DCI- Sept 2008
    45. Game Market Overview- Regional
      • Compared to North America and Europe, Asia remains mostly a PC gaming, rather than console market
      DCI- Sept 2008
    46. What do gamers looking for in games?
      • Challenge
      • Competition
      • Emotional
      • Fantasy
      • Social
    47. Asian Market Implications
      • Online is the “key feature” for games in Asia
      • Early signs of where online games are going
      • Social and Communicate
      • Virtual Ecosystem
      • Mobile
      • Signs of potential problems
      • Rudeness and Bullying
      • Poor connections and networks hindering game play
      • HW/SW divide in emerging markets
    48. The Crims
    49. Serious Games
    50. Asian Market Implications
      • Platforms
      • PCs by far dominate over consoles- but mobiles are key emerging platform
      • Games sales
      • … but piracy minimizes that lead when it come to game SW sales
      • More affluent and developed markets are not more willing to pay based on subscriptions, but,
    51. Asian Market Implications
      • There are alternatives
      • Advertising (in-game, pre-game, post-game, brand building)
      • Virtual items
      • And there are also (so far) largely untapped eyeballs
      • The long tail of casual gamers
    52. Recap
      • There are a lot more games genres besides MMO
      • It takes art, tech and biz to create a game
      • Videogame is all about technology, but selling is all about the market
      • Do what others think they can do next year, TODAY
    53. Refferences
      • http://gambit.mit.edu
      • www.orisinal.com
      • http://www.dfcint.com
      • www.gamasutra.com
      • www.gamedev-id.org
      • www.inaigda.org
      • www.igda.org
      • Stay Creative, Have Fun

    + Marlin SugamaMarlin Sugama, 3 weeks ago

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