Rise of Social Games


Published on

Presentation slides from my talk at Sparxup, the goal of the talk was to give audience ideas about social games.
June 2011

Published in: Technology
1 Comment
  • 21-Boa noite amigos, Venham conhecer nossos Servidores de Mu Online season 6
    O Jogando.net/mu Mu Online Season 6
    Fazemos sua Diversão com qualidade,há mais de 5 anos
    Servers ON 24 horas por dia.
    Vários Server esperando por você.Venha se divertir de verdade.
    Venham participar do 6° Megaultrasuperhiper Evento Castle Siege
    Sejam benvindos ao nosso Servidor.
    >>Kits DIAMOND,Com asas LVL 4,os kits mais fortes e raros do servidor ,venham conferir.
    >>Qual o seu Time ?? Tenha o seu Time do coração no Mu Online.Sets do seu Time preferido
    >>Confiram a nova versão do Shild mais usado no servidor o SHILD POWER v3.
    >> Lançamento do NOVO Kit Fusion V2,Kit hiper top e bonito.
    Você só encontra no http://www.jogando.net/mu/
    Facebook: http://www.facebook.com/profile.php?id=100002113910611
    Site http://www.jogando.net/mu/ HYCLEN Divulgadora Oficial !!!
    Bom fim de Semana á todos !!!
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Rise of Social Games

  1. 1. The Rise of Social GamES<br />Sparxup 2011- Marlin Sugama<br />
  2. 2. Social Networks<br />
  3. 3. What is Social Media Game?<br />Budget: USD 100,000- 300,000<br />Dev. Time: 4-12 weeks<br />Dev. Team: 10 or more people<br />Weekly new features update<br />Responses to user feedback<br />Source: Dean Takahashi, GamesBeat, Febuary 2010 <br />
  4. 4. Why Do People Play Games?<br />Core Gamers: main form of entertainment (maximize gaming time)<br />Status Gamers: pride<br />Social Gamers: communal experience (play with people they care, forming social link, coordinate social function around gaming)<br />Active Gamers: use gaming as a physical release. <br />Casual Gamers:use gaming as an emotional release and as a way to play different roles. <br />Source:IDC And IDG Entertainment Unveil Groundbreaking Video Game Research, 2007<br />
  5. 5. If all internet time condensed to 1 hour....<br />
  6. 6. Why Do People Play Games?<br />Core Gamers: Core Gamers choose gaming as their main form of entertainment and want to maximize their time gaming. They prefer gaming over going to the movies or out to dinner. <br />Status Gamers: Status Gamers are proud of their gaming skills and enjoy being the first to try the newest and hottest titles. They also like to discuss their gaming experiences at school or work. <br />Social Gamers: Social Gamers view gaming as a communal experience. They prefer to play games with people they care about, forming a social link, and coordinate social functions around gaming. <br />Active Gamers: Active Gamers prefer games where movements are reflected in the game and allow gamers to get out of their chairs. They use gaming as a physical release. <br />Casual Gamers: Casual Gamers use gaming as an emotional release and as a way to play different roles. Casual gamers view gaming as a secondary form of entertainment and don't feel the necessity to be the first to try a new game.<br />
  7. 7. Who Play Games?<br />
  8. 8. Who Play Social Games?<br />43<br />Source:http://mashable.com/2010/02/17/social-gaming-survey/<br />
  9. 9. How many willing to pay?<br />Source:http://mashable.com/2010/02/17/social-gaming-survey/<br />
  10. 10. How much ?<br />100,000,000<br />USD 100,000,000,000<br />(2010)<br />++100% growth rate each year<br />Source:http://mashable.com/2010/02/17/social-gaming-survey/<br />
  11. 11. [Every other week, we examine the most popular Facebook games (according to monthly active users), looking at the top titles and developers on the social network to see who's attracting or losing players.]Less than three weeks after the turn-based strategy title debuted, Zynga'sEmpires & Allies has become the fourth most popular social game on Facebook, amassing almost 33 million monthly users.It already has more than two times the audience of another Zynga hit, FrontierVille (#6, 13.8 million), and will soon overtake the developer's Texas Holdem Poker (#3, 35.2 million) if its userbase continues to grow and players decide not to abandon the new title.CityVille remains the most popular game this week with 90.1 million citizens, and FarmVille holds onto holds onto #2 with 40.2 million players. Cafe World is the only other Zynga game in the Top 10 we haven't mentioned yet, claiming 11.8 million virtual patrons.On the non-Zynga side, Gaia Online'sMonster Galaxy at #5 has enjoyed considerable growth to 16.2 million users (12.5 million two weeks ago), and Disney/Playdom'sGardens of Time is at #7 with 13.3 million.Finishing out the Top 10, there's PopCap'sBejeweled Blitz at #9 with 10.6 million players, followed by Wooga'sDiamond Dash with 9.5 million. Electronic Arts/Playfish's Pet Society was knocked off the list to #11, as Empires & Allies strode in.You can see the full list of the top 20 Facebook games along with exact monthly active user counts below:<br />http://www.gamasutra.com/view/news/34928/Empires__Allies_Conquers_Popular_Facebook_Games.php<br />
  12. 12. Facebook Games<br />Source:http://www.gamasutra.com/view/news/34928/Empires__Allies_Conquers_Popular_Facebook_Games.php<br />
  13. 13. Business Models<br />Subscribe<br />Download<br />F2P<br />
  14. 14. Free to Play<br />F2P<br />Item Mall<br />Donations<br />Exclusive Sponsorship<br />In-Game Ad<br />/Advergaming<br />
  15. 15. Videogame Business Model<br />
  16. 16. Mobile Game Business Model<br />
  17. 17. Social Game Top Developers<br />
  18. 18. Key Sucess Factors<br />Gather information immediately (anything you can think of)- 10 Social Game Metrics<br />Look to history to create initial and subsequent updates<br />Huge cross-promotion networks<br />Viral growth is dead its about ARPU (Average Revenue Per User)<br />Source:http://www.slideshare.net/kontagent/kontagent-top-10-social-game-metrics<br />
  19. 19.
  20. 20. Future<br />Facebook Planning HTML5-Based Mobile App Distribution<br />provide developers easy access to Facebook's credits payment platform.<br />Developers dont have to go through apps store<br />will overtake current de facto web game standard Flash in three years. <br />Source: http://www.gamasutra.com/view/news/30202/SPIL_Games_HTML5_To_Overtake_Flash_In_Three_Years.php<br />http://www.gamasutra.com/view/news/35289/Report_Facebook_Planning_HTML5Based_Mobile_App_Distribution.php<br />