Planning, Designing, Producing, And Costing

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    Planning, Designing, Producing, And Costing - Presentation Transcript

    1. Planning, Designing, Producing, and Budgeting Multimedia Product ion Bina Nusantara University Marlin Sugama December 2008
    2. Planning
    3. Production Flow
    4. Pre Production
      • Acceptance : assign initial players to the project and deliver a high level brief to the team
      • Discovery: Client and Production Team meat to initiate the project and begin to research the overall goals and objectives
      • Definition : Client and Production Team meet with a goal to establish the project requirements and plan out the production process
    5. MS Project
    6. Visio
    7. Tips
      • NEVER WALK IN BLANK
      • Know your client (pre-planning research)
      • Explore similar projects
    8. Pre Production Step
    9. Creative Brief
      • The first step of Acceptance process
      • Getting creative with the client will energize the project
      • Develop worksheet with client and production team will help establish Technical Brief Requirement
    10. Creative Brief Template
      • Project Title
      • Project Summary
      • Target Audience
      • Perception/ Tones/ Guidelines
      • Communication Strategy
      • Competitive Positioning
      Sample Creative Brief
    11. Structure Resources
      • Selecting the right person for the right position (competency guide)
      • Communication Plan between resources with different discipline
    12. Communication Media: Story Board
    13. Story Board “BOLT”
    14. Tips
      • Energize the client and production team with creative brief
      • Getting the right person into the right position (competency based positioning)
    15.  
    16.  
    17. From License to Game Secretlevel “IRONMAN”
    18. Technical Brief
      • It's content will be part of the Deliverables and Requirements
      Browser Connection Screen Size Technologies I.E. 3.x Netscape 3.x AOL 3.x Mosaic (and under) 28.8 modem or less 640 x 480 (true screen size 590 x 420) None
    19. Deliverables and Requirement
      • Technical Brief
      • User profile
      • Sponsorship
      Browser Connection Screen Size Technologies I.E. 3.x Netscape 3.x AOL 3.x Mosaic (and under) 28.8 modem or less 640 x 480 (true screen size 590 x 420) None
    20. Definition
      • Project Plan
      • Deliverables
      • Requirements
      • Timeline
      • QA Plan
    21.  
    22. Designing
    23. Exercise
      • Game Design
      • What game do you want to develop?
    24. Exercise
      • Game Design
      • Why do people play games?
      • VS
      • What game do you want to develop?
    25.  
    26. Culture of Gaming?
    27. Culture of Gaming
    28. Culture of Gaming
    29.  
    30. Tips
      • Understanding your audience
      • Understanding FUN
      • Start with your eyes close
    31. Game Design Sequence
    32. Budgeting and Scheduling
    33. Budgeting and Scheduling
      • Performance = the quality of the job to be done.
      • Time = the amount of time needed to do the job.
      • Scope = the extent of the work being done, or the size of the project.
      • Cost = the overall resource that is needed to do the job. Please note that cost is not simply a final dollar figure.
      Performance + Time + Scope = Cost
    34.  
    35. Sample Budget Spreadsheet ITEM   COST TOTAL PROGRAMMING     0 Lead Programmer   7000 x 24 168000 Assistant Programmer   3000 x 24 96000 Program Testing   12000 12000 ART AND GAME DESIGN     Producer   10000 x 24 240000 Deisgner   3000 x 24 96000 3D Artist   3500 x 24 84000 Level Designer   3500 x 24 84000 Animator   1500 x 24 36000 2D Artist   1500 x 24 36000 MANAGEMENT     Business Manager   5000 x 24 12000 Accounting     6000 Legal     5000 3D ENGINE LICENSE     50000 SOUND     Sound FX   10000 10000 Music   5000 5000 PCs     6 PC Workstations   4000 x 6 24000 SOFTWARE     3D Studio Max 3000 x 3 9000 9000 Photoshop 500 x 3 1500 1500 OFFICE EXPENSES     Office Equipment     24000 Rent   1300 x 24 31200     TOTAL     $1,137,700.00
    36. Production
      • Making a Game Process
      • “ Prince of Persia”
    37. Concept
      • Character Concept
      Model Sheet
    38. Layout Design
    39. Design to Production
      • Character Design
      • Si Hebring
    40.  
    41. Advance Production “TRANSFORMER”
    42. Advance Sound Production “Wall-E” Casual Game Sound Production “Game House Casual Game ”
    43. Thank You

    + Marlin SugamaMarlin Sugama, 3 weeks ago

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