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Planning, Designing, Producing, and  Budgeting   Multimedia Product ion Bina Nusantara University Marlin Sugama December 2...
Planning
Production Flow
Pre Production <ul><li>Acceptance : assign initial players to the project and deliver a high level brief to the team </li>...
MS Project
Visio
Tips <ul><li>NEVER WALK IN BLANK </li></ul><ul><li>Know your client (pre-planning research) </li></ul><ul><li>Explore simi...
Pre Production Step
Creative Brief <ul><li>The first step of Acceptance process </li></ul><ul><li>Getting creative with the client will energi...
Creative Brief Template <ul><li>Project Title </li></ul><ul><li>Project  Summary </li></ul><ul><li>Target Audience </li></...
Structure Resources <ul><li>Selecting the right person for the right position (competency guide) </li></ul><ul><li>Communi...
Communication Media:  Story Board
Story Board “BOLT”
Tips <ul><li>Energize the client and production team with creative brief </li></ul><ul><li>Getting the right person into t...
 
 
From License to Game  Secretlevel “IRONMAN”
Technical Brief <ul><li>It's content will be part of the Deliverables and Requirements </li></ul>Browser Connection Screen...
Deliverables and Requirement <ul><li>Technical Brief </li></ul><ul><li>User profile </li></ul><ul><li>Sponsorship  </li></...
Definition <ul><li>Project Plan </li></ul><ul><li>Deliverables </li></ul><ul><li>Requirements </li></ul><ul><li>Timeline <...
 
Designing
Exercise <ul><li>Game Design </li></ul><ul><li>What game do you want to develop? </li></ul>
Exercise <ul><li>Game Design </li></ul><ul><li>Why do people play games? </li></ul><ul><li>VS </li></ul><ul><li>What game ...
 
Culture of Gaming?
Culture of Gaming
Culture of Gaming
 
Tips <ul><li>Understanding your audience </li></ul><ul><li>Understanding FUN </li></ul><ul><li>Start with your eyes close ...
Game Design Sequence
Budgeting and Scheduling
Budgeting and Scheduling <ul><li>Performance =  the quality of the job to be done. </li></ul><ul><li>Time =  the amount of...
 
Sample Budget Spreadsheet ITEM   COST TOTAL PROGRAMMING     0 Lead Programmer   7000 x 24 168000 Assistant Programmer   30...
Production
<ul><li>Making a Game Process </li></ul><ul><li>“ Prince of Persia” </li></ul>
Concept <ul><li>Character Concept </li></ul>Model Sheet
Layout Design
Design to Production <ul><li>Character Design </li></ul>
<ul><li>Si Hebring </li></ul>
 
Advance Production “TRANSFORMER”
Advance Sound Production “Wall-E” Casual Game Sound Production “Game House Casual Game ”
Thank You
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Planning, Designing, Producing, And Costing

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Planning, Designing, Producing, And Costing was developed for Bina Nusantara students, the goal is to give them insight on how it feels to be a developer (in this case animation and game developer)

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Transcript of "Planning, Designing, Producing, And Costing"

  1. 1. Planning, Designing, Producing, and Budgeting Multimedia Product ion Bina Nusantara University Marlin Sugama December 2008
  2. 2. Planning
  3. 3. Production Flow
  4. 4. Pre Production <ul><li>Acceptance : assign initial players to the project and deliver a high level brief to the team </li></ul><ul><li>Discovery: Client and Production Team meat to initiate the project and begin to research the overall goals and objectives </li></ul><ul><li>Definition : Client and Production Team meet with a goal to establish the project requirements and plan out the production process </li></ul>
  5. 5. MS Project
  6. 6. Visio
  7. 7. Tips <ul><li>NEVER WALK IN BLANK </li></ul><ul><li>Know your client (pre-planning research) </li></ul><ul><li>Explore similar projects </li></ul>
  8. 8. Pre Production Step
  9. 9. Creative Brief <ul><li>The first step of Acceptance process </li></ul><ul><li>Getting creative with the client will energize the project </li></ul><ul><li>Develop worksheet with client and production team will help establish Technical Brief Requirement </li></ul>
  10. 10. Creative Brief Template <ul><li>Project Title </li></ul><ul><li>Project Summary </li></ul><ul><li>Target Audience </li></ul><ul><li>Perception/ Tones/ Guidelines </li></ul><ul><li>Communication Strategy </li></ul><ul><li>Competitive Positioning </li></ul>Sample Creative Brief
  11. 11. Structure Resources <ul><li>Selecting the right person for the right position (competency guide) </li></ul><ul><li>Communication Plan between resources with different discipline </li></ul>
  12. 12. Communication Media: Story Board
  13. 13. Story Board “BOLT”
  14. 14. Tips <ul><li>Energize the client and production team with creative brief </li></ul><ul><li>Getting the right person into the right position (competency based positioning) </li></ul>
  15. 17. From License to Game Secretlevel “IRONMAN”
  16. 18. Technical Brief <ul><li>It's content will be part of the Deliverables and Requirements </li></ul>Browser Connection Screen Size Technologies I.E. 3.x Netscape 3.x AOL 3.x Mosaic (and under) 28.8 modem or less 640 x 480 (true screen size 590 x 420) None
  17. 19. Deliverables and Requirement <ul><li>Technical Brief </li></ul><ul><li>User profile </li></ul><ul><li>Sponsorship </li></ul>Browser Connection Screen Size Technologies I.E. 3.x Netscape 3.x AOL 3.x Mosaic (and under) 28.8 modem or less 640 x 480 (true screen size 590 x 420) None
  18. 20. Definition <ul><li>Project Plan </li></ul><ul><li>Deliverables </li></ul><ul><li>Requirements </li></ul><ul><li>Timeline </li></ul><ul><li>QA Plan </li></ul>
  19. 22. Designing
  20. 23. Exercise <ul><li>Game Design </li></ul><ul><li>What game do you want to develop? </li></ul>
  21. 24. Exercise <ul><li>Game Design </li></ul><ul><li>Why do people play games? </li></ul><ul><li>VS </li></ul><ul><li>What game do you want to develop? </li></ul>
  22. 26. Culture of Gaming?
  23. 27. Culture of Gaming
  24. 28. Culture of Gaming
  25. 30. Tips <ul><li>Understanding your audience </li></ul><ul><li>Understanding FUN </li></ul><ul><li>Start with your eyes close </li></ul>
  26. 31. Game Design Sequence
  27. 32. Budgeting and Scheduling
  28. 33. Budgeting and Scheduling <ul><li>Performance = the quality of the job to be done. </li></ul><ul><li>Time = the amount of time needed to do the job. </li></ul><ul><li>Scope = the extent of the work being done, or the size of the project. </li></ul><ul><li>Cost = the overall resource that is needed to do the job. Please note that cost is not simply a final dollar figure. </li></ul>Performance + Time + Scope = Cost
  29. 35. Sample Budget Spreadsheet ITEM   COST TOTAL PROGRAMMING     0 Lead Programmer   7000 x 24 168000 Assistant Programmer   3000 x 24 96000 Program Testing   12000 12000 ART AND GAME DESIGN     Producer   10000 x 24 240000 Deisgner   3000 x 24 96000 3D Artist   3500 x 24 84000 Level Designer   3500 x 24 84000 Animator   1500 x 24 36000 2D Artist   1500 x 24 36000 MANAGEMENT     Business Manager   5000 x 24 12000 Accounting     6000 Legal     5000 3D ENGINE LICENSE     50000 SOUND     Sound FX   10000 10000 Music   5000 5000 PCs     6 PC Workstations   4000 x 6 24000 SOFTWARE     3D Studio Max 3000 x 3 9000 9000 Photoshop 500 x 3 1500 1500 OFFICE EXPENSES     Office Equipment     24000 Rent   1300 x 24 31200     TOTAL     $1,137,700.00
  30. 36. Production
  31. 37. <ul><li>Making a Game Process </li></ul><ul><li>“ Prince of Persia” </li></ul>
  32. 38. Concept <ul><li>Character Concept </li></ul>Model Sheet
  33. 39. Layout Design
  34. 40. Design to Production <ul><li>Character Design </li></ul>
  35. 41. <ul><li>Si Hebring </li></ul>
  36. 43. Advance Production “TRANSFORMER”
  37. 44. Advance Sound Production “Wall-E” Casual Game Sound Production “Game House Casual Game ”
  38. 45. Thank You

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