Content Creation and Open Educational Resources Graham Attwell
the creation of open source software and development tools. the creation and provision of open course content and the deve...
“ Openness is the core paradigm of content, tools and services in Web 2.0 digital environments”
Dimensions of openness: easy discovery (re)use ‘learnability’ community
OERs have been very successful but there remain many challenges and issues
Take up and use of OERs is limited: reuse even more so
Teachers and learners are still seen as consumers of content who primarily want to download materials
rather than participants in communities of practice
This means providing a means for active involvement with the content
Managing learning
Facilitating interaction
Empower users - encourage (co)creation
Support individual content creators and communities of practice with useful tools and services
Make licensing of content as easy as possible
Allow for easy discovery and access to reosurces
support the creation of rich metadata and provide semantically enhanced access to resources
develop an ecology of Open Educational Resources
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Content Creation and Open Educational Resources

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Graham Attwells's presentation for the JISC 2.0 study on Web 2.0 for learning and teaching

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Content Creation and Open Educational Resources

  1. 1. Content Creation and Open Educational Resources Graham Attwell
  2. 2. the creation of open source software and development tools. the creation and provision of open course content and the development of standards and licensing tools
  3. 3. “ Openness is the core paradigm of content, tools and services in Web 2.0 digital environments”
  4. 4. Dimensions of openness: easy discovery (re)use ‘learnability’ community
  5. 5. OERs have been very successful but there remain many challenges and issues
  6. 6. Take up and use of OERs is limited: reuse even more so
  7. 7. Teachers and learners are still seen as consumers of content who primarily want to download materials
  8. 8. rather than participants in communities of practice
  9. 9. This means providing a means for active involvement with the content
  10. 10. Managing learning
  11. 11. Facilitating interaction
  12. 12. Empower users - encourage (co)creation
  13. 13. Support individual content creators and communities of practice with useful tools and services
  14. 14. Make licensing of content as easy as possible
  15. 15. Allow for easy discovery and access to reosurces
  16. 16. support the creation of rich metadata and provide semantically enhanced access to resources
  17. 17. develop an ecology of Open Educational Resources
  18. 18. Thanks for watching

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