Gamification using 3DGameLab
Upcoming SlideShare
Loading in...5
×
 

Gamification using 3DGameLab

on

  • 574 views

A look into the admin side of creating quests, awards, and managing groups.

A look into the admin side of creating quests, awards, and managing groups.

A case study presented at eTech Ohio 2012.

Statistics

Views

Total Views
574
Views on SlideShare
574
Embed Views
0

Actions

Likes
0
Downloads
3
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Gamification using 3DGameLab Gamification using 3DGameLab Presentation Transcript

  • Gamification in 3DGameLab Presented by Mark Suter
  • Gamification…?
    • Gaming elements in real life
      • Badges, Rewards, XP, Leveling
    • http://playgen.com/gamification/
  • Already Gamifying?
    • The Military (Ungerleider, 2011)
      • 3D PR Simulations, Language immersion
    • Loyalty Programs
      • Hotels
      • Credit Cards
      • Speedy Rewards
    • McDonald’s Monopoly
  •  
  •  
  •  
  • 3DGameLab
    • Promo Video:
    • Student Reclaiming Responsibility
    • Investigative & Project Based
    • State Standards based + ISTE-NETS
    • Partnership with National Oceanic and Atmospheric Administration (NOAA) (Dawley, 2012)
  • In the Lab – Student View
    • Sign Up?
    • Avatar and name – Privacy?
      • FERPA Laws
    • The power of choice
  • In the Lab – Teacher View
    • Creating a Quest
    • Creating a reward
      • Badge: Auto awarded for completing activities (quest, quest-chain)
      • Achievement : Auto-awarded (#comments, quests completed in time period, etc.)
      • Award: Manually given (stickers)
    • Engaging quests vs. SCAN-TRON
  • When is it available?
    • Final Free Release coming…2012?
    • Spring 2012 Closed Beta Teacher Camp
      • March 26-April 15, 2012: Spring Teacher Camp
      • Fully Online, hundreds of quests, you choose, work at your own pace!
      • Over 30 synchronous events in environments like Skype, World of Warcraft, video conferencing, and more! Attend as many or as few as you like!
      • Camp tuition: $295
      • CEUs available ($60 per credit)
      • Flyer: http://www.slideshare.net/lisadawley/3d-gamelab-flyer-2012
  • August 2011 Teacher Camp
    • Adobe Connect Video of Tech Tools Pack #1:  http://goo.gl/VhVPy Adobe Connect Video of Tech Tools Pack #2:  http://goo.gl/X2vmv Adobe Connect Video of Tech Tools Pack #3:  http://goo.gl/e9x6X Adobe Connect Video of Tech Tools Pack #4:   http://goo.gl/2QzEg
    • List O'Tools w/ descriptions: http://goo.gl/KkHIA
  • Implementing 3DGAMELAB
    • Early Adopters vs. Established Quest Base
    • Leave time for Instruction
      • RECORD w/ Free CamStudio (PC)
      • Host Videos on Schooltube to embed in quests
    • Keep a loose schedule
  • Stay Updated…
    • Twitter
      • @3DGAMELAB
    • Web
      • Software: http://portal.3dgamelab.org
      • Guild Site w/ News: http://3dgamelab.org.mmoguildsites.com/
  • Read more about 3dgamelab
    • Feb 2012 article in BSU Explore eMagazine
      • http://issuu.com/BSU-Explore/docs/explore2012/15
    Fun Theory – Speed Cameras
  • Works Cited
      • Ungerleider, N. (2011, May 10). Wannabe seals help u.s. navy hunt pirates in massively multiplayer game . Retrieved from http://www.fastcompany.com/1752574/the-us-navys-massively-multiplayer-pirate-hunting-game
      • Dawley, L. (2012, January 2). Badges for personalized learning in science using 3d gamelab . Retrieved from http://www.dmlcompetition.net/Competition/4/badges-projects.php?id=3146