Wearable Computers

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A presentation about Wearable Computers given by Mark Billinghurst on October 19th at the Dunedin Public Art Gallery in Dunedin, New Zealand

A presentation about Wearable Computers given by Mark Billinghurst on October 19th at the Dunedin Public Art Gallery in Dunedin, New Zealand

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  • 1. Wearable Computing Mark Billinghurst HIT Lab NZ University of Canterbury October 2013
  • 2. A Brief History of Time 13th Century 17th Century 20th Century   Trend   smaller, cheaper, more functions, more intimate   From public space onto the body
  • 3. A Brief History of Computing 1980’s 1950’s   Trend   smaller, cheaper, faster, more intimate   Moving from fixed to handheld 1990’s
  • 4. Wearable Computing   Computer on the body that is:   Always on   Always accessible   Always connected   Other attributes   Augmenting user actions   Aware of user and surroundings
  • 5. Thorp and Shannon (1961) Ed Thorp   Wearable timing device for roulette prediction   Audio feedback, four button input
  • 6. Keith Taft (1972) Glasses Display Belt computer Shoe Input   Wearable computer for blackjack card counting   Toe input, LED in Glasses for feedback
  • 7. Steve Mann (1980s - )
  • 8. MIT Wearable Computing (1996)
  • 9. Mobile AR: Touring Machine (1997)   University of Columbia   Feiner, MacIntyre, Höllerer, Webster   Combines           See through head mounted display GPS tracking Orientation sensor Backpack PC (custom) Tablet input
  • 10. MARS View   Virtual tags overlaid on the real world   “Information in place”
  • 11. HIT Lab NZ Wearable AR (2004)   Highly accurate outdoor AR tracking system   GPS, Inertial, RTK system   HMD   First prototype   Laptop based   Video see-through HMD   2-3 cm tracking accuracy
  • 12. Image Registration AR Stakeout Application
  • 13. Wearable AR Video
  • 14. Mobile AR - Hardware RTK correction Antenna GPS Antenna HMD Controller Example self-built working solution with PCI-based 3D graphics PCI 3D Graphics Board Tracker Controller PC104 Sound Card DC to DC Converter Wearable Computer CPU PC104 PCMCIA Battery GPS RTK correction Radio Hard Drive Serial Ports Columbia Touring Machine
  • 15. Google Glass
  • 16. The 3 Year Road to Glass
  • 17. What's Inside Google Glass?
  • 18.   Hardware   CPU TI OMAP 4430 – 1 Ghz   16 GB SanDisk Flash,1 GB Ram   570mAh Battery   Input   5 mp camera, 720p recording, microphone   GPS, InvenSense MPU-9150 inertial sensor   Output   Bone conducting speaker   640x360 micro-projector display
  • 19. View Through Google Glass Always available peripheral information display Combining computing, communications and content capture
  • 20. User Interface   dfasdf
  • 21. Timeline Metaphor
  • 22. Live Glass Demo
  • 23. User Experience   Truly Wearable Computing   Less than 46 ounces   Hands-free Information Access   Voice interaction, Ego-vision camera   Intuitive User Interface   Touch, Gesture, Speech, Head Motion   Access to all Google Services   Map, Search, Location, Messaging, Email, etc
  • 24. Virtual Exercise Companion   GlassFitGames   http://www.glassfitgames.com
  • 25. GlassFitGames Video
  • 26. CityViewAR   Using AR to visualize Christchurch city buildings   3D models of buildings, 2D images, text, panoramas   AR View, Map view, List view   Available on Android market
  • 27. CityViewAR on Glass   AR overlay of virtual buildings in Christchurch
  • 28. CItyViewAR on Glass Demo
  • 29.   asdfa
  • 30. Living Heads Up vs. Heads Down
  • 31. Competitors   Vuzix M100   $999, profession   Recon Jet   $600, more sensors, sports   Opinvent   500 Euro, multi-view mode   Motorola Golden-i   Rugged, remote assistance
  • 32. Recon Instruments Snow   Ski display/computer   Location, speed, altitude, phone headset
  • 33. Projected Market   > 10 million displays by 2016
  • 34. Samsung Galaxy Gear   Watch based wearable
  • 35. Samsung Galaxy Gear
  • 36. Nike Fuelband   Activity/sleep tracking
  • 37. Device Ecosystem
  • 38. Wearable Attributes   fafds
  • 39. Looking to the Future What’s Next?
  • 40. IronMan2
  • 41. Meta Gesture Interaction   Depth sensor + Stereo see-through
  • 42. Meta Video
  • 43. Contact Lens Display   Babak Parviz   University Washington   MEMS components   Transparent elements   Micro-sensors   Challenges   Miniaturization   Assembly   Eye-safe
  • 44. Contact Lens Prototype
  • 45. The Future of Wearables
  • 46. Sight Video Demo
  • 47. More Information   Mark Billinghurst   Email: mark.billinghurst@hitlabnz.org   Twitter: @marknb00   HIT Lab NZ   http://www.hitlabnz.org/