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The Glass Class Lecture1 - Inroduction

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The Glass Class Lecture 1: Introduction. Taught by Mark Billinghurst February 17th, 2014. The first lecture of the Google Glass programming course.

The Glass Class Lecture 1: Introduction. Taught by Mark Billinghurst February 17th, 2014. The first lecture of the Google Glass programming course.

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  • 1. The Glass Class: Introduction Feb 17th – 21st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury
  • 2. THE GLASS CLASS Overview   Welcome   Introductions   Your Instructors   Class Schedule   Logistics
  • 3. THE GLASS CLASS Google Glass
  • 4. THE GLASS CLASS Your Instructors   Dr. Mark Billinghurst   20 yrs wearable computing, AR   Spent time on Google Glass team   Dr. Gun Lee   Mobile AR/Android expert   Huidong Bai   PhD student, Android + Glass   Carolin Reichherzer   Masters student, Processing + Glass
  • 5. THE GLASS CLASS Class Schedule (9:30 – 5:00pm)   Monday   Introduction, Design, Prototyping   Tuesday   Development Environment, Mirror API   Wednesday   Native Applications (GDK), Processing   Thursday   More on GDK   Friday   Research Directions, Demos, Application Presentation
  • 6. THE GLASS CLASS What You’ll Learn   History of Wearable Computing   Introduction to Google Glass Technology   Glass Interface Design Guidelines   Rapid Prototyping Tools   How to Build Glass Applications   Programming with the Mirror API   Programming with the GDK   Research Directions with Google Glass
  • 7. THE GLASS CLASS Logistics   Team Programming   Share four Glass devices   Can take Glass devices home at night   Shared login names/passwords   Google Drive for shared materials
  • 8. THE GLASS CLASS Monday Schedule   9:30 Welcome   9:45 Introduction to Wearable Computers   10:45 Break   11:00 Glass User Interface/User Experience   12:00 Lunch   1:00 Design Tools   2:00 Application Concept Designing   4:00 Design Review
  • 9. THE GLASS CLASS Goals for Monday   Things to Learn   History of Wearable Computing   Technology background to Glass   Glass user experience   Tools for rapid concept design   Things to Do   Begin application concept design

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