The Glass Class Lecture 3: Glass User Experience

843 views
751 views

Published on

The third lecture in the Glass Class, Google Glass programming course. Taught by Mark Billinghurst on February 17th 2014. This lecture provides an overview of the Google Glass user experience.

Published in: Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
843
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
64
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide

The Glass Class Lecture 3: Glass User Experience

  1. 1. The Glass Class Lecture 3 – Glass User Experience Feb 17th – 21st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury
  2. 2. THE GLASS CLASS User Interface   dfasdf
  3. 3. THE GLASS CLASS Glass User Interface Evolution
  4. 4. THE GLASS CLASS Early prototyping
  5. 5. THE GLASS CLASS Early prototyping
  6. 6. THE GLASS CLASS Concept video
  7. 7. THE GLASS CLASS Reality
  8. 8. THE GLASS CLASS
  9. 9. THE GLASS CLASS
  10. 10. THE GLASS CLASS Timeline Metaphor
  11. 11. THE GLASS CLASS User Experience   Truly Wearable Computing   Less than 46 ounces   Hands-free Information Access   Voice interaction, Ego-vision camera   Intuitive User Interface   Touch, Gesture, Speech, Head Motion   Access to all Google Services   Map, Search, Location, Messaging, Email, etc
  12. 12. Glass Applications
  13. 13. THE GLASS CLASS Living Heads Up vs. Heads Down
  14. 14. THE GLASS CLASS
  15. 15. THE GLASS CLASS   https://glass.google.com/glassware Glassware Applications
  16. 16. THE GLASS CLASS Pla$orm  
  17. 17. THE GLASS CLASS
  18. 18. THE GLASS CLASS
  19. 19. THE GLASS CLASS
  20. 20. THE GLASS CLASS Virtual Exercise Companion   GlassFitGames   http://www.glassfitgames.com
  21. 21. THE GLASS CLASS GlassFitGames Video
  22. 22. THE GLASS CLASS Medical Use Cases   Teaching   Remote education   Remote assistance   Surgery support   Hands free information   Connecting to patient record
  23. 23. THE GLASS CLASS Medical Examples   Live stream patient data from accident site   Surgeon live streams surgery for training   Nurse scanning medication to confirm dose   Viewing patient data during exam   View patient vital information   Residents exam streamed to attending physician   Oncologist overlay MRI scan over a patient   Electronic patient record shared with caregiver
  24. 24. THE GLASS CLASS Example – Vipaar Telemedicine   Vipaar + UAB - http://www.vipaar.com   Endoscopic view streamed remotely   Remote expert adds hands – viewed in Glass
  25. 25. Design Principles
  26. 26. THE GLASS CLASS Last year Last week NowForever The Now machine Focus on location, contextual and timely information, and communication.
  27. 27. THE GLASS CLASS 1. Design For Glass   Simple, relevant information   Complement existing devices
  28. 28. THE GLASS CLASS 2. Don’t Get in the Way   Enhance, not replace, real world interaction
  29. 29. THE GLASS CLASS 3. Keep it Relevant   Information at the right time and place
  30. 30. THE GLASS CLASS 4. Avoid the Unexpected   Don’t send unexpected content at wrong times   Make it clear to users what your glassware does
  31. 31. THE GLASS CLASS 5. Build for People   Use imagery, voice interaction, natural gestures   Focus on fire and forget interaction model
  32. 32. THE GLASS CLASS Micro   Interac0ons   The  posi0on  of  the  display  and   limited  input  ability  makes   longer  interac0ons  less   comfortable.   Using  it  shouldn’t  take  longer   than  taking  out  your  phone.  

×