Deep Research Reports on: Social Gaming Market Entry and Success Strategy Analysis, Trends and
Forecast 2013: Now at Marke...
Report Benefits:







Recognize how a strong value chain can mitigate social gaming risks to minimum
Understand fea...
Table of Contents:

1.0 EXECUTIVE SUMMARY
2.0 FETAURES THAT NEED TO INCORPORATE WITH SOCIAL GAME
3.0 CORE CHOICES OR STEPS...
13.0 KING.COM LESSON
14.0 ZYNGA LESSON
14.1 INITIAL SUCCESS STRATEGY

To Get Download Full Reports with TOC on Discounted ...
To Get Download Full Reports with TOC on Discounted Price:
http://www.marketresearchindustry.com/report/social-gaming-mark...
Upcoming SlideShare
Loading in...5
×

New Research on: Social Gaming Market Entry and Success Strategy Analysis, Trends and Forecast 2013: Now at MarketResearchIndustry.com

683

Published on

The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics.

While generally a lucrative segment, the industry has its own challenges including short-term focus, low user retention, high CPA & OPEX, low ARPPU, and fragmented platforms.

Browse Full Reports With TOC: http://www.marketresearchindustry.com/report/social-gaming-market-176565.html

Published in: Business, News & Politics
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
683
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "New Research on: Social Gaming Market Entry and Success Strategy Analysis, Trends and Forecast 2013: Now at MarketResearchIndustry.com"

  1. 1. Deep Research Reports on: Social Gaming Market Entry and Success Strategy Analysis, Trends and Forecast 2013: Now at MarketResearchIndustry.com The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics. Browse Full Reports With TOC: http://www.marketresearchindustry.com/report/social-gaming-market176565.html While generally a lucrative segment, the industry has its own challenges including short-term focus, low user retention, high CPA & OPEX, low ARPPU, and fragmented platforms. This research evaluates the strategy of both successful and unsuccessful social gaming companies. Through this analysis, we have developed Success Guidelines for social gaming companies (start-up and established companies). Companies in Report:          6waves Bitcoin Bitfold Games Booyah Facebook King.com Kontagent Playdom Playspan
  2. 2. Report Benefits:      Recognize how a strong value chain can mitigate social gaming risks to minimum Understand features and strategic steps that are crucial for social gaming success Identify how to create and introduce new compelling games vs. existing social games Identify factors that drive success of social gaming companies and how others can learn from them Identify the structure of a social gaming costs and how to keep marketing and acquisition budget low Target Audience:       Social network companies Mobile application developers Wireless infrastructure suppliers OTT application and service providers Social entertainment application developers Wireless carriers and other service providers
  3. 3. Table of Contents: 1.0 EXECUTIVE SUMMARY 2.0 FETAURES THAT NEED TO INCORPORATE WITH SOCIAL GAME 3.0 CORE CHOICES OR STEPS TO FOLLOW 4.0 POPULAR VS. NEW GAMING IP: WHAT TO FOLLOW? 5.0 COSTS CALCLUATION FOR 4 GAMES SERIES VS. 25-50% SUCCESS CASE 6.0 RISKS ASSOCIATED WITH SOCIAL GAMING SUCCESS 7.0 HOW TO CREATE SUCCESSFUL GAMING IP LINE? 8.0 HOW TO MINIMIZE MARKETING & USER ACQUISITION COST? 9.0 HOW TO USE MONETIZATION STRATEGIES? 10.0 HOW TO BUILD STRONG DEVELOPMENT CHAIN? 11.0 PRETTY SIMPLE'S CRIMINAL CASE LESSON 11.1 LESSON FOR THE GAME CRIMINAL CASE 11.2 STRATEGIC LESSON FROM COMPANY PRACTICES 11.3 WHAT THE INDUSTRY CAN LEARN FOR THEIR LONG TERM STRATEGY? 12.0 SOJO STUDIO'S WETOPIA AND JOY KINGDOM LESSON 12.1 LESSON FROM WETOPIA: CHARITIES FOR CHILDREN 12.2 LESSON FROM JOY KINGDOM: CHARITIES FOR ANIMAL
  4. 4. 13.0 KING.COM LESSON 14.0 ZYNGA LESSON 14.1 INITIAL SUCCESS STRATEGY To Get Download Full Reports with TOC on Discounted Price: http://www.marketresearchindustry.com/report/social-gaming-market-176565.html List Of Charts Figure 1: Nightclub City vs. Party Central Case 10 Figure 2: Cost vs. Revenue for Successful Single vs. Series of Social Games 11 Figure 3: Retention Funnels to Monitor Game Performance 18 Figure 4: Due Diligence Checklist for Social Game Developers 20 Figure 5: Objects in Criminal Case 22 Figure 6: Contribution for Children Education in WeTopia 26 Figure 7: Contribution for Animals in Joy Kingdom 27
  5. 5. To Get Download Full Reports with TOC on Discounted Price: http://www.marketresearchindustry.com/report/social-gaming-market-176565.html About Us Market Research Industry represents a database which consists of market research reports published within a year. Some of the major categories are Medical Devices, Pharmaceuticals and Healthcare, Chemicals & Materials, Technology and others. Our database is updated on a daily basis in order to serve our clients better industry analysis and provide them latest market intelligence. Contact Us: State Tower, 90 State Street, Suite 700, Albany NY - 12207 United States Tel: +1-518-618-1030 Email: maria@marketresearchindustry.com Blog: http://marketresearchindustryreports.blogspot.com/ Website: http://www.marketresearchindustry.com/

×