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Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
Fayceoff investor deck launch
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Fayceoff investor deck launch

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Launch Investor Deck

Launch Investor Deck

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  • 1. Mark Sendomarkdotcom5@gmail.comFebruary 14, 2012
  • 2. Market Size: According to Zynga• Zynga goes public worth $10 billion. • Virtual goods $9 billion industry triple in 5 years.• Playdom acquired by Disney for $700 million.• Playfish and PopCap acquired by EA • The social gaming trend is for $400 and $1 billion respectively. expected to encroach into television entertainment.• GREE acquires OpenFeint for $104 million. • Virtual goods usage is currently the fastest• BigPoint sells 50% at $1 billion growing monetization valuation. method in the gaming industry.• Many other M&A deals.
  • 3. Market Problem: Only 1% - 3% Spend Money• 60,000 virtual goods are used every second.• Games own the virtual goods.• Gamers currently cannot transfer said goods.
  • 4. A Social Trading Network Patent Pending
  • 5. Monetization: How WeMake Money  Gamers purchase virtual currency to bid/buy items.  Developers, of the game where Credit is purchased, will receive 95% of revenue.  The concept of finding bargains on virtual items will increase the raw number of paying users.
  • 6. Laser Focused Approach: Market Share1. East Side Game Studios – Proof of Concept 1. Deep , tightly integrated 2. Evolve, enhance and perfect 1. Technology, Strong APIs. 3. Engagement 4. Profitable 5. Partnership cooperation 6. Jason Bailey 7. Press Continued……
  • 7. Market share - fayceoff1. Internal Sales: third party relationships 1. Sales Pipeline of over 250 game companies2. External Sales (3): 1. Sales Rep in San Francisco/L.A., Europe, & Asian 2. Establish local awareness 3. Sign 3rd party developers/publishers3. Partnerships 1. iQU – Partnership (100 million unique users) (NEW) 2. Atari, Digital River, and the9 (OF), and others.4. Conferences5. Marketing/PR
  • 8. Fayceoff Milestones Feb: First Customer: June: East Side Fayceoff Nov: 2011 Games Mobile Fayceoff Integrated Android Founded – & & SocialSecure Tech Launched Trading Seed in Private Game Funding Beta Engine Jan: 2012 April: August: Platform Proof of Series A Launched Concept Funding & $3 - $5 Fayceoff Million Mobile iOS w/ PR
  • 9. Organization Chart
  • 10. The Competition • $450 million per year • Monetization / Failed Auction • Business 2 Player marketplace • Business 2 Player Marketplace • Startup
  • 11. Trivia1. Phase 1 launched, $300k note/equity raised 1. Company formed, IP filed, phase 1 platform built, first customer, amazing team, sales pipeline2. Seed Round Closed $500,0003. Proof of Concept - First Company to prove p2p trading for social/casual virtual goods4. Scale => Mobile5. Scale Mobile => Social Trading Game Engine6. Series A - $2 to $4 million7. Exit : GREE, Atari, VISA, Digital River, Facebook

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