Using A Mediated Environments Reference Model To Evaluate Learning

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    Using A Mediated Environments Reference Model To Evaluate Learning - Presentation Transcript

    1. Using a Mediated Environments Reference Model to evaluate learners' experiences of Second Life Mark Childs Institute of Education, University of Warwick
    2. Using a Mediated Environments Reference Model to evaluate learners' experiences of Second Life Mark Childs Institute of Education, University of Warwick
    3. Outline
      • The Theatron Project
      • The Mediated Environments Reference Model
      • Preliminary Evaluation
      • Reflections
    4. Epidavros
    5. Theatre of Pompey
    6. Added Learning Content
    7. Mediated Environments Diagram from Steuer ,1992; 8 “ mediated environments” enable participants that are separated by distance to communicate synchronously through a mediated shared space Zhao, 2003; 445 “ information is not transmitted from sender to receiver; rather mediated environments are created and then experienced” (Steuer, 1995; 37)
    8. Why a MERM?
      • The need
      • To make sense of the literature
      • To structure the evaluation
      • To communicate the findings
      • The issues
      • No map
      • Multiple disciplines
      • Inconsistent terminology
    9. Newman (2005) de Freitas and Oliver (2006; 253) Zeltzer (1990) Sheridan, 1992; 121-122 Steuer (1995; 40) Naimark, 1990 Dreyfus (2000; 57) Kim and Biocca 1997 Garrison, Anderson and Archer, 2000 Becker and Mark (2002; 29) IJsselsteijn (2005; 9) Biocca, 1997 Knudsen, 2004; 43 Bailey, 2007; 24 Prensky, 2001;2 Heeter (1995; 200) Badique et al (2002, 1157) Darken and Peterson, 2002; 494 Bowman, 2002; 283 Bennett and Peachey, 2007 Bennetsen (2006) Mor et al (2006) Salmon (2004) Heeter, (1992) Savin-Baden (2008)
    10.  
    11. Experience
    12.  
    13. Learning activities
    14. Characteristics of learner
    15. Initial impressions
      • Copresence with other performers
      • Conveyed through voice (≡ radio)
      • Develops as experience of other performers increases (more so than platform?)
      • Social presence of performers
      • Conveyed through voice (and ability)
      • Enhanced through gestures
    16. Initial impressions
      • Presence
        • Limited by responsiveness of avatars
        • Limited by delay (compensated by experience)
        • Moving one’s avatar ≡ puppetry
      • Works for performances where technology foregrounded (cf. telematic performance)
    17. Reflections
      • MERM useful for
        • developing terminology
        • Structuring questions and responses – a “mediating form of representation”
      • Need to consider more
        • Distinction in learning activities between whether or not technology is foregrounded
        • Relationship between participant and avatar (degree of automation)
    18. Conclusion (so far)
    19. Conclusion (so far)
      • Reference models are essential, but this one needs a bit more work
    20. Contact details
      • eportfolio: http://go.warwick.ac.uk/ep-edrfap
      • Slides: http://www.slideshare.net/markchilds
      • Email: [email_address]
      • Blog: http://blogs.warwick.ac.uk/markchilds
      • Machinima: http://youtube.com/user/arcp59
      • SL Name: Gann McGann

    + Mark ChildsMark Childs, 2 years ago

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