ELESIG Digital Literacies

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    ELESIG Digital Literacies - Presentation Transcript

    1. Literacies(?) for virtual worlds
      Mark Childs
    2. Literacies?
      Are the following literacies/competencies/states of mind?
      Included in literacy framework?
      Derived from the experiences of the:
      THEATRON project http://cms.cch.kcl.ac.uk/theatron/
      PhD research http://go.warwick.ac.uk/ep-edrfap/
      Presented in (roughly) the order in which they are acquired
      Learning activities more effective when these are acquired
    3. 1. Technical literacy
      Common to all use of technologies
      For SL typically around 40 mins to 1 hour to learn to navigate, interact, dress, communicate
      Longer to learn to search, open, edit, build,
      Stages of unconscious incompetence through to unconscious competence
      Typically need to have acquired unconscious competence to focus on learning the subject rather than the use of the technology
    4. 2. Beyond competency
      SL is a very distracting environment,
      Learning the things that can be done
      (Dancing, flying, morphing, exploring)
      And becoming inured to them (to some extent)
      Perhaps an additional hour before learners are ready to focus
    5. RL digression
      body image “a set of beliefs, attitudes and perceptions that are about one’s body” (Carruthers)  body projects  performance of identity
      body schema is “the information one needs in order to move one’s own body (e.g. bodily posture and position, bodily constraints like size and strength of the limbs, kinematical constraints like the degree of freedom of the joints, etc)” (de Vignemont)
      ‘body schema is for action and body image is for identification’’
    6. 3. Virtual body image
      Avatars represent our identity to others,
      personalise our engagement with the environment,
      self-presence and self-attestation
      Students’ discourse based on observing each other’s appearance
      Making unfamiliar familiar
    7. Addressing literacies 1 - 3
      One activity inworld helps develop these three literacies
      SHOPPING
    8. 4. Virtual body schema
      With technology : appropriation
      With bodies : proprioception
      In combination : “approprioception”
      Coincides with embodiment
      A “physical” connection with the space
      An emotional resonance with surroundings
      Takes a long time to build – weeks
      Enhanced through activity inworld (performance, interaction)
    9. Chilbo
      24th April
      2007
    10. 5. Cultural literacy
      Distinction between authentic (but different) online identity and roleplay
      The different forms of engagement (augmentationist, immersionist, innovationist)
      Being aware of the communities in SL
      Understanding the cultures
      Tolerating differences, awareness of etiquette
      Can take months
    11. Addressing literacies 4 - 5
      One activity inworld helps develop these literacies
      CLUBBING
    12. 0. Ideological (emotional?) literacy
      Students may resist due to:
      Perceptions about inauthenticity, or destructiveness, of virtual experiences
      Anxiety regarding behaviours that challenge RL cultural norms
      Perceived inappropriateness of “games” or fantasy in learning
      Embodiment can raise problems
      Begin with talking through issues

    + Mark ChildsMark Childs, 1 month ago

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