CBLM & WEB2QUEST 4 HRM

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This is presentation for a proposal of a new blended Learning Model, the Collaborative Blended Learning Model The Collaborative Blended Learning model (CBLM) refers to web2quest collaborative projects that take place less in class (F2F) but mostly online out of class, supported by (a)synchronous web 2.0 technologies combining at the same time collaborative learning with self paced learning.This learning model aims to be implemented in the context of HRM.

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CBLM & WEB2QUEST 4 HRM

  1. 1. 4 HRM ProjectDefining Web2quests & CBLM Work package 2 by Pontydysgu MARIA PERIFANOU 1st Meeting online 9th February 2011
  2. 2. Part 1Objective:Develop common understandingsaround the core ideas of the WQprojectWebquest methodologyWeb2Quest methodologyCBLModel
  3. 3. Web 1- Web2- Web3 ??The internet has & will continue tochange, growing….
  4. 4. Web 1.0broadcast mediumslow connectionhtmlexpensive software retrieving information
  5. 5. New world of social interconnectivity enriched browser- based interactivity facile browser-based publishing “Web services” remix user-generated data "read only" medium anyone can publish
  6. 6. Technology is a tool, not a goal for instruction. Technology is not (Kajder 2003, pedagogy, neither a mean of pedagogy, but 2004) just a way of delivering learning. It is crucial that the teacher‟s educational community understand how these tools can be, & are being, used. (Ferdig, R. E., 2007)..finding the right pedagogical /teachingmethod is …
  7. 7. • Incentivise • Search • Reflect • Learn…a big challenge...needs searching & patience
  8. 8. method ?“inquiry-oriented activity in which some or all theinformation that learners interact with comes fromresources on the internet” (Bernie Dodge, 1995)
  9. 9. Webquests were designed to bring togetherthe most effective instructional practices,theories & models into one integrated student activity: critical thinking, cooperative learning, authentic assessments, technology integration, scaffolding model, cognitive & constructivist theory (Dodge et al., 1995)
  10. 10. Thinking Visually with WebQuestsquality resource links, compelling problems, production templates
  11. 11. Types of WebQuest ShortTerm WebQuests 1-3 lessons knowledge acquisition & integration Longer Term WebQuest a week – a month analyze & transform knowledge into something that is understandable by others
  12. 12. WebQuest Parts• Introduction• Task• Process• Resources• Evaluation• Conclusion
  13. 13. Web2quests can enable:o Socialisationo Collaborationo Creativityo Authenticityo Sharing
  14. 14. Web1Quests Web2Quests NEW CONDITIONS• Exploring resources-Copy paste// User generated content: User friendly /creation of media resource /share• Expesive software//new, rich, open web based software/services, companies supplying platforms not content• Slow speed internet access//high speed internet access• Pc// New hardware mlearning devices bandwidth-ubiquitous
  15. 15. Web1Quests Web2Quests• f2f classroom lesson according to school program // no time/space barriers -authentic of context• Lesson/collaboration only with the students//Connection of the class with the whole world• Feedback/evaluation from students&teacher//feedback/evaluation from everyone• Traditional curriculum// lifelong learning• Acquire skills competences// preparing for autonomous lifelong learning-create your PLE
  16. 16. …..a need to redefine the WQ core elements Motivation (Keller‟s ARC model) intrinsic motivation (Ryan&Deci (2000) Self Determination Theory) Thinking Routines Propose „‟new‟‟ Learning pathways (Revised Blooms Taxonomy (Anderson, 1990)- to guided questions created by Pohl (2000), Learning to Think & Thinking to Learn) Constructivism Connectivism - PLE Resources/Tools Web 2.0 tools, co-created resources Scaffolding Revised structure - 7Learning Paths Collaboration/Cooperation „Open‟ immediate audience Learning delivery: F2F Online/Blended Learning
  17. 17. What is Blended/Hybrid learning?? Blended learning is the effectivecombination of different modes of delivery,models of teaching and styles of learning.(Procter C., 2003) & founded ontransparent communication amongst allparties involved with a course (Heinze A.&Procter C., 2004).
  18. 18. Learners’ needs
  19. 19. Defining CLBLModel
  20. 20. Part 2 (In process)Objectives: Identify & develop platforms andtools for developing & using W2QWebQuest tools
  21. 21. Part 3 (In process)Objectives: Combine WQ - HRM Relevance & Meaning Produce examplar W2Q (based on HRM training needs, like using ICT for teaching & learning in enterprises)
  22. 22. Questions ?

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