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MUVEs: technical state-of-play and their future potentialities,

From margaperez, 11 months ago

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Slide 1: MUVEs Technical state-of-play Future potentialities What functionalities and tools educators use What they appear to need Open Classroom Conference 2007 Margarita Pérez-García MENON Network EEIG

Slide 2: Today ?

Slide 3: The use of MUVEs in education runs a considerable risk of becoming a private option for those that can pay for it, this would be a considerable barrier to innovation and adoption of what is potentially a revolutionary development in education

Slide 4: At the present, the majority of MUVEs are fragmented and non-interoperable 3D grids controlled by private interests There are no standards that allow for fluid communication between existing 3D grids

Slide 5: Their evolution is controlled by groups of interest exclusively driven by an economic agenda, Future technological paradigms are completely beyond the scope of bottom-up decision making processes or new models of governance

Slide 6: The MUVEs open source initiatives are far from being spread, massively endorsed and commonly used by citizens. Open source solutions (Croquet, The Metaverse project, OpenSIM) are far from reaching widespread adoption or penetration within the educational arena.

Slide 7: High level of technical and connectivity requirements and the immature state of technological development are considered as a fundamental limitation to their adoption in education.

Slide 8: Is there more?  MUVEs Is the technology mature enough for education?

Slide 9: each of these new worlds develops different statements and rules (the Terms of Service) that affect how (virtual) life, and education may take place. at present educational projects must comply with apolitical and supra-political statements designed by third parties outside of the education environment

Slide 10: New currency and money exchange upon which potential future parallel economies and supra-economies will be based, owned by private interest groups, are emerging without any control.

Slide 11: new IPR, designed/decided by private interest groups, are emerging regardless of intellectual property rights citizens may have over the content they create or otherwise own. MUVEs Is the technology mature enough for education?

Slide 12: new inequalities are also emerging because of the high barriers to access and to participate in MUVEs

Slide 13: Finally... ethical implications relating to the use of MUVEs such as human rights and equity in cyberspace, the shifts and bridges between citizens digital rights and avatars rights in-world(s), freedom within no man's 3D lands, security, cyber law and cyber crimes in-world such as pornography, violence, sex trade, cyber prostitution, cyber rape and cyber murder.

Slide 14: future?

Slide 15: An interoperable and distributed 3D grid 5 fields of enhancements are foreseen - Ubiquitous learning - Diversification of visualisation engines - Wearable technology MUVEs - Enriched interaction (Brain/Body to Computer Is the technology - Bridging the MUVE/RL integration mature enough for education?

Slide 16: What tools and functionalities educators are using? Delivery of learning material Cooperation Creation of content Assessment and Feedback Individualisation of learning paths Communication and interaction Self-organisation and group-organisation Tracking Reflection and meta cognition

Slide 17: What educators appear to need ? An analysis grid was distributed during the workshop, it can be found at http://prismlab.wordpress.com/

Slide 18: Margarita Pérez-García Researcher MENON Network EEIG 35, Rue des deux Eglises 1000 Brussels http://www.menon.org Personal research at prism(lab) http://prismlab.wordpress.com Blog at esphères identitaires http://www.margaperez.com Second Life Paz Lorenz