Board Game Presentation

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Board Game Presentation

  1. 1. Na Celtigh (The Celts) Ludology & Gameplay - Board Game Team 2- Bernhard Raml Fabrizio Velero Covone Marc O Donoghue
  2. 2. Contents <ul><li>Initial Brainstorming </li></ul><ul><li>Theme & Design </li></ul><ul><li>Game Mechanics </li></ul><ul><li>Initial Playtests & Findings </li></ul>
  3. 3. Initial Brainstorming <ul><li>God / Gods theme / functionality </li></ul><ul><li>Epic scale (God of War, etc.) </li></ul><ul><li>Folklore </li></ul><ul><li>Economy/ Resource management </li></ul><ul><li>Influences: </li></ul><ul><ul><li>Age of Empires </li></ul></ul><ul><ul><li>From Dust </li></ul></ul><ul><ul><li>Celtic Village (mini-game) </li></ul></ul><ul><ul><li>Risk </li></ul></ul><ul><ul><li>Celtic folklore & art (Tuatha de Danann, knot-work, etc.) </li></ul></ul><ul><ul><li>Anno Games </li></ul></ul>
  4. 4. Theme & Design <ul><li>Celtic Society, History & Mythology </li></ul><ul><li>Art (metalwork, sculpture, Illumination) </li></ul><ul><li>Buildings </li></ul><ul><li>Resources </li></ul><ul><li>Societal roles </li></ul><ul><li>Events </li></ul><ul><li>Warfare </li></ul><ul><li>Technology & advancement </li></ul>
  5. 5. Game Mechanics <ul><li>2-6 players </li></ul><ul><li>5 turns per era, 2 eras </li></ul><ul><li>Players choose a civilization / identity & starting region </li></ul><ul><ul><li>Druid, Sage, Bard </li></ul></ul><ul><li>Each player throws a dice to decide the starting player: highest roll wins. Turn rotation is clock-wise </li></ul><ul><li>Main Goal </li></ul><ul><ul><li>Every 5 rounds, each player has to gather enough resources to progress to the new Era </li></ul></ul><ul><ul><li>At the beginning of each new era all the players have to pay the era ’ s progression target </li></ul></ul><ul><ul><li>A new era allows placement of more buildings & a refresh of building cards ’ hand </li></ul></ul><ul><ul><li>If a player cannot afford to progress, they are out of the game </li></ul></ul><ul><li>. </li></ul>
  6. 6. Game Mechanics <ul><li>Each turn is divided into five phases: </li></ul><ul><li>Draw Building Card: The player can draw a card from the Building Deck only by paying 3 Knowledge resources </li></ul><ul><li>Pay Maintenance on Buildings: The player will have to pay the maintenance for all the buildings he/she placed into his/her region. </li></ul><ul><li>Gathering Resources: The player will gather the resources he/she planned to produce by placing buildings into his/her counties. </li></ul><ul><li>Draw Event Card: The player has to draw a card from Event ’ s Deck and follow the instructions described on it. </li></ul><ul><li>Production Plan: During this phase the player has to plan his/her income by placing and/or changing a building into the available counties. Placing strategy will be based on his/her needs. </li></ul>
  7. 7. Game Mechanics <ul><li>Buildings </li></ul><ul><ul><li>Farm, </li></ul></ul><ul><ul><li>Distillery, </li></ul></ul><ul><ul><li>Secluded Monastery, </li></ul></ul><ul><ul><li>Offering Altar, </li></ul></ul><ul><ul><li>School, </li></ul></ul><ul><ul><li>Mystic Circle </li></ul></ul>
  8. 8. Game Mechanics <ul><li>Civilizations have certain inherent bonuses </li></ul><ul><ul><li>Bard ( Distillery and Farm maintenance is free) </li></ul></ul><ul><ul><li>Druid ( Offering Altar and Secluded Monastery maintenance is free) </li></ul></ul><ul><ul><li>Sage ( School and Mystic Circle maintenance is free) </li></ul></ul><ul><ul><li>Players draw building cards </li></ul></ul><ul><li>Resources (Wealth, Knowledge & Faith) </li></ul><ul><ul><li>Must be spent to maintain buildings and progress to next era </li></ul></ul><ul><ul><li>Each player will start with 5 units of each resource type (i.e.: 5 Wealth, 5 Knowledge and 5 Faith) </li></ul></ul><ul><ul><li>Knowledge: pay 3 to draw another building card </li></ul></ul><ul><ul><li>Wealth: pay 5 to place a building into a county </li></ul></ul><ul><ul><li>Faith: pay 5 to draw another event card </li></ul></ul><ul><ul><li>Resources are useful trading goods, they can be spent to maintain buildings and they will let the player to go forward into the game </li></ul></ul>
  9. 9. Initial Playtests & Findings

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