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Presentazione convegno 21 maggio 2010 organizzato da AMADIR: "Profili e problematiche dei diritti di proprietà intellettuale e industriale in rete"

Presentazione convegno 21 maggio 2010 organizzato da AMADIR: "Profili e problematiche dei diritti di proprietà intellettuale e industriale in rete"

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  • 1. Profili e Problematiche dei diritti di proprietà industriale e intellettuale in rete Firenze, 21 maggio 2010 PLAY MACHINIMA LAW
  • 2. Transformative Play
  • 3. “Lungi dall'essere meri consumatori di testi preconfezionati, un numero consistente di videogiocatori utilizzano i videogame come piattaforma, strumento espressivo, veicolo per produrre racconti, testi e performance” (H. Lowood, La cultura del replay. Performance, spettatorialità, gameplay)
  • 4. Machinima. 1. Tecnica di produzione cinematografica in tempo reale applicata all’interno di spazi virtuali interattivi in cui i personaggi e gli eventi possono essere controllati dall’uomo, da copioni o da intelligenze artificiali.
  • 5. Giocatore/atleta Giocatore/regista
  • 6. (1)
  • 7. “Perhaps the most unusual thing about machinima is that none of its creators are in jail” (Clive Thompson, The Xbox auteurs, New York Times, 2005)
  • 8. Copyright Wars
  • 9. War on terror
  • 10. Ter r or i s t i
  • 11. Machinima land
  • 12. Not B/C
  • 13. But B/C
  • 14. “There are people out there who would never ever heard about Halo without Red vs. Blue”
  • 15. Microsoft
  • 16. Free License
  • 17. R/W Culture valore aggiunto
  • 18. Microsoft
  • 19. 2007
  • 20. Game Content Usage Rules
  • 21. Few weeks later
  • 22. Blizzard Entertainment
  • 23. Letter to the machinimators of the world
  • 24. Under-enforcing copyrights
  • 25. i,e,
  • 26. Sponsored machinima contest
  • 27. (2)
  • 28. Derivative works?
  • 29. “It's puppetry, basically”(The Xbox auteurs, New York Times, 2005)
  • 30. Transformative Play
  • 31. 1995
  • 32. Edge of darkness
  • 33. What I wanted was a mission. And for my sins they gave me one They brought it up just like room service Cause everyone gets what they want (edge of darkness)
  • 34. Everyone gets everything he wants. I wanted a mission, and for my sins they gave me one. Brought it up to me like room service. (Apocalypse now)
  • 35. Derivative work?
  • 36. Grazie per l’attenzione let's stay in touch ;-) Avv. Marco Scialdone EMAIL: marcoscialdone@gmail.com PEC: marcoscialdone@ordineavvocatiroma.org SITE: www.computerlaw.it BLOG: http://scialdone.blogspot.com MSN: marcoscialdone76@hotmail.com

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