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SBGames 2010Marckson Silva, José Netto
AN EDUCATIONAL ROBOTIC GAME
FOR TRANSIT EDUCATION BASED ON THE LEGO
MINDSTORMS NXT ...
SBGames 2010Marckson Silva, José Netto
SummarySummary
• Introduction and Motivation
• Related Work
• Game Development and ...
SBGames 2010Marckson Silva, José Netto
• New concepts and knowledge are developed when the user
interacts with game object...
SBGames 2010Marckson Silva, José Netto
• EducaTrans [Assis et al. 2006].
• Lego Pacman game [Lund 1999].
• Saberlândia [Pi...
SBGames 2010Marckson Silva, José Netto
• Design Bible [Bittencourt 2005].
-Overview of the game; Goal; Characters; End of ...
SBGames 2010Marckson Silva, José Netto
• Development of the animated agent.
-Microsoft Agent Scripting Helper (MASH) of Be...
SBGames 2010Marckson Silva, José Netto
• Assembly of mobile robotic device.
Game Development and ChallengesGame Developmen...
SBGames 2010Marckson Silva, José Netto
Game Development and ChallengesGame Development and Challenges
SBGames 2010Marckson Silva, José Netto
• Some people of different ages were given the opportunity
to play the game.
• Thes...
SBGames 2010Marckson Silva, José Netto
• An educational game that combines Educational Robotics
and virtual gaming aimed a...
SBGames 2010Marckson Silva, José Netto
ReferencesReferences
ASSIS, GILDA A., ET AL, 2006. EducaTrans: um Jogo Educativo pa...
SBGames 2010Marckson Silva, José Netto
ContactsContacts
Email: marcksonms@gmail.com
Site: http://sites.google.com/site/mar...
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SBgames-2010

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Transcript of "SBgames-2010"

  1. 1. SBGames 2010Marckson Silva, José Netto AN EDUCATIONAL ROBOTIC GAME FOR TRANSIT EDUCATION BASED ON THE LEGO MINDSTORMS NXT PLATFORM Marckson Monteiro da Silva, José Francisco de Magalhães Netto Departamento de Ciência da Computação Universidade Federal do Amazonas Manaus, AM, Brasil SBGames 2010
  2. 2. SBGames 2010Marckson Silva, José Netto SummarySummary • Introduction and Motivation • Related Work • Game Development and Challenges • Preliminary evaluation of the game • Conclusions and Future Work
  3. 3. SBGames 2010Marckson Silva, José Netto • New concepts and knowledge are developed when the user interacts with game objects. • Enjoyable activities stimulate curiosity and self confidence, improving language development, concentration and attention (Vygotsky and Piaget). • Much of the motorists have an aggressive and violent behavior in transit. • Attitudes are associated with lack of Transit Education. • An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform. Introduction and MotivationIntroduction and Motivation
  4. 4. SBGames 2010Marckson Silva, José Netto • EducaTrans [Assis et al. 2006]. • Lego Pacman game [Lund 1999]. • Saberlândia [Pinto 2008]. Related WorkRelated Work
  5. 5. SBGames 2010Marckson Silva, José Netto • Design Bible [Bittencourt 2005]. -Overview of the game; Goal; Characters; End of the game • Game architecture. Game Development and ChallengesGame Development and Challenges
  6. 6. SBGames 2010Marckson Silva, José Netto • Development of the animated agent. -Microsoft Agent Scripting Helper (MASH) of BellCraft • Building the physical environment. Game Development and ChallengesGame Development and Challenges
  7. 7. SBGames 2010Marckson Silva, José Netto • Assembly of mobile robotic device. Game Development and ChallengesGame Development and Challenges • Coding Tools. • Challenges.
  8. 8. SBGames 2010Marckson Silva, José Netto Game Development and ChallengesGame Development and Challenges
  9. 9. SBGames 2010Marckson Silva, José Netto • Some people of different ages were given the opportunity to play the game. • These tests were shown to be unique, much more productive, motivating, enjoyable and fun. • In order to evaluate the technical and pedagogical assumptions described throughout this article, a set of key questions were asked to the players before and after the play. Preliminary evaluation of the gamePreliminary evaluation of the game
  10. 10. SBGames 2010Marckson Silva, José Netto • An educational game that combines Educational Robotics and virtual gaming aimed at knowledge construction about the Transit Education theme, specially for children. • Allow users to access to the game through the Web. • User registration system. • Information about players can allow animated agents adapt to each user, making personalized recommendations, directing learning for each player • To apply augmented reality in the game. • Improving the location of the mobile device in the environment Conclusion and Future WorkConclusion and Future Work
  11. 11. SBGames 2010Marckson Silva, José Netto ReferencesReferences ASSIS, GILDA A., ET AL, 2006. EducaTrans: um Jogo Educativo para o Aprendizado do Trânsito. Revista Novas Tecnologias na Educação, 4(2), CINTED-UFRGS, December 2006 BITTENCOURT, J. R., 2005. Promovendo a Ludicidade através de Jogos Livres. In: Proceedings of XVI Simpósio Brasileiro de Informática na Educação. 2005 Juiz de Fora-MG. LUND, HENRIK H., 1999. AI in Children’s Play with LEGO Robots. University of Aarhus, LEGO Lab. In: Proceedings of AAAI 1999 Spring Symposium Series, AAAI Press, Menlo Park, CA, 1999. LUND, HENRIK H., MIGLINO, ORAZIO AND CARDACI, MAURIZIO., 1999. Robotics as an Educational Tool. In: Journal of Interactive Learning Research, 10(1), 25-48 WILGES, B., LUCAS, J. P. AND SILVEIRA, R. A., 2004. Um Agente Pedagógico Animado Integrado a um Ambiente de Ensino a Distância. In: Revista Novas Tecnologias na Educação, 2(1). CINTED-UFRGS. BORENSTEIN, J. AND FENG, L., 1996. Measurement and Correction of Systematic Odometry Errors in Mobile Robots. IEEE Transaction on Robotics and Automation, Vol 12 (6), 869-880.
  12. 12. SBGames 2010Marckson Silva, José Netto ContactsContacts Email: marcksonms@gmail.com Site: http://sites.google.com/site/marckson

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