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Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
Gamebased Learning @ Fontys
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Gamebased Learning @ Fontys

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Presentation for the evening of the Fontys course on e-Learning about gamebased learning.

Presentation for the evening of the Fontys course on e-Learning about gamebased learning.

Published in: Education, Technology
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  • Transcript

    • 1. Game based learning: of Post HBO opleiding e-Learning Marcel de Leeuwe 14-04-2009
    • 2.  
    • 3.  
    • 4. Levels <ul><li>0. Intro </li></ul><ul><li>Waarom games? </li></ul><ul><li>Wat is het? </li></ul><ul><li>Wat is een goede game? </li></ul><ul><li>Inzetten bij het leren? </li></ul><ul><li>Zelf maken? </li></ul><ul><li>Next level? </li></ul>
    • 5. 0. Intro <ul><li>Wie heeft een game console? </li></ul><ul><li>Wie heeft een game console en geen kinderen? </li></ul><ul><li>Wie speelt games op de PC? </li></ul><ul><li>Wie heeft een online game gespeeld? </li></ul><ul><li>Wie heeft de laatste week een game gespeeld? </li></ul>
    • 6. &nbsp;
    • 7. &nbsp;
    • 8. 1. Waarom games? <ul><li>Sluit aan op veranderingen </li></ul><ul><li>&amp;quot;Content is king, context is queen&amp;quot; </li></ul><ul><li>Waarom niet? </li></ul>
    • 9. &nbsp;
    • 10. Netgeneratie <ul><li>Gebruik van web </li></ul><ul><ul><li>virtuele sociale netwerken </li></ul></ul><ul><ul><li>virtuele online wereld (games) </li></ul></ul><ul><li>Veranderende vaardigheden </li></ul><ul><ul><li>geletterdheid (tekstgericht  &apos;rijke&apos; media) </li></ul></ul><ul><ul><li>leerstijl (exploratiever, sociaal, niet-lineair) </li></ul></ul><ul><ul><li>actiegerichtheid (doen) </li></ul></ul>
    • 11. 1. Waarom games?
    • 12. &nbsp;
    • 13. 1. Waarom games?
    • 14. &nbsp;
    • 15. 2. Wat is het? ?
    • 16. 2. Wat is het?
    • 17. 2. Wat is het? Games Simulaties Kan fantasie zijn Nabootsing werkelijkheid Regels Regels Einddoel Kan zonder einddoel Spelen is doel Model is doel
    • 18. &nbsp;
    • 19. 2. Wat is het?
    • 20. 2. Wat is het?
    • 21. 1958
    • 22. &nbsp;
    • 23. &nbsp;
    • 24. &nbsp;
    • 25. TU Delft
    • 26. ?
    • 27. &nbsp;
    • 28. &nbsp;
    • 29. Verschillende genres <ul><li>Shooter </li></ul><ul><li>Rijden/vliegen </li></ul><ul><li>Sport </li></ul><ul><li>Kaart/bord </li></ul><ul><li>Strategisch </li></ul><ul><li>Fantasy Role Play (FRP) </li></ul><ul><li>Adventure </li></ul><ul><li>Combi&apos;s </li></ul><ul><li>Online/offline </li></ul><ul><li>1 person/multiplayer (100.000 of meer!) </li></ul><ul><li>PC/console/GSM </li></ul><ul><li>Commercieel/Free (OSS) </li></ul>
    • 30. Verschillende niveaus <ul><li>0. Rijk onderwijskundig ontwerp </li></ul><ul><li>Mini-scenario (context) </li></ul><ul><li>Gelinkte scenario&apos;s (aan elkaar, verhaal) </li></ul><ul><li>Contigente scenario&apos;s (verschillend verloop) </li></ul><ul><li>Volledige game </li></ul>
    • 31. (1) Mini-scenario
    • 32. (2) Gelinkte scenario&apos;s
    • 33. (3) Contigente scenario&apos;s
    • 34. (4) Volledige game
    • 35. 3. Wat is een goede game? <ul><li>Leerelementen </li></ul><ul><li>Context </li></ul><ul><li>Duidelijk doel </li></ul><ul><li>Juiste uitdaging </li></ul><ul><li>Ingebed </li></ul><ul><li>Relevant </li></ul><ul><li>Ontdekkend </li></ul><ul><li>Activerend </li></ul><ul><li>Passende feedback </li></ul><ul><li>Betrokkenheid </li></ul><ul><li>Spelelementen </li></ul><ul><li>Thema </li></ul><ul><li>Duidelijk doel </li></ul><ul><li>Balanceerde uitdaging </li></ul><ul><li>Actie binnen domein </li></ul><ul><li>Probleem vanuit speler </li></ul><ul><li>Actief kiezen </li></ul><ul><li>Directe kiezen </li></ul><ul><li>Passende feedback </li></ul><ul><li>Verhalend </li></ul><ul><li>Spelend leren/lerend spelen </li></ul><ul><li>Thema </li></ul><ul><li>Doel </li></ul><ul><li>Uitdaging </li></ul><ul><li>Actie-domein link </li></ul><ul><li>Probleem-lerende link </li></ul><ul><li>Actief </li></ul><ul><li>Direct </li></ul><ul><li>Feedback </li></ul><ul><li>Affectief </li></ul>
    • 36. 3. Wat is een goede game? www.edugidz.nl
    • 37. &nbsp;
    • 38. &nbsp;
    • 39. 3. Wat is een goede game? <ul><li>Inhoud gaat voor vorm </li></ul><ul><li>Model maakt game sterk of zwak </li></ul><ul><li>Game based learning is geen trucje! </li></ul><ul><li>Game ontwikkelen is balans zoeken </li></ul>
    • 40. (Overmars)
    • 41. 4. Inzetten bij leren <ul><li>Geen los element maar deel curriculum </li></ul><ul><li>Bestaande spellen; gebruik wat er al is! </li></ul><ul><ul><li>Uitgeverij </li></ul></ul><ul><ul><li>Commerciële spellen </li></ul></ul><ul><ul><li>Freeware/OSS </li></ul></ul><ul><li>Zelf maken </li></ul><ul><li>Rollen? </li></ul>
    • 42. &nbsp;
    • 43. &nbsp;
    • 44. America&apos;s Army <ul><li>Recruteringstool </li></ul><ul><li>buitenwereld &amp; interne trainingen </li></ul>
    • 45. &nbsp;
    • 46. ABN Amro <ul><li>40 masterstudenten </li></ul><ul><li>3-daagse simulatie </li></ul>
    • 47. Nederlandse politie
    • 48. ANWB
    • 49. 5. Zelf maken? <ul><li>Er zijn veel programma&apos;s </li></ul><ul><ul><li>Ook OSS </li></ul></ul><ul><ul><li>Veel technische kunde nodig </li></ul></ul><ul><ul><li>Gevaar: verliezen in techniek </li></ul></ul><ul><li>Gebruik onderwijskundige expertise </li></ul><ul><li>Begin met model! </li></ul><ul><li>Eenvoudige begin: Case based model </li></ul>
    • 50. Game Maker <ul><li>Game ontwikkeling als methodiek </li></ul><ul><li>Ontwikkeld door Mark Overmars (UU) </li></ul><ul><li>Kennisnet/SURF  wedstrijd </li></ul>
    • 51. &nbsp;
    • 52. <ul><li>WIE DOET WAT </li></ul>?
    • 53. &nbsp;
    • 54. 6. Next level?
    • 55. 6. Next level?
    • 56. &nbsp;
    • 57. 6. Next level?
    • 58. &nbsp;
    • 59. &nbsp;
    • 60. 6. Next level?
    • 61. 6. Next level? ?
    • 62. DANK U VOOR DE ENERGIE Marcel de Lee uwe !

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