How To Build A Digital City

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    How To Build A Digital City - Presentation Transcript

    1. How to build a Digital City Multi-mania.be - Kortrijk May 19 th , 2009
    2. Premiere
      • Formerly “ How to build the Open Mesh ”
      • Real-time, refined, tweaked, adjusted
      • Collect feedback
      • Simplified
      • Made relevant to
      • normal people
    3. How to…..
      • A blueprint
      • Conceptual roadmap
      Here Cloud Computing There to
    4. Digital City project
      • Technology, System Integration and Content
      • Focused on Tech Jobs and Local foods efforts
      • Dashboard environment with built-in:
        • Live Video Help
        • Points system
        • Tied to local events, content projects, job training
        • Family Activities
        • Virtuous Circle
      • Produce Live Events and Content projects
      • Pilot program = Northern Ohio regional alliance
    5. Engage and Learn
      • Only by doing something
      • Can someone really learn
      • A new model for ‘Workforce Development’
    6. Citizen Dashboards – for all
      • Integrate
      • Aggregate
      • Customize
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    30. Apps & Services
      • Webcams, club cams, traffic cams, security cams
      • Maps, GPS, mobile social networking
      • Bus and Train schedule
      • School, Hospital, Fire, Police services
      • Fresh food market prices
      • Weather, Tides, Sunset cams
      • Federal, State, County, Municipality info
      • Laws, regulations, forms, small biz info
      • Pay taxes, fines
      • Vote
    31. Digital City Content
      • Seniors project
      • History of the Region
      • Help for small businesses
      • Lead Poisoning
      • Type2 Diabetes
      • Unique characteristics of the region
        • Akron = polymers
        • Toledo = glass
    32. Digital City marketplace
      • Auctions
      • Barter
      • Listings
      • Directories
      • Travel
      • Real Estate
      • Businesses and Services directory
      • Built-in delivery services
    33. Keeping it real
      • Make technology relevant to normal people
      • Email
      • Phone
      • Social Network
      • Music
      • TV - Movies
      • Photos
      • Map
      • “ Web pages”
    34. What is a Digital City?
      • When cyberspace meets meatspace
      • … and technology becomes transparent
      • … and you don’t even know it’s there.
      • “ Jack-in”
    35. What makes a GREAT Digital City?
      • When services and content are persistent
      • There all the time
      • Available 24/7/365 – wherever you are
      • As assessable as water, gas and electricity
    36.  
    37. We live in Chaos
      • Very difficult to understand
      • We ask our friends or family “Huh?”
      • We help our friends and family
      • We build on what we know
      • We take advantage of the opportunities
      • We grow ourselves, we help society
    38. Connecting humans together
      • All software is about people
      • So conceivably wherever you are – is which ‘digital city’ you are in
      • The physical place connected to a virtual place
      • Each person is a member of their own ‘distributed architecture’, the own ‘virtual city’
      • Connecting cyberspace to meatspace in their own context, relevant to THEM
    39. Humans form the mesh
      • That connects everything together:
        • Place
        • Community
        • Services
        • Content
        • Events
        • Family
    40. A Digital City is the combination of:
      • People – the citizens
      • Access – Wifi, Wimax
        • Serious gigabit bandwidth – for all
        • Cloud services (storage, computing, distribution)
        • Live Web (Twittter, IM, activity streams, video)
        • Live Events, Recommendations, Opinions
        • Applications + Services + Content = Solutions
        • Solutions in context for each citizen
        • = compelling experiences !
    41. Software as infrastructure
      • Features and services which are persistent
      • And available – at all times
      • Just like an ‘operating system’
      Hardware, Bandwidth, Servers, Access Applications and Services Solutions, Compelling Experiences
    42. Bandwidth for all ->
    43. Solutions
      • Put technology to use
      • Make it relevant
      • If they build it – will they come?
      • You can lead a horse to water, but will he drink?
      • What’s the point of offering the software if no one uses it!
    44. Compelling experiences are what matters! Vendors, capitalism Friends and Family Users
    45. Fulfilling the purpose of software
      • Put it to good use
      • Help change people’s lives
      • Help feed people
      • Help connect people together
    46. Software is NOT about making money
      • Software can change the world
      • Software is the new Rock & Roll
      • Yes – we can make money from it
      • But that’s not the most important thing about software
    47. People
      • All software is about people
      • Loosely coupled relationships
      • User’s identities must be controlled by THEM!
    48. Learning by Doing
      • By building great on-line content projects
      • By putting on live events which connect meatspace to cyberspace
      • By getting over their fears of technology
      • We create a new model for workforce training
    49. The Open Stack
      • Open standards for an Open Web
    50. Open is the new Black
      • Exposing social graphs, activity streams and conversations via Open APIs
      • Open platforms on which to build on
      • Cloud computing commodization
      • Widget channels
      • Users control their own data
      • Single sign-on, with privacy controls
    51.  
    52. Open Mesh is…..
      • What happens when we connect the BigCo platforms
        • together….
      • With our Open Stack
      • The people united are the open mesh
    53. Building the Open Mesh
      • Cooperating with your competition
      • Working with whatever APIs you can find
      • Supporting other’s standards
      • All with the user’s best interests in heart
    54. Finding things in common
      • When everyone is doing it, make it a standard!
      • Find common constructs and elements
      • And at LEAST agree on common notions
    55. Loosely coupled standards
      • RSS
      • Activity Streams
      • Musical Tastes:
        • Last.fm
        • Pandora
        • iLike
      • Webcam wall
      • OPML
    56. Tightly coupled experiences
      • Watch TV together
    57. 10 Tenets
      • 1. Users , their ID, your personae – your friends
        • Groups, Communities, People
        • Your profile
        • Your history
        • Your stuff
        • Your conversations
        • All software is about
        • people
    58. 2. Persistent Content
      • Everything is a URL:
        • every photo, painting, illustration, drawing
        • movie, animation, game
        • all text, tags, books, magazines, letters
      • All there, all the time, forever
    59. 3. Structured Content
      • People – who?
      • Directories – what?
      • Geo info – where?
      • Events – when?
      • Conversations – why?
      • Reviews – how good?
      • Comments
      • Tags
    60. 4. The Live Web
      • Real-time conversations
      • Webcams, Webcasts
      • VideoConf, VideoMail
      • Video Phonecalls
      • VoIP
    61. 5. New kinds of Tools
      • Community built-in
      • SaaS, Scalable, Help
      • Outliner based:
        • Edit all kinds of data
        • Normalize accounts
        • Create new dynamic
      • General purpose
      • Pers. Knowledge Base
      • Multiple biz models
      • Display all data types
    62. 6. Dashboards
      • Inter-changeable tools, modules and UIs
      • Start page for all; individuals and entities
      • Includes an outline – for distributed connectivity
    63. 7. Infrastructure
      • Social Software
      • Infrastructure
    64. 8. Constructs
      • I - Configuration
      • II - ID Hub
      • III - Social Info
      • IV - Feeds/Channels
      • V - Access Privileges
      • VI - Content
      • VII - Media
      • VIII - Modules
      • IX - UI Elements
    65. 9. Marketplace
      • We need lots of ways to make money, NOT just advertising!
      • Open standards for eCommerce, ads, items
      • Attention Trust
    66. Lots of ways to make money
      • - 20% advertising
      • - 20% on-demand content - movies, music, art, news, info
      • - 17% eCommerce - selling stuff
      • - 12% marketplace - long tail sales, auctions, listings
      • - 8% cloud services - storage, persistent profiles, computing
      • - 6% subscription fees - pay per month for premium features
      • - 4% gaming, virtual worlds, experienced based fees - just fun
      • - 3% tiered freemium services - ’software tools’ -
      • - 3% contests, promotions, giveaways
      • - 2% real estate related revenues - new ways to buy/sell homes
      • - 2% travel related revenues - travel to where you’re going
      • - 2% attention marketplace - users monetize themselves
      • - 1% Misc.
    67. 10. Standards
      • Connecting it all together
      • The glue that meshes us together
      • People are hard at work
    68. What’s happening right now?
      • Activity Streams
      • OpenID UX improvements
      • Show the value of being open – to vendors
    69. What’s next?
      • Two-way APIs
      • Laconica acts as DNS-like backbone
      • Underlying ID layers
      • Growth in
      • Health software
      • All brands must
      • become platforms
    70. Two-way APIs
      • Pull data out just as easily as Push data in
      • Level playing field – two-way street
    71. Principles of the Open Mesh
      • Social features in ALL software
      • Open:
        • Standards
        • Data
        • Source
        • Ideas
      • Two-way APIs; tagged and scalable
      • Distributed and widgetized
      • International in scope
      • Privacy, security, access controls
      • Relevant and inclusive for all – affinities, ages, cultures, race, gender, locale, demographic

    + marc Cantermarc Canter, 5 months ago

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