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AN AGENT BASED
METHODOLOGY TO DESIGN
SERIOUS GAME IN SOCIAL FIELD
Manuel Gentile, Dario La Guardia,
Valentina Dal Grande, ...
Entrepreneurship Education at School in
Europe National Strategies
Eurydice. Entrepreneurship Education at School in Europ...
European Entrepreneurship Education
Strategies
Integrate the Entrepreneurship
Education with the curricular activities

Fo...
“I can ... I cannot ... I go!” Rev. 2
PNPV project
Integrate the
Entrepreneurship
Education with
the curricular
activities...
PNPVillage
PNPVillage

to deal with realistic
scenarios

Training and simulation
games

to test their decisions
under controlled
cond...
TSG Design Issues
Educational
effectivenes
s

Playful
interaction

Team work

Competition

Explicit
knowledge

Complexity ...
Agent Based approach to design
Training and Simulation Games

ABSS

• to cope with a complex
environment similar to
real s...
Design of Simulation

Data
gathering

System/Proce
ss

Revision

Abstractio
n

Model

Data
Comparison

Simulation
Design of Training and Simulation
Games
Data
gathering

System/Process

Revision

Data
Comparison

Abstractio
n

Education...
Agent Based Design of Training and
Simulation Games: Educational check

Design
• linking the behavioral
model of each agen...
PNPV Learning model

Business
organization
Strategy and
market
segmentation

Marketing
policies and
product
positioning

F...
Briefing
Game
Simulation
Debriefing

General
Defriefing
Introduction of
next meeting

Briefing
Game
Simulation
Debriefing
...
Game

Simulation
Concrete Experience

Feeling

Accommodating

Diverging

Doing

Processing

how we

Converging

Perception...
PNPV Serious game
PNPV Serious game
PNPV Serious game
PNPV Serious game
PNPV Serious game
The game’s entrepreneurial concepts
The teacher as learning facilitator: role
and support tools
The teacher as learning facilitator: role
and support tools
The teacher as learning facilitator: role
and support tools
Some numbers of the trials..










4 country (Italy, Spain, Finland and Slovenia)
5 languages (game and educatio...
Thanks!

http://pnpv2.pa.itd.cnr.it/

Email
manuel.gentile@itd.cnr.it

Skype
manuelgentile

Academia.edu
http://cnr-it.aca...
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An Agent Based Methodology to Design Serious Game in Social Field

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presented at Games and Learning Alliance conference (GALA 2013)

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Transcript of "An Agent Based Methodology to Design Serious Game in Social Field"

  1. 1. AN AGENT BASED METHODOLOGY TO DESIGN SERIOUS GAME IN SOCIAL FIELD Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra National Research Council of Italy Institute for Educational Technology Palermo - Italy
  2. 2. Entrepreneurship Education at School in Europe National Strategies Eurydice. Entrepreneurship Education at School in Europe National Strategies, Curricula and Learning Outcomes, 2012.
  3. 3. European Entrepreneurship Education Strategies Integrate the Entrepreneurship Education with the curricular activities Fostering a methodological approach oriented to the development of entrepreneurial skills and competencies Measuring the effectiveness of the entrepreneurship education programs
  4. 4. “I can ... I cannot ... I go!” Rev. 2 PNPV project Integrate the Entrepreneurship Education with the curricular activities “PNPVillage” serious game Fostering a methodological approach oriented to the development of entrepreneurial skills and competencies Measuring the effectiveness of the entrepreneurship education programs PNPV Entrepreneurial Potential Scale Blended training path PNPV Learning model
  5. 5. PNPVillage
  6. 6. PNPVillage to deal with realistic scenarios Training and simulation games to test their decisions under controlled conditions to progressively increase their understanding of the simulated system/process
  7. 7. TSG Design Issues Educational effectivenes s Playful interaction Team work Competition Explicit knowledge Complexity / Realism Simplicity Implicit knowledge
  8. 8. Agent Based approach to design Training and Simulation Games ABSS • to cope with a complex environment similar to real social systems ABSG • to check the educational effectiveness of the model
  9. 9. Design of Simulation Data gathering System/Proce ss Revision Abstractio n Model Data Comparison Simulation
  10. 10. Design of Training and Simulation Games Data gathering System/Process Revision Data Comparison Abstractio n Educational check Educational goal Model Simulation
  11. 11. Agent Based Design of Training and Simulation Games: Educational check Design • linking the behavioral model of each agent with well know models • validating the emergent behavior of the system by means of a comparison with theoretically valid models at the aggregate level Test • comparing the discovered behavioral model with the simulation model
  12. 12. PNPV Learning model Business organization Strategy and market segmentation Marketing policies and product positioning Food service and staff management Corporate Social Responsibility Wellness and sports facilities
  13. 13. Briefing Game Simulation Debriefing General Defriefing Introduction of next meeting Briefing Game Simulation Debriefing G4 Briefing Game Simulation Debriefing G3 Briefing Game Simulation Debriefing G2 G1 PNPV Learning model: Scheme of classroom activities
  14. 14. Game Simulation Concrete Experience Feeling Accommodating Diverging Doing Processing how we Converging Perception Continuum Active Experimentation (feel and watch) CE/RO how we think about things (feel and do) CE/AE Reflective Observation Continuum Watching do things (think and do) AC/AE Assimilating (think and watch) AC/RO Abstract Conceptualisation Thinking Briefing Debriefing
  15. 15. PNPV Serious game
  16. 16. PNPV Serious game
  17. 17. PNPV Serious game
  18. 18. PNPV Serious game
  19. 19. PNPV Serious game
  20. 20. The game’s entrepreneurial concepts
  21. 21. The teacher as learning facilitator: role and support tools
  22. 22. The teacher as learning facilitator: role and support tools
  23. 23. The teacher as learning facilitator: role and support tools
  24. 24. Some numbers of the trials..       4 country (Italy, Spain, Finland and Slovenia) 5 languages (game and educational resources) more then 400 students involved in the survey on entrepreneurial potential more then 120 students involved in the serious game trial about 50 educational forms more then 2000 hours of in class activities
  25. 25. Thanks! http://pnpv2.pa.itd.cnr.it/ Email manuel.gentile@itd.cnr.it Skype manuelgentile Academia.edu http://cnr-it.academia.edu/ManuelGentile Researchgate https://www.researchgate.net/profile/Manuel_Gentile/?ev=hdr_xprf Facebook https://www.facebook.com/manuel.gentile1
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