Layout
Introduction
E-learning 2.0
Pedagogical use of web 2.0 Tools
Projects
Pedagogical bend or mirage
Conclusion
M. Laroussi 2
Introduction
M. Laroussi 4
M. Laroussi 5
M. Laroussi 6
Less than 5,000 hours reading
Over 10,000 hours playing video games
20,000 hours watching TV
Computer games, email, Internet, cell
phones and instant messaging are
integral parts of their lives
M. Laroussi 7
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