Lean productdevelopment

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  • Change in market trends Shorter product cycle
  • Nokia was the world's largest vendor of mobile phones from 1998 to 2012. [7]  However, over the past five years it has suffered a declining market share as a result of the growing use of smartphones from other vendors, principally the  Apple   iPhone  and devices running on Google 's  Android   operating system . As a result, its share price has fallen from a high of US$40 in late 2007 to under US$2 in mid-2012. [10] [11]   Although Kodak  developed  a digital camera in 1975, the first of its kind, the product was dropped for fear it would threaten Kodak's photographic film business. [25] [26]  In the 1990s,
  • Founded in 2005, YouTube began as a video dating site called " Tune In Hook Up ," similar to HotOrNot.com. When the site failed to  gain traction , the founders scrapped the idea, and instead focused on simply sharing videos online. Acquired by Google for around $1.65 billion in stock, YouTube users now upload over 35 hours of video per minute . A great example of a feature becoming its own product, Flickr’s roots lie in the development of an online role-playing game from gaming startup Ludicorp. Recognizing they had developed a solution to a much larger problem, Caterina Fake and husband Stewart Butterfield decided to scrap development of the game, and focus instead on the larger potential of simplifying photo sharing on the web. In 2006, podcasting startup Odeo was quickly made irrelevant after the release of iTunes and other competition. Seeing the writing on the wall, Twitter began as a side project originating from “hackathons” to identify viable new opportunities.
  • Lean productdevelopment

    1. 1. Product Development in Lean Startups Manoj
    2. 2. Myself….. What I do? • Product Development India lead What I love to do? • Agile/lean coach • XP mentor What I want to do? • Entrepreneur • Mentor/Trainer twitter - #goodoldmanoj blog - www.goodoldmanoj.com LinkedIn - http://in.linkedin.com/pub/manoj-k-g-csp-pmp/12/811/495
    3. 3. Ground rules Law of two legsLaw of closed mouth
    4. 4. Continuous Improvement
    5. 5. Change ahead……….
    6. 6. The vast majority of startup fail NOT because theycouldn’t build great product/Technology, but because noone wanted it.
    7. 7. Source - howtowriteabusinessplan.com
    8. 8. Minimum Viable ProductThe product with just the necessary features toget money and feedback from early adopters.
    9. 9. The first version of Gmail was literally written in a day.” – Paul Buchheit
    10. 10. Source - http://fundersandfounders.com
    11. 11. Fail fast and Validated Learning
    12. 12. Pivoting
    13. 13. They pivoted……….
    14. 14. Building software product
    15. 15. Let’s play a game……
    16. 16. Lean principles
    17. 17. Heavy weight methodologies Water fall RUP
    18. 18. Agile ManifestoWe are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a planThat is, while there is value in the items on the right, we value the items on the left more.
    19. 19. Agile Software Methodologies SCRUM KANBAN
    20. 20. Thanks….

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