MobiMundi: Exploring the Impact of Current and Emerging Mobile Technologies and Services on Higher Education

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    MobiMundi: Exploring the Impact of Current and Emerging Mobile Technologies and Services on Higher Education - Presentation Transcript

    1. Breakout Session: MobiMundi: Exploring the Impact of Current and Emerging Mobile Technologies and Services on Higher Education Mark A.M. Kramer
    2.  
    3. Overview:
    4. Abstract:
        • Mobile information and communication technologies are increasingly impacting the lives of individuals and are a major factor in helping re-shape our cultures and societies...
    5. Abstract:
        • ... Ubiquitous computing and mixed-reality computing scenarios are becoming commonplace and have a huge influence in the way in which individuals relate with others and their surroundings...
    6. Abstract:
        • This breakout session will provide the environment to explore the impact of existing and emerging mobile information & communications technologies and services on Higher Education and in society in general
    7. Questions :
        • What is Ubiquitous and Mixed Reality Learning?
        • Are Ubiquitous and Mixed Reality practices feasible...and...
    8. Questions : ...will this bring a positive impact on higher education?
        • What is Ubiquitous and Mixed Reality Learning?
        • Are Ubiquitous and Mixed Reality practices feasible...and...
    9. Higher Education:
    10. Quote of the Day: "There is a need to re-conceptualize learning for the mobile age , to recognize the essential role of mobility and communication in the process of learning." -- Mike Sharples: University of Nottingham
    11. What is the mobile age?
    12. What is mobility?
    13. What is mobility?
    14. What is communication?
    15. What is education?
    16. What is technology?
    17. What is learning?
    18. What is educational technology?
    19.  EdTech and Learning : What is the relationship between educational technologies and learning?
    20. Current and Emerging Mobile Technologies:
    21.  
    22.  Existing Technologies : Which existing technologies are acrtually used for supporting learning?
    23. Existing Technologies :
      • Communication Technologies
      • Tools for Cooperation
      • Tools for Collaboration
      • Digital artefacts (RSS, Open Courseware)
    24. Tech & Services Actually Used :
      • Communication (synchronous)
        • Phone
        • Skype - Gizmo Project
        • Instant messaging
      • e-Mail / SMS (asynchronous)
      • Social Networking Portals
    25. Pencil & Paper:
    26.  Impulse : Which emerging technologies can potentially change the way we learn and acquire knowledge?
    27. Emerging Technologies :  Introduction :
      • Presence - Microblogging
      • Mobile Learning
      • Ubiquitous Social Networks
      • Personal Learning Spaces
    28. Presence - Microblogging:  Introduction :
      • Twitter
      • Jaiku
    29. What are you doing?:
    30. Presence - Microblogging :
    31. Presence - Microblogging :
    32. --Mobile Blogging:
    33. --Mobile Blogging:
    34. Mobile Learning:
    35. Mobile Websites
    36. Ubiquitous Social Networks
    37. Personal Learning Spaces
    38. Ubiquitous & Pervasive Learning:
    39. Ubiquitous & Pervasive Learning: A New Quality of Learning:
    40. Ubiquitous & Pervasive Learning:
      • Ubiquitous computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities
    41. Ubiquitous & Pervasive Learning:
      • P ervasive learning enables the flexibility to learn “anytime” “anywhere”
    42. Mixed Reality Computing:
    43. Mixed Reality Computing: Contextual
    44. QR Codes:
    45. Is this mode of learning feasible?
      • Are Ubiquitous and Pervasive Learning Scenarios Feasible?
      ?
    46. Is this mode of learning feasible?
      • Are Ubiquitous and Pervasive Learning Scenarios Feasible?
      YES!
    47. What will be the impact on higher education? Formal... Non-formal... In-formal learning
    48. Mobile Computers:
    49. Conclusion: Research Reflections
    50. Hypermobility:
    51. Contact: www.mamk.net

    + Mark KramerMark Kramer, 3 years ago

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    BREAKOUT 5– “Higher Education in Practice” - more

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