Technical/Tangible/Social

      Elizabeth Lane Lawley
   RIT Lab for Social Computing
SUNY Conference on Information Tech...
mamamusings.net
“One day we will look back with embarrassment on
this era when all of our virtual experiences were
trapped behind a screen...
“One day we will look back with embarrassment on
this era when all of our virtual experiences were
trapped behind a screen...
Flickr: Kit Cowan
r: Ken Douglas
Flickr: Tim Duckett   Flickr: Patrick Barber
Etsy: Littleput Books™
Flickr: Liz Lawley
Flickr: Mike Dory
Flickr: Alexander Ljung
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
SUNY CIT 2009 Keynote
Upcoming SlideShare
Loading in...5
×

SUNY CIT 2009 Keynote

555

Published on

Technical/Tangible/Social

Keynote at the SUNY Conference on Information Technology

21 May 2009.

Published in: Technology, Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
555
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
12
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • Obviously we care about the technical—we wouldn’t be at a conference on Information Technologyif we didn’t recognize its importance.But we care about the tangible, as well, even (or perhaps especially!) in the context of the technical—the iPhone is an obvious example. It feels good. It looks good. We want to touch it, hold, caress it. (The Google phone? Not so much.)Apple understands the importance of the design of physical objects—Jonathan Ive’s role in the company is evidence of that. http://www.flickr.com/photos/kitcowan/731269699
  • We’re learning that objects can be both beautiful and functional, that not all the information has to be served up in endless piles of text. We can get information in an ambient, unobtrusive form—even from technology-based systems. (We’ve always done this in the world around us.)Ambient orb, cube, home joule
  • Everyday objects are emerging that meld the technical, the tangible, and the social.Link to Chumby site?
  • http://www.flickr.com/photos/good_day/328471690/
  • RFID reader, with RFID “stamps” for items that don’t already have them. A “razor-blade model” for technology revenue?
  • Once things can interact with the Internet and with each other, they become inherently social objects. Increasingly, the technology to create these kinds of social objects is becoming affordable and usable.
  • “In conference call noone can hear you knit” – by permission of Patrick Barber, http://www.flickr.com/photos/hollyandpatrick/1908914304/“Knitting” – CC Licensed by Tim Ducket, http://www.flickr.com/photos/tim_d/558954300/ (need larger version if there is one available)
  • http://www.etsy.com/view_listing.php?ref=cat1_gallery_2&listing_id=16431796
  • Page2PubTakes web pages and allows you to compile them into a print-friendly booklet. Being piloted with wikis first, but usable for a variety of websites when finished. One of the most popular exhibits at RIT’s Imagine festival this year.
  • “The Floor” at NYU/ITPhttp://www.flickr.com/photos/bentobox/291701007/
  • Berkeley Free Speech Movement Cafehttp://www.flickr.com/photos/alexanderljung/210712621/
  • SUNY CIT 2009 Keynote

    1. 1. Technical/Tangible/Social Elizabeth Lane Lawley RIT Lab for Social Computing SUNY Conference on Information Technology May 2009
    2. 2. mamamusings.net
    3. 3. “One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role of games within society, and the wider possibilities of tangible game experiences could make the word ‘game’ insufficient to describe what we are doing.” - Game design legend Masaya Matsuura
    4. 4. “One day we will look back with embarrassment on this era when all of our virtual experiences were trapped behind a screen. This advance will have great implications for the role ofcomputing within society, and the wider possibilities of tangible computing experiences could make the word ‘computing’ insufficient to describe what we are doing.”
    5. 5. Flickr: Kit Cowan
    6. 6. r: Ken Douglas
    7. 7. Flickr: Tim Duckett Flickr: Patrick Barber
    8. 8. Etsy: Littleput Books™
    9. 9. Flickr: Liz Lawley
    10. 10. Flickr: Mike Dory
    11. 11. Flickr: Alexander Ljung
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×