Slideshow transcript
Slide 1: Forecasting the Future of Social Computing Elizabeth Lane Lawley Director, RIT Lab for Social Computing 5 May 2008 17th Annual Minitex ILL Conference
Slide 4: Gopher, ca. 1992
Slide 5: The Web, 1993
Slide 6: ICQ, 1997
Slide 7: Blogs, 2002
Slide 8: Social Networking Sites, 2002
Slide 9: Social Bookmarks, 2003
Slide 10: Social Photos, 2003
Slide 11: Continuous Partial Attention, 2004
Slide 12: IRC and “Backchannels” 2004
Slide 13: World of Warcraft, 2005
Slide 14: Gaming in Libraries, 2006
Slide 15: Hyper-Personal ‘News Feeds’
Slide 16: What’s coming?
Slide 17: Continuous Complete Attention hogbaysoftware.com/product/writeroom they.misled.us/dark-room
Slide 18: Ambient Displays
Slide 19: Ambient Presence
Slide 20: Mobile Phone Magic: Grand Central
Slide 21: Mobile Phone Magic: GOOG- 411
Slide 22: Mobile Phone Magic: Jott
Slide 23: Mobile Phone Magic: Barcodes
Slide 24: Backlash to the Tangible
Slide 25: RIT’s Library
Slide 26: Tech Knitters
Slide 27: Reclaiming Public Spaces
Slide 28: Pervasive Games/ARGs
Slide 29: Passively Multiplayer Online Gaming
Slide 30: http://www.42entertainment.com/see.html
Slide 31: context is k in g , n o t c o n te n t it ’ s a b o u t u n fe tte re d e x p e r ie n c e w h a t’ s th e im m e r s iv e e x p e r ie n c e w e ’ re c r e a t in g in p u b lic lib r a r ie s ? - S te p h e n Ab ra m
Slide 32: (from Andrew Hinton’s wonderful presentation on information architecture)
Slide 34: What Makes Us Happy? • satisfying work to do • the experience of being good at something • time spent with people we like • the chance to be a part of something bigger than ourselves
Slide 35: Yes, you can have my slides! mamamusings.net






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