Computers in Libraries 2008: Libraries as Happiness Engines
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  • Competition, rewards, content
  • Collecting, Points, Feedback, Exchanges, Customization

Transcript

  • 1. LibrariesasHappiness Engines
    Elizabeth Lane LawleyComputers in Libraries 2008
  • 2.
  • 3. satisfying work to do
    the experience of being good at something
    time spent with people we like
    the chance to be a part of something bigger than yourself
    Elements of Happiness
  • 4. Are YOU are in the happiness business?
    Maybe not yet… but you will be.
  • 5. For many people today, in terms of perceived quality of life, virtuality is beating reality.
  • 6.
  • 7. “We are witnessing what amounts to no less than a global mass exodusto virtual worlds and other online gaming environments.”– economist Edward Castronova
  • 8. Virtual World Playmates
  • 9. Real-World Colleagues
  • 10.
  • 11.
  • 12.
  • 13. The Grind
  • 14. AJ Kim on Game Mechanics
    1) Collecting
    2) Points
    3) Feedback
    4) Exchanges
    5) Customization
  • 15. Real World Games:Summer Reading Programs
  • 16. Real World Games:Super Sleuth
  • 17. Games That Blur Boundaries: Chore Wars
  • 18. Real World Games:Tupperware
  • 19. Games That Blur Boundaries:Seriosity’sAttent
  • 20. Games That Blur Boundaries:Social Genius
  • 21. Games That Blur Boundaries:Passively Multiplayer Online Gaming
  • 22. Games as Gateway Drugs
  • 23. Online Rebound:From Real to Virtual and Back Again
  • 24. Online Rebound:“LAN Parties”
  • 25. Online Rebound:moo.com
    We love the web, but you can’t put it in your pocket.
  • 26. Online Rebound:etsy.com
  • 27. Online Rebound:Libraries?