Computers in Libraries 2008: Libraries as Happiness Engines
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Computers in Libraries 2008: Libraries as Happiness Engines

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  • Competition, rewards, content
  • Collecting, Points, Feedback, Exchanges, Customization

Computers in Libraries 2008: Libraries as Happiness Engines Computers in Libraries 2008: Libraries as Happiness Engines Presentation Transcript

  • LibrariesasHappiness Engines
    Elizabeth Lane LawleyComputers in Libraries 2008
  • satisfying work to do
    the experience of being good at something
    time spent with people we like
    the chance to be a part of something bigger than yourself
    Elements of Happiness
  • Are YOU are in the happiness business?
    Maybe not yet… but you will be.
  • For many people today, in terms of perceived quality of life, virtuality is beating reality.
  • “We are witnessing what amounts to no less than a global mass exodusto virtual worlds and other online gaming environments.”– economist Edward Castronova
  • Virtual World Playmates
  • Real-World Colleagues
  • The Grind
  • AJ Kim on Game Mechanics
    1) Collecting
    2) Points
    3) Feedback
    4) Exchanges
    5) Customization
  • Real World Games:Summer Reading Programs
  • Real World Games:Super Sleuth
  • Games That Blur Boundaries: Chore Wars
  • Real World Games:Tupperware
  • Games That Blur Boundaries:Seriosity’sAttent
  • Games That Blur Boundaries:Social Genius
  • Games That Blur Boundaries:Passively Multiplayer Online Gaming
  • Games as Gateway Drugs
  • Online Rebound:From Real to Virtual and Back Again
  • Online Rebound:“LAN Parties”
  • Online Rebound:moo.com
    We love the web, but you can’t put it in your pocket.
  • Online Rebound:etsy.com
  • Online Rebound:Libraries?