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Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
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Computers in Libraries 2008: Libraries as Happiness Engines

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  • Competition, rewards, content
  • Collecting, Points, Feedback, Exchanges, Customization
  • Transcript

    • 1. LibrariesasHappiness Engines
      Elizabeth Lane LawleyComputers in Libraries 2008
    • 2.
    • 3. satisfying work to do
      the experience of being good at something
      time spent with people we like
      the chance to be a part of something bigger than yourself
      Elements of Happiness
    • 4. Are YOU are in the happiness business?
      Maybe not yet… but you will be.
    • 5. For many people today, in terms of perceived quality of life, virtuality is beating reality.
    • 6.
    • 7. “We are witnessing what amounts to no less than a global mass exodusto virtual worlds and other online gaming environments.”– economist Edward Castronova
    • 8. Virtual World Playmates
    • 9. Real-World Colleagues
    • 10.
    • 11.
    • 12.
    • 13. The Grind
    • 14. AJ Kim on Game Mechanics
      1) Collecting
      2) Points
      3) Feedback
      4) Exchanges
      5) Customization
    • 15. Real World Games:Summer Reading Programs
    • 16. Real World Games:Super Sleuth
    • 17. Games That Blur Boundaries: Chore Wars
    • 18. Real World Games:Tupperware
    • 19. Games That Blur Boundaries:Seriosity’sAttent
    • 20. Games That Blur Boundaries:Social Genius
    • 21. Games That Blur Boundaries:Passively Multiplayer Online Gaming
    • 22. Games as Gateway Drugs
    • 23. Online Rebound:From Real to Virtual and Back Again
    • 24. Online Rebound:“LAN Parties”
    • 25. Online Rebound:moo.com
      We love the web, but you can’t put it in your pocket.
    • 26. Online Rebound:etsy.com
    • 27. Online Rebound:Libraries?

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