Computers in Libraries 2008: Libraries as Happiness Engines

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  • Competition, rewards, content
  • Collecting, Points, Feedback, Exchanges, Customization
  • Computers in Libraries 2008: Libraries as Happiness Engines

    1. 1. LibrariesasHappiness Engines<br />Elizabeth Lane LawleyComputers in Libraries 2008<br />
    2. 2.
    3. 3. satisfying work to do<br />the experience of being good at something<br />time spent with people we like<br />the chance to be a part of something bigger than yourself<br />Elements of Happiness<br />
    4. 4. Are YOU are in the happiness business?<br />Maybe not yet… but you will be.<br />
    5. 5. For many people today, in terms of perceived quality of life, virtuality is beating reality.<br />
    6. 6.
    7. 7. “We are witnessing what amounts to no less than a global mass exodusto virtual worlds and other online gaming environments.”– economist Edward Castronova<br />
    8. 8. Virtual World Playmates<br />
    9. 9. Real-World Colleagues<br />
    10. 10.
    11. 11.
    12. 12.
    13. 13. The Grind<br />
    14. 14. AJ Kim on Game Mechanics<br />1) Collecting<br />2) Points<br />3) Feedback<br />4) Exchanges<br />5) Customization<br />
    15. 15. Real World Games:Summer Reading Programs<br />
    16. 16. Real World Games:Super Sleuth<br />
    17. 17. Games That Blur Boundaries: Chore Wars<br />
    18. 18. Real World Games:Tupperware<br />
    19. 19. Games That Blur Boundaries:Seriosity’sAttent<br />
    20. 20. Games That Blur Boundaries:Social Genius<br />
    21. 21. Games That Blur Boundaries:Passively Multiplayer Online Gaming<br />
    22. 22. Games as Gateway Drugs<br />
    23. 23. Online Rebound:From Real to Virtual and Back Again<br />
    24. 24. Online Rebound:“LAN Parties”<br />
    25. 25. Online Rebound:moo.com<br />We love the web, but you can’t put it in your pocket.<br />
    26. 26. Online Rebound:etsy.com<br />
    27. 27. Online Rebound:Libraries?<br />

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