Second Life Education

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An education

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  • 1. SECOND LIFE IN HIGHER EDUCATION Sarah “Intellagirl” Robbins Presentation for Houghton Mifflin July 24, 2007
  • 2. A Little About Me
    • 97: BA in Literature
    • ‘ 99-’02: Macmillan/Que
    • ‘ 03: MA in Literature
    • Now: PhD Candidate
    • in Rhetoric and Writing
    • Director of Emerging
    • Technologies at MediaSauce.com
  • 3. MediaSauce.com Internal and External Digital Communication and Marketing Strategist
  • 4. Understanding Virtual Environment Communication Mechanics: A Developing Taxonomy of Digital Spaces
  • 5. 10 Qualities of Virtual Environments that Impact Communication
  • 6. Access and Relationship to Others Limited Access Freer Access Limited Relationships Freer Relationships
  • 7. THE CURRENT SITUATION
  • 8. Who are our STUDENTS ? Where do they LIVE ? How do they LEARN outside the classroom?
  • 9. 89% USE EMAIL
  • 10. 67% GET NEWS ONLINE
  • 11. 70% RESEARCH FOR SCHOOL ONLINE
  • 12. 64% SEND IMs
  • 13. 74% WATCH VIDEOS ONLINE
  • 14. 43% PLAY ONLINE GAMES
  • 15. 56% DOWNLOAD MUSIC
  • 16. 91% INTERNET SEARCH FOR ANSWERS
  • 17. 52% READ BLOGS
  • 18. 60% SEND/RECEIVE TEXT MESSAGES
  • 19. 57% SEARCHED FOR INFO ABOUT COLLEGE
  • 20. Wikipedia Traditional Encyclopedia
  • 21. WHERE WE TEACH THEM
  • 22. HOW WE DELIVER INFORMATION
  • 23. LET’S COMPARE
  • 24. VS.
  • 25. VS.
  • 26. A POSSIBLE SOLUTION
  • 27. What is Second Life? M ulti U ser V irtual E nvironment
  • 28. History of Second Life April ‘03 : Second Life founded by Linden Lab, SF CA June ‘03 : Second Life goes live March ‘06 : Intellagirl Tully is born October ‘06 : Second Life reaches 1 million January ‘06 : Second Life reaches 2 million
  • 29. Gartner’s Hype Cycle changes when applied to Second Life education Start here? Start here? Start here?
  • 30. Components of Second Life
  • 31. Infinitely Adjustable Avatars
  • 32. The Map
  • 33. Chat Instant Messaging Inventory Friends List MiniMap Motion Controls Camera Controls Building Tools Chat Window Media Controls
  • 34. LEARNING METHODS IN SECOND LIFE
  • 35. ENCOURAGING SPECIFIC BEHAVIORS
  • 36. PLAYING A ROLE
  • 37. CHANGING ROLES IN DRAMATIC WAYS
  • 38. DISORIENTATION
  • 39. INTERACTING WITH FANTASY
  • 40. CRITIQUE AND PARODY
  • 41. WHAT SUBJECTS ARE SUITABLE TO SECOND LIFE?
  • 42. Art
  • 43. Biology
    • UK National Physics Lab – Color Blindness
  • 44. Business
  • 45. Architecture
  • 46. Communication
    • CMC
    • Verbal and NonVerbal
    • Small Group
    • Interpersonal
  • 47. Education
    • GlobalKids.org
  • 48. English
  • 49. Apparel Design
  • 50. Geography: Climatology, Tourism
  • 51. History
    • Roma
  • 52. Journalism
  • 53. Modern Languages
  • 54. Physics
  • 55. Political Science
  • 56. Psychology
    • UC Davis Schizophrenia Simulator
  • 57. Sociology
  • 58. Theatre/Literature
    • New Globe Theatre
  • 59. Literature
    • Literature Alive’s Inferno
  • 60. Implications
    • Appeal to today’s student
    • Collaboration between campuses, disciplines, students/nonstudents
    • Distributed learning
    • Authenticity
    • Seamless integration from school to work
  • 61. What SL Educators Need
    • Reliable content
    • A trusted guide
    • Safe spaces
    • Understanding of SL in context of other technologies